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Old 02-13-2008, 04:55 PM  
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Default Re: Charms Way ( Mythical version )

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This weapon is complete junk i cant believe they would make us go down the str line to get this. I would like to see it changed to the sta line. Because then you would see some unique swashbucklers. ALso i have a few suggestions for the proc. Maybe 100% chance to kill any mob on a successful attack. I think this would be just great for soloing
IF not that that one i would like+120% parry so that the mob will actually hit themselves while trying to hit us. I think these two should be put on the weaopn that way we can all agree it will be helpful.

Thanks and viva la swash

Wow, they make you take the strength line? IMO if you don't have TS unless you have 2 or 3 other rogues on your raid force each night you are a fucktard for not having it. As for the rest of your completely retarded comments you will probably never see the mythical version of the weapon.
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Old 02-13-2008, 04:59 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Odeius View Post
I agree with what you said about the developer who created the mythical weapons. It is pretty shitty to use your position to benefit your class. Our epic is hardly worth the "Mythical" tag that it has in its current state compared to most other classes.
What about the guardian one that is so amazing or the monk one that is so amazing or or or...

Its a lame cop out to imply that Aeralik used his job and his livelihood to make an ingame item better. Somehow I doubt getting fired is worth the risk.

Plus it just doesn't add up. Plenty of the mythicals are amazing and they're all from classes the devs who made the items do not play.

All I see is these weapons helping to reinforce the original dps tiers as they were laid out, and classes who have been outparsing T1 dps classes while bringing a lot more utility to the raid being pissed about it.

In short: Cry more.
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Old 02-13-2008, 05:26 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Sudden View Post
We are both screwed in comparison to the Assasin.... Hrm. which dev plays an assasin again?
Aeralik....
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Old 02-13-2008, 05:30 PM  
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Default Re: Charms Way ( Mythical version )

So that's an excuse to give Swashbucklers shitty bonuses on our mythical? Because quality swashbucklers were coming close to parsing with Assassins? Our level 80 spell is a piece of shit that doesn't work, and if it did work, it still fucking sucks. The weapon itself is nice, but ffs, the effects are garbage. Out set bonuses on the VP set are fucking useless except for the three set, and the 5 set would be acceptable if it weren't for the fact that I barely even want 3 pieces of it as the Tier 1 raid zones have better loot. Basically SoE is giving Swashbucklers a big FUCK YOU this expansion.

The utility on the weapon is "ok." What other mythical weapons are OK? Most of them you look at them and go whoa, that's going to change how raids, groups, PvP work. Then you look at the swash epic and nothing really stands out, as it is merely nice.

Don't even get me started on the looks of the weapon. Chicken Rotisserie FTL.
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Old 02-13-2008, 05:34 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Gaige View Post
What about the guardian one that is so amazing or the monk one that is so amazing or or or...

Its a lame cop out to imply that Aeralik used his job and his livelihood to make an ingame item better. Somehow I doubt getting fired is worth the risk.

Plus it just doesn't add up. Plenty of the mythicals are amazing and they're all from classes the devs who made the items do not play.

All I see is these weapons helping to reinforce the original dps tiers as they were laid out, and classes who have been outparsing T1 dps classes while bringing a lot more utility to the raid being pissed about it.

In short: Cry more.
The point is this epic is hardly worth the "Mythical" tag that it was given. The effects on it for the most part I can accept its the final enhancement that it gives that sucks. I don't personally care about making this weapon enhancing our DPS anymore then it already is.

I would be totally fine if it enhanced our debuffs more, but enhancing Traumatic swipe to lower the spell damage by 10% is just shit. Its about as useful as our AA enhancement for Eye point, lowers riposte damage by 25%, big fucking deal.

They could do other things instead of something like that and make the epic worthy if its "Mythical" tag. Enhance all our debuff's effectiveness by 15%, increase our chance to hit by 15%, lower our recast times on our abilities, make it decrease melee and spell dmg by 10-15%.

I know a few of the things I have suggested enhance our DPS more but they also enhance our debuffing ability more. Increasing our hit chance improves the chance our debuffs will land, lowering the recast times makes it easier to keep debuffs up at all times. It is not the fault of the players that the class's debuffing ability is directly tied into our ability to DPS.
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Old 02-13-2008, 06:38 PM  
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Default Re: Charms Way ( Mythical version )

Grats on the mythical. One question though. Everyone else it seems, examines their Fabled epic to get the mythical quest. Mine won't give me a quest. Where do we pick it up at ? Maybe someone has posted this shit but I haven't been paying too much attention lately.

Thx
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Old 02-13-2008, 07:09 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Rrawyx View Post
Grats on the mythical. One question though. Everyone else it seems, examines their Fabled epic to get the mythical quest. Mine won't give me a quest. Where do we pick it up at ? Maybe someone has posted this shit but I haven't been paying too much attention lately.

Thx

read the sticky at the top of the board. Its a siren west of the docks in Kylong.
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Old 02-13-2008, 08:15 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Gaige View Post
What about the guardian one that is so amazing or the monk one that is so amazing or or or...

Its a lame cop out to imply that Aeralik used his job and his livelihood to make an ingame item better. Somehow I doubt getting fired is worth the risk.

Plus it just doesn't add up. Plenty of the mythicals are amazing and they're all from classes the devs who made the items do not play.

All I see is these weapons helping to reinforce the original dps tiers as they were laid out, and classes who have been outparsing T1 dps classes while bringing a lot more utility to the raid being pissed about it.

In short: Cry more.
It has nothing to do with who designed the weapon.. but without a dev dedicated to your class you dont' have someone talking about the cubical wall about how much something sucks. The effects on our weapon show no thought or creativity and they don't "Define" our class, which you seem to think that they are supposed to do. Fine, we did too much DPS.. give me something usefull at least.
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Old 02-14-2008, 11:49 AM  
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Default Re: Charms Way ( Mythical version )

Every single class board has a post about how their epic is inferior to other classes.
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Old 02-14-2008, 12:28 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by quasigenx View Post
Every single class board has a post about how their epic is inferior to other classes.
monks and assassins dont wonder why!
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