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Old 05-09-2008, 12:18 AM  
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Default Sleight of hand, lets take this apart plx



Ok first of all I see no difference in the master 1 to the app 1, that aside.

What I know of Sleight of Hand so far is if you put it in a macro it will make a special field that will allow you to put a targets name in it. So when I'm in group with a tank if I put his name in it and run up to the guard while he's forming up the raid it, then attack the guard and cast SoH on him the guard will run over and attack the unknowing tank. Soooo that part works. I can swap positions with a tank when I'm on the top of the hate list.

Now it doesn't seem to work in Raids when you're not in the same group as the target even though when you have the name in there wrong the error message says something like your target cannot be found in your group or raid. So that part is still broken

Ok, so with this weapon I know that if I get aggro I can effective preform a controlled deaggro, but if I just randomly cast it on the mob and I'm not on top of the hate list it doesn't seem to do anything. As a matter of fact I've seen it come to me sometimes and just wtf lock on to me and hideaway even fails to drop me far enough

I'm assuming its because he locked onto some helpless clothy and I cast it on him replacing me with him in his position on the hate list. At this point I've lost the option to use SoH again because its on a timer.

1 I keep hearing its broken does anyone know what else is broken besides the fact that it doesn't work outside of group while you're in a raid

2 Whats the difference between app 1 and master 1 it doesn't ever seem to get resisted
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Old 05-09-2008, 05:03 AM  
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Default Re: Sleight of hand, lets take this apart plx

My friend.... You have put too much time and effort into our worthless level 80 ability... Even if it did function to all specifications, I personally would find absolutely no use for it, unless in the very rare, and very hated circumstance.... That I... Tank an instance....

Just keep saying it's borked so we can get something more useful like maybe.... a Perma DPS mod buff that procs 5 times a minute for 15 seconds... Like spurious bravado but for DPS mod.
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Old 05-09-2008, 06:31 AM  
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Default Re: Sleight of hand, lets take this apart plx

change it back to whatever made it work when it did work, problem solved.


We need a fucking swash dev.
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Old 05-09-2008, 10:36 AM  
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Default Re: Sleight of hand, lets take this apart plx

The difference between the App1 and Mstr1 is the detaunt/taunt that is puts on fighters and non fighters depending on what you have targeted. Now as far as the spell working, it states that you should be able to cast it and swap hate positions between you and the person targetted.. Ok, with that being said, you should be able to hideaway and then SoH say the MT and take his agro, even with the 1700 Taunt you should still come out on top. However this does not work, and as far as macroing it too be a controlled agro drop doesn't work to well either for 1 reason. If I pull agro in raid wether it be by MT dieing or just plain pulling agro that would meen that i am no more than 1 or 2 Hate positions above or under the MT at all times. If I SoH to give it back I guarantee that in 1 to 3 more CA's and I will probably be pulling agro again. Now, with epic weapons and proper raid setups a swash should seldom pull agro ( it does happen ) thus making SoH a pointless and utterly useless spell.
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Old 05-09-2008, 11:28 AM  
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Default Re: Sleight of hand, lets take this apart plx

Quote:
Originally Posted by Temptation`VV View Post
The difference between the App1 and Mstr1 is the detaunt/taunt that is puts on fighters and non fighters depending on what you have targeted. Now as far as the spell working, it states that you should be able to cast it and swap hate positions between you and the person targetted.. Ok, with that being said, you should be able to hideaway and then SoH say the MT and take his agro, even with the 1700 Taunt you should still come out on top. However this does not work, and as far as macroing it too be a controlled agro drop doesn't work to well either for 1 reason. If I pull agro in raid wether it be by MT dieing or just plain pulling agro that would meen that i am no more than 1 or 2 Hate positions above or under the MT at all times. If I SoH to give it back I guarantee that in 1 to 3 more CA's and I will probably be pulling agro again. Now, with epic weapons and proper raid setups a swash should seldom pull agro ( it does happen ) thus making SoH a pointless and utterly useless spell.
My CA examine notes in game say it's a deaggro if the target is a fighter but its a taunt only if the target isn't a fighter. No doubt its rarely useful I'm just tring to find a reason to use it
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Old 05-09-2008, 01:09 PM  
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Default Re: Sleight of hand, lets take this apart plx

