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Old 12-09-2008, 06:53 PM  
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Default 5.0 vs 6.0

faster lower min-max dmg 5.0, or slower greater min-max dmg 6.0 weapon soloing fencing spec which is superior
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Old 12-11-2008, 12:01 PM  
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Default Re: 5.0 vs 6.0

stfu
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Old 12-11-2008, 01:30 PM  
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Default Re: 5.0 vs 6.0

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Old 12-11-2008, 09:20 PM  
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Old 12-12-2008, 03:48 AM  
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Default Re: 5.0 vs 6.0

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Old 12-15-2008, 01:18 AM  
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Default Re: 5.0 vs 6.0

dual wielding weapons with such high delays is going to hurt your dps a fair amount in raids particularly due to hit rate. take a 5.0 dly, if you dont dual wield your still w/o haste only hitting 20 times a minute, 6.0 only 15. if you dw them the 5.0s become 6.65 and the 6.0s become 7.98. Attacking that slow with autoattack, where most of out misses come from will severely hurt you in that you will have too much time between hit attempts.
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Old 12-15-2008, 05:50 PM  
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Default Re: 5.0 vs 6.0

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dual wielding weapons with such high delays is going to hurt your dps a fair amount in raids particularly due to hit rate. take a 5.0 dly, if you dont dual wield your still w/o haste only hitting 20 times a minute, 6.0 only 15. if you dw them the 5.0s become 6.65 and the 6.0s become 7.98. Attacking that slow with autoattack, where most of out misses come from will severely hurt you in that you will have too much time between hit attempts.
Can someone explain the math behind this idea?

If I have two weapons (with nice round numbers to keep the math easy): one which hits for 2000 damage every second, and one that hits for 20,000 damage every 10 seconds, and my hit rate is 50%, Don't I do 1000 DPS zonewide with autoattack with either weapon? Where is added delay removing damage?

Even if you look at what should be the worst case for these two (a string of 9-second fights, so the big weapon just misses getting a second swing in)... the big weapon should do 20,000 damage to every other mob (for 1 hit in 2 attacks per 2 mobs), and the little weapon should do 4,000 damage to half of the mobs, and 5,000 damage to the other half (for 9 hits in 18 attacks per 2 mobs)... and the big weapon actually wins extDPS by a bit, 1111 to 1000...

Granted, in a real fight you do hit more as the fight goes on and the mob gets debuffed... but is it really significant enough or well-timed enough to say that you'll do less damage with a 6.0 second weapon versus a 5.0 second one? I can't see how...

Apparently, I'm confused. Help?
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Old 12-15-2008, 09:53 PM  
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Default Re: 5.0 vs 6.0

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If I have two weapons (with nice round numbers to keep the math easy): one which hits for 2000 damage every second, and one that hits for 20,000 damage every 10 seconds, and my hit rate is 50%, Don't I do 1000 DPS zonewide with autoattack with either weapon? Where is added delay removing damage?
Nowhere. Some people just can't reach that conclusion.
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Old 12-18-2008, 02:01 AM  
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Default Re: 5.0 vs 6.0

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Originally Posted by Prrasha View Post
Can someone explain the math behind this idea?

If I have two weapons (with nice round numbers to keep the math easy): one which hits for 2000 damage every second, and one that hits for 20,000 damage every 10 seconds, and my hit rate is 50%, Don't I do 1000 DPS zonewide with autoattack with either weapon? Where is added delay removing damage?

Even if you look at what should be the worst case for these two (a string of 9-second fights, so the big weapon just misses getting a second swing in)... the big weapon should do 20,000 damage to every other mob (for 1 hit in 2 attacks per 2 mobs), and the little weapon should do 4,000 damage to half of the mobs, and 5,000 damage to the other half (for 9 hits in 18 attacks per 2 mobs)... and the big weapon actually wins extDPS by a bit, 1111 to 1000...

Granted, in a real fight you do hit more as the fight goes on and the mob gets debuffed... but is it really significant enough or well-timed enough to say that you'll do less damage with a 6.0 second weapon versus a 5.0 second one? I can't see how...

Apparently, I'm confused. Help?
You don't need math to understand this. Just plain and simple logic. Your auto attack is the bulk of your dps, but not because of weapon damage alone. It's where all your shit procs.

Your hurricane ability, poisons, items, melee crit and double attack ALL proc on auto attack. Hurricane is awesome in that your items, poisons, MC and DA also proc on all resulting attacks made to surrounding creatures as well. Hurricane only procs between 40 and 50 percent of your auto attack, which means the longer your delay the longer you have to wait for a successful hurricane. If you have a long delay and you miss one or more of the above procs then your dps overall is effected negatively.

Through years of empirical analysis, swashies have found the sweet spot being a base weapon delay of 4.0 where you get the biggest bang for your buck. The base damage of the weapon is sufficient and the proc rate of all your shit is also optimal. Through lots and lots of testing, swashies have found this to be the case.

Faster delay sees diminishing returns. Slower delay sees diminishing returns. It's just the way shit works.

Last edited by kanolth; 12-18-2008 at 02:03 AM.
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Old 12-18-2008, 08:33 PM  
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Default Re: 5.0 vs 6.0

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Hurricane only procs between 40 and 50 percent of your auto attack, which means the longer your delay the longer you have to wait for a successful hurricane.
And the longer delay you have, the harder your succesful Hurricanes will hit. The disadvantage of the longer delay is perfectly nullified by it's corresponding advantage.


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If you have a long delay and you miss one or more of the above procs then your dps overall is effected negatively.
The longer delay you have, the more likely you are to proc normalized procs. Again, the disadvantage is nullified by the advantage.

And same goes for the pure autoattack aspect. A miss with a long delay weapon is more lost damage than a miss with a shorter delay one, but in turn the shorter delay one swings more often and thus misses more often. Once again, the disadvantage is perfectly nullified by the corresponding advantage.
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