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Old 02-13-2008, 05:36 AM  
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Default Re: Charms Way ( Mythical version )

the only particle it has is on swing looks like this
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Old 02-13-2008, 05:43 AM  
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Default Re: Charms Way ( Mythical version )

not a bad weapon... nothing class definihg ftl. Did anyone ever have trouble with aggro. I mean slight of hand and this.... expeically with guards being able to towershield and da. aggro should not be an issue. It just makes the tank have to work a lil less. Gimme a dps buff kk thanks. Reduced spell dmg on swipe... who cares we are still going to have to joust shit. It may help healers out a lil bit. Seems everyone benefits from our weapon but us. /sigh our weapon = other classes can slack more
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Old 02-13-2008, 05:56 AM  
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Default Re: Charms Way ( Mythical version )

the weapon itself is ok , but in all honesty none of the effects deserve the mythical tag imo, 10% to combat arts that all hit for average 1.5k is pretty weak, the extra 8% should be a permamnet effect on equip (and is still rather weak considering 27% is where we were before the nerf at lvl 70 anyway)
and 10% reduction to spell effects on tramatic swipe is seriously poor, sure there are a lot of spells cast, but a) I would prefer something else possibly debuffing DA or b) reduces all damage by 10%
considering traumatic misses just like everything else in VP it's rather a sad thing to have on your Mythical weapon

WTB a real swashie Dev, get rid of this assassin ass kisser
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Old 02-13-2008, 09:10 AM  
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Default Re: Charms Way ( Mythical version )

I agree with most of what has been said here. Charm's Way is in no way in line with most of the other mythical epics. In fact it is inferior in most every way (the exceptions so far being Brigands and Furys who both also have reason to complain). Here are some of my opinions/complaints and arguments.

Appearance: Lets face it. It looks like a chicken rotisserie. I changed my last name to Ron`Popeil.. no joke. Or maybe it's a bent spinning oil dip stick? Either way I think it would be better if it were at least bigger so it looked more swordish. A quick check at a museum replica site lists rapiers, epees and foils all coming in at 44 to 50 inches.. Maybe increase the size by around 15 %?

Stats: The stats it increases are ok with me but there isnt enough in comparison to other melee epics such as the Assassins, Guardian, Zerker, Dirge, Troub, Monk, Pally All have between 6 (dirge) and 50 (zerker) more stat points total. Why? I say even them up more.

Proc: I understand why the proc is a dot. I'm guessing it is to take advantage of hurricane + multi mob encounters. The problem is, there are very few multi mob encounters in RoK raiding. There will be plenty in Avatar fights so i'm not too mad at the dot, but the mezers will be.... The dot makes me a liability to raid in some circumstances.

The 8% bonus to swarthy disorder. Seriously,. it's a 12 second duration proc,.. If it's only gonna be up for 12 seconds at least make it an amount of bonus that actualy acomplishes something like 15 or 20%. Or even better, add 0 % but have it make swarthy disorder usable across raid as long as the weapon is equiped.

Where is the rest of the proc? Looking at some of the other melee epics it looks like there was suposed to be another part to it. Alot of the other classes procs do as much or more damage as ours + add haste, or DPS, or Crit, or double attack or a couple of those combined. Why not add a "strike through" componant to the proc? For the 12 second duration of the proc we have a 20% "to hit bonus" like the rangers get through AAs that makes their hit rate like 98% in the third wing of VP. It's a Rapier type weapon after all, built to be agile and accurate.

Traumatic Swipe Bonus: This is an early April fools joke right? I mean Swipe is good and I suspect most of us have it but 10% reduction to mobs spell damage? Swipe already misses around 30% of the time on orange con mobs so an entire portion of my epic is based on me landing a 30 second recast CA, on an orange mob, during encounters where I'm often jousting in and out, waiting for an AE that's late, while watching my Swipe expire, if it landed at all.. Besides 10% is an insignificant portion of a spell in most cases anyway. A 4k spell lands and my Swipe blocks 400 of that damage, which would have been covered by an overloaded heal proc 4 seconds later anyway. If they are dead set on making it a swipe bonus then at least make it 15 or 20% spell damage reduction AND make swipe much more likely to land or something.

These are just my opinions this morning after muling it over for a day. All in all I don't think it's a horrible weapon. It has promise, but it needs some work. But it is definitely neither "class defining" nor is it "mythical" when I compare it side by side to most of the other epics. Those other epics are super heros, our Charm's Way is a sidekick...

Last edited by Stab; 02-13-2008 at 09:20 AM.
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Old 02-13-2008, 09:36 AM  
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Default Re: Charms Way ( Mythical version )

Trust me most of the brigs are in agreement that at least for bonus you guys got it better then we did. 10% to all CA's can be > the 30% to 4 CA's. For those that think that the +40 haste is gonna help, think again. Its nothing when alot of us are capped. The only thing the Brig Myth has over the swash is maybe the DD proc.

