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Old 02-15-2008, 03:42 PM  
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Default Re: Charms Way ( Mythical version )

In the interest of keeping your thread together, here's a reproduction of my post (spelling and grammar left just as poor as the original).
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I find it amazing we've spent the last 6 pages after my plea for balanced item effects back on page 3.

Am I really the only one that couldn't care less whats less 30% to 4 CA's or 10% to all CA's? Granten I have my own opinion but regardless, I can tell you from personal experience, if you've got a decent raid group, the maximum you're going to see from either CA effect is right around 3-5% zonewide.

Now unless you've been smoking the kithicor crack for the last week and a half its painfully obvious how short this falls of the other class epics. Other classes have improved their zonewides by a factor of 20-35%, some of which have gained utility to boot.

It's mindboggleing to me that everyone seems to be missing the magnitute of this, so let me spell it out.

BOTH ROGUE CLASSES GOT COMPLETELY JACKED ON THEIR MYTHICAL EPIC. Which one of us gained 4% zw vs. which one of us gained 3% zw is completely irrellelevent imo. The bigger issue is the fact that we pretty much gained zero utility and very little dps. I've already stated on page 3 my thoughts for the brigand epic. In the interest of putting this issue to rest I'll go ahead and make a contribution to the swash community as well.

Instructions to fix the swash mythical epic (soe take note):
Remove the 3 trash effects that are currently on the item.

Effect 1:
Perm 4% hate gain on the item (this isn't that overpowered and as a proc its pretty worthless imo)
Effect 2:
Give them the same autoattack modifier I already discussed in my brigand suggestion (you'll note in that post I suggested it be for both rogues).
Effect 3:
Move the AE effect off of traumatic swipe and onto lung puncture (or whatever the hell the upgrade is called). This solves the hitrate issues, and potential stacking issues that may or may not actually exist (I haven't tested the new swash effect in raids to know if there really is a stacking issue with brig swipe, somehow I doubt it, but you never know).
Effect 4:
For the proc effect, give swashes a debuff thats a -15% hitrate debuff that actually works on epics, keep the existing dmg portion of the proc, that seems fine to me. If the duration is short enough, and its unmodifiable by proc buffs, this will still be balanced even though it would be amazingly overpowered if it was up 100%.

This took me all of 6 minutes to come up with and seems pretty damn balanced to me, swashes would see much more improved dps from the autoattack modifier than us (hello hurricane), and the hate xfer, and hitrate modifier fit right in line with previously established swash utility.

Can't we all just get along and get some unified direction towards getting things fixed?
After relooking at your item, the only thing I'd change about my original suggestion is to make your poison proc like the brigand one. DD>DoT.
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Last edited by Yobor; 02-15-2008 at 03:45 PM.
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Old 02-15-2008, 03:47 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Arkarius View Post
So much for even hoping to beat our assassin on a parse unless he dies.
Welcome to understanding how T1 dps versus T2 dps should work.
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Old 02-15-2008, 04:58 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Gaige View Post
Welcome to understanding how T1 dps versus T2 dps should work.
Explain to me how 2 of the 3 effects on this weapon not doing a god damn thing hardly, reinforces our roles in a raid?
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Last edited by Krontak; 02-15-2008 at 05:07 PM.
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Old 02-15-2008, 05:20 PM  
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Default Re: Charms Way ( Mythical version )

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Welcome to understanding how T1 dps versus T2 dps should work.
I used to base shit on tiers as well until the dev who made them said it was a huge mistake because in theory it's how it should be but doesn't work out
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Old 02-15-2008, 05:56 PM  
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Default Re: Charms Way ( Mythical version )

Ya well apparantly they're trying to use the mythical epics to reinforce how it should work out /shrug

I never said your affects were fine Krontak, I said you shouldn't expect your mythical to be even with the assassin mythical in DPS potential.

I agree your effects could be looked at.
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Old 02-15-2008, 06:53 PM  
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Default Re: Charms Way ( Mythical version )

You guys need to look at the positives on your weapon. You got more stats, more power, a much higher proc rate, and a proc who's DD portion before the DoT does more damage then the DD with out an added DoT then the ranger mythic. So sit back and enjoy what you got. It could always be worse. You could have gotten nerf'd a day and a half after being disco'd lol.
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Old 02-15-2008, 07:05 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Crychtonn - Bylar View Post
You guys need to look at the positives on your weapon. You got more stats, more power, a much higher proc rate, and a proc who's DD portion before the DoT does more damage then the DD with out an added DoT then the ranger mythic. So sit back and enjoy what you got. It could always be worse. You could have gotten nerf'd a day and a half after being disco'd lol.
Yes, because those things are vitally important to us. It's got 64 str, isn't it amazing?!
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Old 02-15-2008, 07:35 PM  
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Default Re: Charms Way ( Mythical version )

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Yes, because those things are vitally important to us. It's got 64 str, isn't it amazing?!
I guess having a weapon with a Mythical DR is a bad thing. I'll keep that in mind.
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Old 02-15-2008, 07:46 PM  
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Default Re: Charms Way ( Mythical version )

Using a mythical weapon, the Epic quest weapon, to enforce a tier system that has been abandoned pretty much since launch is completely retarded. So people who have been eagerly awaiting this update and putting up with all the set backs and delays finally get this mythical Epic weapon they've been working for and it's a giant nerf bat? That's insulting.

Really all this is is a dev who plays an assassin in a competitive guild and can't control his bias towards his own class (and race). Apparently he sucks so bad he has to use his dev position to top parses which is pretty sad. (Good assassins and wizards we're already t1 dps and this will just make bad assassins and wizards top dps as well.) Maybe instead of fucking over half the population of players he should just break out the laser goggles every now and then to inflate his parse.

Personally I'm going to miss the competition I've always had with assassins, wizards, necro's, conjurers, warlocks, brigs, and rangers. I've seen all of these classes topping parses, and the zw at one time or another (usually depending on the skill of the player and raid buffs).

Grats assassin's on the easy win, I hope you enjoy the challenge of topping parses.

Last edited by Sujen; 02-15-2008 at 07:56 PM.
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Old 02-15-2008, 07:49 PM  
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Default Re: Charms Way ( Mythical version )

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Originally Posted by Pinski View Post
I guess having a weapon with a Mythical DR is a bad thing. I'll keep that in mind.
Only an idiot would say something like that. Let me check. Yep, you're the only one who said that.
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