Quote:
Originally Posted by Gaige
What about the guardian one that is so amazing or the monk one that is so amazing or or or...
Its a lame cop out to imply that Aeralik used his job and his livelihood to make an ingame item better. Somehow I doubt getting fired is worth the risk.
Plus it just doesn't add up. Plenty of the mythicals are amazing and they're all from classes the devs who made the items do not play.
All I see is these weapons helping to reinforce the original dps tiers as they were laid out, and classes who have been outparsing T1 dps classes while bringing a lot more utility to the raid being pissed about it.
In short: Cry more.
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The point is this epic is hardly worth the "Mythical" tag that it was given. The effects on it for the most part I can accept its the final enhancement that it gives that sucks. I don't personally care about making this weapon enhancing our DPS anymore then it already is.
I would be totally fine if it enhanced our debuffs more, but enhancing Traumatic swipe to lower the spell damage by 10% is just shit. Its about as useful as our AA enhancement for Eye point, lowers riposte damage by 25%, big fucking deal.
They could do other things instead of something like that and make the epic worthy if its "Mythical" tag. Enhance all our debuff's effectiveness by 15%, increase our chance to hit by 15%, lower our recast times on our abilities, make it decrease melee and spell dmg by 10-15%.
I know a few of the things I have suggested enhance our DPS more but they also enhance our debuffing ability more. Increasing our hit chance improves the chance our debuffs will land, lowering the recast times makes it easier to keep debuffs up at all times. It is not the fault of the players that the class's debuffing ability is directly tied into our ability to DPS.