We are both screwed in comparison to the Assasin.... Hrm. which dev plays an assasin again?
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Old 02-13-2008, 10:48 AM  
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Default Re: Charms Way ( Mythical version )

I coulda sworn someone mentioned that the devs might take some ideas from weapons we submitted. And 'lo and behold, the very first entry and the very first proc has increase CA damage by 10%, lol. Guess he didn't get too far down the list eh?

I got a suggestion for the weapon, take it, cover it with cayenne pepper and salt, and shove it where the sun don't shine. Oh, and take our swashy set armor with the horrible bonuses and do the same.

WTB a dev that gives a shit and doesn't only focus on his own class and close friends.
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Old 02-13-2008, 11:53 AM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Krontak View Post
I coulda sworn someone mentioned that the devs might take some ideas from weapons we submitted. And 'lo and behold, the very first entry and the very first proc has increase CA damage by 10%, lol. Guess he didn't get too far down the list eh?

I got a suggestion for the weapon, take it, cover it with cayenne pepper and salt, and shove it where the sun don't shine. Oh, and take our swashy set armor with the horrible bonuses and do the same.

WTB a dev that gives a shit and doesn't only focus on his own class and close friends.
They did take ideas from the swashy boards. They took the DA and crit proc idea for our weapon and gave it to a lot of classes except swashys, because monks just aren't doing enough dps. Then Aerilik took that DA and crit proc and made the wtf zomg overpowered "up to five attacks!" and gave it to the assassins. What a complete douche bag. I guess he's trying to make sure that even the shittiest of shitty assassins, most likely such as himself, will beat the best rogues on the parse.
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Old 02-13-2008, 12:38 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Sujen View Post
They did take ideas from the swashy boards. They took the DA and crit proc idea for our weapon and gave it to a lot of classes except swashys, because monks just aren't doing enough dps. Then Aerilik took that DA and crit proc and made the wtf zomg overpowered "up to five attacks!" and gave it to the assassins. What a complete douche bag. I guess he's trying to make sure that even the shittiest of shitty assassins, most likely such as himself, will beat the best rogues on the parse.
Pretty piss poor for that this one dev is continually allowed to Op his own class. He has shown extreme bias for his own class over others during beta and onward. i dont understand why soe still allows this. The man has one goal and that is to insure his race/class stays at the very top. Iam all for devs playing the game so they know what there doing and how it effects the game. But when you use that info and that power to impower yourself at the cost of others the line needs to be drawn.
Personaly i think one of our epic abilities should had been the removal of empty off hand on our wis spec.
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Old 02-13-2008, 12:54 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Wolfe View Post
Pretty piss poor for that this one dev is continually allowed to Op his own class. He has shown extreme bias for his own class over others during beta and onward. i dont understand why soe still allows this. The man has one goal and that is to insure his race/class stays at the very top. Iam all for devs playing the game so they know what there doing and how it effects the game. But when you use that info and that power to impower yourself at the cost of others the line needs to be drawn.
Personaly i think one of our epic abilities should had been the removal of empty off hand on our wis spec.

Agreed.
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Old 02-13-2008, 02:15 PM  
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Default Re: Charms Way ( Mythical version )

Quote:
Originally Posted by Wolfe View Post
Pretty piss poor for that this one dev is continually allowed to Op his own class. He has shown extreme bias for his own class over others during beta and onward. i dont understand why soe still allows this. The man has one goal and that is to insure his race/class stays at the very top. Iam all for devs playing the game so they know what there doing and how it effects the game. But when you use that info and that power to impower yourself at the cost of others the line needs to be drawn.
Personaly i think one of our epic abilities should had been the removal of empty off hand on our wis spec.
I agree with what you said about the developer who created the mythical weapons. It is pretty shitty to use your position to benefit your class. Our epic is hardly worth the "Mythical" tag that it has in its current state compared to most other classes.

I respectfully disagree about your opinion on removing the empty offhand requirement for wis spec. That would create a huge imbalance for DPS compared to other DPS classes (almost 100% DA with 2 weapons all the time is crazy).

Here is what I would rather see:

1. Remove the DOT from our proc, its a liability on raids, increase the damage of the DD to compensate for this.
2. Remove the increase threat transfer proc for Swarthy disorder and make it a "When equipped" effect.
3. Enhance Swarthy disorder and make it Raid or group friend when equipped.
4. Change the Flamboyant swipe effect to the following:
1) Decrease all damage output of the mob by 10%.
2) Increase hit chance of Traumatic Swipe (to something reasonable)
Also make it so other classes with TS cannot override our TS if its on the mob. If it can be overridden then its 100% pointless.

5. Or remove the Flamboyant swipe and replace it with:
Swift Sailwind
1) When Equipped Enhances Sailwind, adding a 15% decrease to all the Swashbuckler's abilities recast times.
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