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02-12-2008, 11:58 PM
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NoFuture
Character: Waffles
Server: Blackburrow
Posts: 1,683
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Charms Way ( Mythical version )
Pros :
Good spread
Solid delay
Awesome stats
Good effects
8% Double attack + 9 %crit
Cons :
Still would like to see the Transfer be a permanent thing, but with 3.0 procs per min, I can see that being up the whole fight neways.
Since it has a 3.0 procs per min, the dot portion of the proc I fear will override itself, thus we won't get the full benefit of the proc, maybe make the dot tic out faster? Or have two different procs, one for our transfer and another for our DD + dot proc.
Just a rumor but I heard that our "new" traum swipe is getting overridden by the brigands traum swipe, if that is true until it's fixed we basically have a broken proc, otherwise it's fine as is imo.
Edit : Also the 10% damage to all CA's I'm iffy about, on one hand it effects every damage CA we have, but on the other hand, 10% sounds a little low. That's why I didn't label it as a pro or con.
Overall I like it, except that the whole blade spinning seriously gives me a headache -.-, anyways discuss!
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Last edited by Orochan; 02-13-2008 at 12:01 AM.
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02-13-2008, 12:07 AM
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Red Warrior needs food badly.
Character: Cruckin
Guild: Bedlam
Server: Oasis
Posts: 92
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Re: Charms Way ( Mythical version )
Awesome stats? Reduce the str increase the Int.
Forces you to take a specific AA for one of the only benefits to it. Also even it that was part of a diff proc would be iffy for real benefit.
Its supposed to be an Raid EPIC weapon and to me its meh at best.
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02-13-2008, 12:09 AM
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Silent But Deadly
Character: Lorak
Guild: Super Happy League of Friends
Server: Hello Kitty Online
Posts: 581
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Re: Charms Way ( Mythical version )
:-(
QQ
T_T
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02-13-2008, 12:12 AM
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NoFuture
Character: Waffles
Server: Blackburrow
Posts: 1,683
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Re: Charms Way ( Mythical version )
Quote:
Originally Posted by Bellabutton
Awesome stats? Reduce the str increase the Int.
Forces you to take a specific AA for one of the only benefits to it. Also even it that was part of a diff proc would be iffy for real benefit.
Its supposed to be an Raid EPIC weapon and to me its meh at best.
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To me rogue based gear should always have high str ( well top end gear that is ) but that's just imo.
Show me a swash who raids seriously and doesn't take traum swipe, this is basically doing the same thing the guardians myth weapon does, but you don't see them complaining? kuz its a good AA line, now if it forced us to take int line I wud be mad haha.
But I agree with you, I personally wasn't "wowed" by this weapon at all, it's just a meh feeling like you got, still a decent weapon tho.
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02-13-2008, 12:58 AM
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Regular
Character: Blitzin
Guild: Memento Mori
Server: Najena
Posts: 130
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Re: Charms Way ( Mythical version )
they either need to up the spell damage reduction or add melle reduction on to it to make it useful.
also up the ca damage to 20% imo.
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02-13-2008, 01:34 AM
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Visitor
Character: Kellindril
Guild: Azure Skies
Server: Antonia Bayle
Posts: 27
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Re: Charms Way ( Mythical version )
If they increased the CA damage to 15-20% bonus and made it decrease 10% of all damage output from the mob THEN it would be closer to what the other classes have. I mean, brigands had one of the worst mythicals I had seen until I saw our and they got 30% bonus to their backstabs which will likely be >> than 10% to all, and 10% bonus to all of their Debuffs which is much better than 10% reduction to spell damage only.
Also, why did our crit not get doubled to the full 10%... every other class got doubled. Why do we have 10 fewer total stats than assassins (24 of which are uselessly put in agility) and then get 25 less power than them?
Our weapon is basically inferior in every aspect to the assassin weapon damage wise and our specials do nothing of real value.
For the melee scouts it goes.
Assassin >>>>>> Brigand > Swash
Also, don't get me started on the fighter weapons. Guards aren't forced to take the buckler line... they are basically gifted it by this weapon. The pally's get 20% damage reduction and a group AoE heal. The monks will be hitting 90% instead of 80% in VP while they have a maintained 15% double attack bonus... oh, and they get the mitigation of chain armor... So the monk will be like rogues except more damage, more avoidance, better aggro controll, but with fewer debuffs.
The swash weapon is awesome, but compared to other melee classes revealed thus far it sucks. I petitioned it... hopefully others do too. I want something class defining, not something that feels tacked on because there is no Swash playing dev member.
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02-13-2008, 02:11 AM
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Re: Charms Way ( Mythical version )
Quote:
Originally Posted by Kellindril
I petitioned it... hopefully others do too. I want something class defining, not something that feels tacked on because there is no Swash playing dev member.
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Which dev plays a monk again?
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Cleansing the internet of e-whores since 2003! Just saying!
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02-13-2008, 03:19 AM
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Visitor
Character: Koldsteel
Guild: Paradigm
Server: Oasis
Posts: 15
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Re: Charms Way ( Mythical version )
The first thing which crossed my mind after reading the proc descriptions was "why couldn't I be an assassin right now?".
It doesn't make any sense that "lower tier" dps classes such as monks and bruisers received a greater benefit toward their dps than swashbucklers. Perhaps it wouldn't have been quite so bad if our utility effect was worth a crap - CoB for the entire raid is awesome unlike a 10% reduction to the target's spell damage. Didn't we have a similar proc on the claymore reward so long ago? How's about group-wide inspiration or hurricane instead? Surely they could have thought of something unique and appealing.
On top of the balance issue, there's also the fact we don't have a particle effect on the mythical version. The graphic is rather boring to say the least.
In conclusion - thanks for nothing, SoE.
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02-13-2008, 04:05 AM
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Lil Newbie
Character: Pokes
Guild: Harmsway
Posts: 2
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Re: Charms Way ( Mythical version )
This weapon is complete junk i cant believe they would make us go down the str line to get this. I would like to see it changed to the sta line. Because then you would see some unique swashbucklers. ALso i have a few suggestions for the proc. Maybe 100% chance to kill any mob on a successful attack. I think this would be just great for soloing
IF not that that one i would like+120% parry so that the mob will actually hit themselves while trying to hit us. I think these two should be put on the weaopn that way we can all agree it will be helpful.
Thanks and viva la swash
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