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Old 02-21-2008, 02:48 PM  
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Default Re: Pirate Jones

There is no need to chain your AOE block. At most you should have three of them, one on the pull, and then one every 30 seconds or so after.

Get them on a timer and you're set.
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Old 02-21-2008, 07:48 PM  
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Default Re: Pirate Jones

i frapsed my encounter when a guidie needed it.. i was on my warden this time and the group was nowhere as stacked as it was the time i did it on my swash

this group consisted of
guard, defiler, troub, wizzie, warden & swash

check it out at Lithin.com under the videos section
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Old 02-22-2008, 08:08 PM  
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Default Re: Pirate Jones

Did it with 3 swashys SK Warden Templar.
No raid gear hehe =)
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Old 02-23-2008, 12:55 AM  
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Default Re: Pirate Jones

FINALLY got this guy today.

This was my strat.. Finally got it after 30 deaths.


It requires a bit of exploiting, but after 30 deaths I really dont give a shit.

Group makeup is as follows

Shadowknight (tank doesnt really matter, but shadowknight is nice with bloodletter for extra insurance)

Fury (which you definitely want)

Inquisitor (this 2nd healer doesn't matter, but definitely want a 2nd)

Coercer (illusionist will work to... Try to get someone that has a +sub gear because adds resist a ton)

Wizard (warlock would work to, just make sure they have static discharge in the sorcerer strength tree)

Myself (swashy duh)

Everyone should buy Signet of Ethereal Form (aoe blocker).. If your guild doesn't have it, you should still be ok.. just may be a tad harder

Ok here is the plan
Have the enchanter set up a macro to /target Rrarwrk
and to mez Rrarwrk

Everyone go up to top platform right where the guy is that starts the encounter.
The wizard/warlock needs to stand on the railing facing where the 2nd boat spawns, the tank should be near the sorcerer to ready to aoe adds off of sorcerer.

Swashbuckler should drop group. then hail the npc to start encounter. they swashy now should go to the opposite end of the ship (the other top platform farthest you can from your group members)
Once the boat is directly infront of the sorcerer he should cast Static Discharge. If you do it right, all 6 adds will come to you.
Basically the positioning of the sorcerer should be that you are at the same height as the pirate adds. and as close as you can to them (so for us was standing on railing on top part)

Once all 6 adds start coming everyone move back to end of boat. Shadowknight should cast deathmarch so all adds come to him.
When pirate jones goes active swashy should attack it and then die. This is to prevent Jones from aggroing the other people. After you die jones will be reset and won't attack the other people as long as they stay on top at back.
Now it is enchanter time to shine. He should be mezzing all pirates. Group mez one of the sets, and invidiually mez the rest. These guys resist mez a ton, so enchanter shouldn't be doing ANY DPS and should be just constantly casting mez/group mez.
Take down these pirates one at a time.. You may wipe right away if a bunch resist mez, if so just reset the whole instance and try again (this is why I suggest a lot of +sub gear on enchanter , to help reduce resist chance on mez)

Ok once all pirates are down the rest of this encounter is pretty easy.
Swashbuckler should revive and then zone back in.. run to bottom of stairs below rest of your teammates.. you may aggro jones, you may not.. If you do a healer can rez you fine and wont aggro jones.

So at this point all pirates will be dead. and everyone should be up top not engaged. All that should be left is jones. Everyone should buff up.

SK should now pull jones up top (or wherever doesnt really matter) Fury should AOE block on pull... 1 healer should be perfectly fine for while shell is up.
The enchanter should just be mashing their mez rrarwrk macro.. Shouldn't be doing ANY casting. This is to mez the parrot the second it spawns. Once it spawns and is mezzed the enchanter can start dps.
Once shell is down, swashy cast advance warning. Once that down, use signets if you have them, if not, just make sure healer on top of their game... Jones is now just a straight burn without worrying about any adds except the parrot.
If you die after the 6 pirates are dead. Keep 1 person in the instance to keep it alive while everyone else revives. Then just try again.. Getting down those 6 pirates is the hardest part (actually getting them mezzed is hardest part).. Once those 6 are down should be pretty easy.

Good luck! This method worked on our 2nd try (coercer had some unlucky mezzes)

Sorry that this method requires a bit of exploiting on pulling those adds. But I was so frustrated I didn't care at all about the ethics of it.
If you have any questions do a /tell butcherblock.kwal

Last edited by master_kaos; 02-23-2008 at 01:00 AM.
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Old 02-23-2008, 01:43 AM  
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Default Re: Pirate Jones

Quote:
Originally Posted by Ozech View Post
Ok so here we go again. I drop group and die ok that is easy. Then he goes off and kills the rest of my group usually only leaving one or so alive. Is that normal? I could not get the drop group to pull adds to work so we tried to just kill well I still don't have my epic...lol. It takes alot of effort for me to get a group in here and to come away with nothing other than debt is pissing me off. So if you can tell me why when I drop group he attacks the others with me anyways then how does it work? The most success I've had with him is just trying to burn him down normally without the drop group method. I am not a raider but I do raid a little bit not T8 yet though and this is a raid mob IMO because of all of the aoe's he is throwing out. I had aoe imune up for the first 40 sec. of the fight and we still got feared and knockback which is killing us. I would love get my epic but I may have to wait for the nerf...lol.
Drop group, once he spawns you have to attack him immediately. Do that and he should not attack anyone else on the boat. Regroup, have someone group rez you and you will pop next to the rezer.
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Old 02-23-2008, 06:08 AM  
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Default Re: Pirate Jones

why the fuck do you need to drop group and die to take the first wave of adds? You can agro them before the 2nd ship comes along side you by spamming blues by the barrels of fish and burn em before jones gets to you. That is unless you royally suck ass and cant burn down 3 ^^ mobs in 15 - 20 seconds.

did this with guard, defiler, templar, me, illy, and a monk. used relic's of clear voice 1:30 sec stifle immunity and burned down everything fast, the key is DEEEEPEEEEEEEEESSSSSS.
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Old 02-23-2008, 10:00 AM  
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Default Re: Pirate Jones

Quote:
Originally Posted by Woruuden View Post
why the fuck do you need to drop group and die to take the first wave of adds? You can agro them before the 2nd ship comes along side you by spamming blues by the barrels of fish and burn em before jones gets to you. That is unless you royally suck ass and cant burn down 3 ^^ mobs in 15 - 20 seconds.

did this with guard, defiler, templar, me, illy, and a monk. used relic's of clear voice 1:30 sec stifle immunity and burned down everything fast, the key is DEEEEPEEEEEEEEESSSSSS.
So you can take the 6 adds in 15-20 seconds... Or even if you can only take 1 set, so that you have time afterwards to prepare for jones
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Old 02-23-2008, 03:07 PM  
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Default Re: Pirate Jones

just fixed the movie on the page (wasnt working before)
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Old 02-25-2008, 11:31 AM  
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Default Re: Pirate Jones

Just got it over the weekend and it seemed easier or just got lucky. I had SK, Inq, Monk, Warden, and 2 swashies in group. The monk was the key for this group because of AA aoe dragon fire and the inq. was also nice with that spell that kills anything at 10% IDK name of it sorry. We did not use the drop group method but we did pull the adds first and then we had jones all to ourselves. He was an easy kill at this point and it felt good killing this mob since he killed me over 20 times at least. Well good luck to all and keep trying you can do it.
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Old 02-25-2008, 07:00 PM  
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Default Re: Pirate Jones

I can't believe you guys seriously exploit this encounter. Way to deserve your epics.
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