I wish i could give a reason to use it or a place and time to use it but, unfortunately i cannot find one. Someone on the oficial forums stated that it worked great on the twins in Kor-Sha but as off last night i tryed this and did not work for shit soo.... yeah... <--- no help to be found..
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Old 05-09-2008, 05:27 PM  
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Default Re: Sleight of hand, lets take this apart plx

It didn't do anything because it's broken. It only worked for about 3 weeks before people started getting teary vaginas about how the deaggro part didn't work and that it always worked as a rescue, so they changed (and broke) it. Don't give a shit what anyone says, we do not need another fucking evade, period, end of story, I don't give a shit if it's in the spell description or not. We have all the deaggros we need, especially when one's a threat position detaunt.

And SOH did actually have a use if you're a nice person, although I guess if you're not a nice person, it doesn't :p When it worked I would save people who pulled aggro then put it back on the MT/OT (can't remember which group I was in when it was working).
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Old 05-12-2008, 06:48 PM  
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Default Re: Sleight of hand, lets take this apart plx

Leithe,

I'm gonna state the obvious here so you and everyone else can help clarify to me the issues.

What works with this ability:
Forgot the exact numbers but...
Applies 1200+ taunt to targetted fighter class.
Applies 1200+ detaunt to targetted non-fighter class.
2 min reuse on target. 30 sec overall reuse.
My Interpretation: Gives us the ability to somewhat control aggro, and it works on anyone regardless of whether in group, raid, etc.

What I am unsure about:
Swaps our hate positions... No idea how this would work really, unless it simply swaps it only if we are at the top of the hate list.

The taunt and detaunt stuff works, as I was able to save the asses of over ambitious dps classes, and I was able to help the tank re-establish aggro with it. I use it all the time when the mob switches targets: Detaunt if mob switches to a nonfighter type... Taunt when tank re-establishes aggro but he needs that extra taunt thrown in there... I use it through the mob, so the effect lands on whoever the mob is targetting, and it works well enough.

~shrugs~ So what's the problem exactly? Why is it broken? What was working before, that isn't working now? I wasn't 80 at the time of the change, so I don't have a clue what all the fussing is about. For all I know, it was working, then got borked, and is now working again.

Last edited by kanolth; 05-12-2008 at 06:50 PM.
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Old 05-13-2008, 10:23 AM  
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Default Re: Sleight of hand, lets take this apart plx

In response to above ^

The 1200/1500 Taunt Detaunt in a raid is honestly pointless, especialy when 1 point of damage = 1 point of hate. Scenario: You slide of hand a wizzi that just pulled agro, they turn around and cast a spell that hits for 2k well that detaunt you just threw on him is gone as he just taunted for 2k and the chances of him pulling agro back are very very good. Now, As i stated either in this thread or the ones of eq2players, with current Raid Setups, if you are pushing enough DPS to pull agro from MT then you should be well off enough to drop the warden and throw a swash in the MT grp. Problem solved right there.. Guard Temp Defiler Coercer Dirge Swash... with this setup I guarantee agro for the tank will not be an issue, and if you are still running Guard Temp Defiler Warden Coercer Dirge and are pulling agro off the MT then chances are your Tank either BLOWS or you need to drop the warden for another Hate xfer. Thus making Sleight of Hand absolutely pointless, and a 1200/1500 taunt is kinda pointless.
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Old 05-14-2008, 02:13 AM  
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Default Re: Sleight of hand, lets take this apart plx

Yah. I am a firm believer in every little bit helps, but that is quite rediculous now that its put into perspective like that.

Assassins and brawlers get huge damage strikes, which should get a huge one shot hate xfer.
To fix it I would increase the taunt/detaunt about to at least 10k for it to be truly effective and class defining, and even thats pushing it for low values.
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