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07-15-2008, 09:18 PM
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Visitor
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Raid specs
I was directed to this site by someone who told me that swashbuckler raid specs were posted here in a sticky, dont see it though, if someone could link the post id appriciate, if the post dont exist, then i believe a well seasoned raider swash that busts out 3-6k dps on average, should post their specs here(by specs i mean aa profile, also any additional swashy tip's would be nice, thx ;)
Just one more note, lol, I want expert advice only, no stupid remarks, no noob advice like, stand behind the mob(duh), lol.
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07-15-2008, 09:37 PM
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Whatever
Character: Cexi
Guild: Exordium
Server: Everfrost
Posts: 657
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Re: Raid specs
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07-16-2008, 10:56 AM
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Regular
Character: Temptation
Guild: VaeVictus
Server: The Bazzar
Posts: 136
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Re: Raid specs
To make this a little easier for you instead of having to dig through the 101 post.
Rouge Linge
STR 4-8-4-8-2
AGI 4-8-4-8-2
STA 4-4-4
WIS
INT 4-1
Now some like to use the STA points in there Run Speed spot unger the AGI line and Some put them into the INT line for some xtra Deagro. But the STR and AGI lines are the main points of focus. My personal Spec is the one listed above.
Swasbuckler AA Tree
Potency:
Guile 5 - Offensive Poisons 5 - Turgor Poisons 5 - Tripple Blades 5 - Potency 1
Reach:
Lucky Whirl 5 - Swathe 5 - Hurricane 5 - Velium Throw 5 - Reach 1
Style:
Sneak 5 - Perfect Finesse 5 - Insight 5 - On Guard 5 - Advanced Warning 1
Debuff:
Bedazling Steel 4 - Eye Point 3
Some spec down the Debuff line and spend the 7 xtra points on the Guile and Tripple Blades Debuff under Potency. The choice is yours.
This is the basic AA setup for Swashbucklers. Of course make it work for you and twink it to your needs. But this is the base set up.
Hope it helps....
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07-16-2008, 01:44 PM
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Addict
Character: Kanolth
Server: Antonia Bayle
Posts: 303
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Re: Raid specs
I agree with Temp to a degree...
If you only have ~7.5K hitpoints and you dont wanna get one shotted by some of the AEs you'll be coming across. This will greatly increase your survivability.
Hitpoint Spec
str: 46482
agi: 46482
sta: 448
int: 41
If you have won several nice pieces with stamina and hitpoints, and without sta spec you have over 8.5k to 9k hitpoints.(I am two pieces away) then switch over to full dps mode.
Dps Spec
str: 88482
agi: 48482
int: 58
The above spec allows me to consistently parse about 800 dps more than I can with the hitpoint spec.
I mean you can always go straight dps right from the get go, because so long as you joust when you're suppose to most of the AEs are ineffective at killing you, but I found when I was still mostly in legendary, I was left standing with my MT when other scouts died to misinformed timers.
That's just my two cp.
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They sure do...
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07-16-2008, 08:57 PM
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Regular
Character: Temptation
Guild: VaeVictus
Server: The Bazzar
Posts: 136
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Re: Raid specs
I stated it was the building blocks. I said twink it to what works for you lol.. come on read the whole post next time bud.
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07-17-2008, 09:28 AM
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Regular
Character: Blitrix
Guild: -
Server: Ironclaw
Posts: 137
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Re: Raid specs
Quote:
Originally Posted by kanolth
I agree with Temp to a degree...
If you only have ~7.5K hitpoints and you dont wanna get one shotted by some of the AEs you'll be coming across. This will greatly increase your survivability.
Hitpoint Spec
str: 46482
agi: 46482
sta: 448
int: 41
If you have won several nice pieces with stamina and hitpoints, and without sta spec you have over 8.5k to 9k hitpoints.(I am two pieces away) then switch over to full dps mode.
Dps Spec
str: 88482
agi: 48482
int: 58
The above spec allows me to consistently parse about 800 dps more than I can with the hitpoint spec.
I mean you can always go straight dps right from the get go, because so long as you joust when you're suppose to most of the AEs are ineffective at killing you, but I found when I was still mostly in legendary, I was left standing with my MT when other scouts died to misinformed timers.
That's just my two cp.
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lawl how the fuck does an extra like 250 damage to 3 ca's = 800 dps just curious.
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07-17-2008, 04:39 PM
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Addict
Character: Kanolth
Server: Antonia Bayle
Posts: 303
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Re: Raid specs
Quote:
Originally Posted by Temptation`VV
I stated it was the building blocks. I said twink it to what works for you lol.. come on read the whole post next time bud.
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/grumble
Wow Blitzen... you quoted me on something. Too bad it was on a post where I made a slight oversight as to the reasons why I was parsing 800dps higher.
To stave off any further embarrassment, since I have just been double dosed, I am gonna end it there.

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They sure do...
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07-21-2008, 10:02 PM
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Visitor
Character: Shenanigan
Guild: UnitedKingdom
Server: Splitpaw
Posts: 38
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Re: Raid specs
lol am fully down int line atm for a laugh  , not really made a diff on my dps but iv used the FD a fair few times 
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80 Brig
80 Swashie
70 Guard
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07-23-2008, 09:04 AM
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Visitor
Character: Revilious
Guild: The Relentless
Server: Lucan D'Lere
Posts: 17
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Re: Raid specs
Quote:
Originally Posted by kanolth
I agree with Temp to a degree...
If you only have ~7.5K hitpoints and you dont wanna get one shotted by some of the AEs you'll be coming across. This will greatly increase your survivability.
Hitpoint Spec
str: 46482
agi: 46482
sta: 448
int: 41
If you have won several nice pieces with stamina and hitpoints, and without sta spec you have over 8.5k to 9k hitpoints.(I am two pieces away) then switch over to full dps mode.
Dps Spec
str: 88482
agi: 48482
int: 58
The above spec allows me to consistently parse about 800 dps more than I can with the hitpoint spec.
I mean you can always go straight dps right from the get go, because so long as you joust when you're suppose to most of the AEs are ineffective at killing you, but I found when I was still mostly in legendary, I was left standing with my MT when other scouts died to misinformed timers.
That's just my two cp.
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Or you could just get your resists up, or use advance warning, or honestly, just get a better timer, anything that kills you is killing those around you as well and it sounds like a wipe.
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