Found this build on Sony's site
Swashbuckler solo/leveling AA?
Was wondering if it is still a good build to use thru leveling? With my unusual schedule will primarily be soloing.
"Quote~Ribleteto"
Here is my theory after trying out many different AP combinations while leveling up a swashy a few months ago. You can do all kinds of different builds, but I found that the combination of fast leveling, and limited group play makes certain AP abilities more useful than others.
I recommend to place the points in the following order:
(1) 1 point in pick pocket
(5) 4 points in agility
(6) 1 point in walk the plank
(10) 4 points in strength
(14) 4 points in torporous strike
(22) 8 points in blackguard's defense
(26) 4 more points in torporous strike
(30) 4 points in blackguard's luck
At this point respec, and allocate this way, and switch to using one-handed style:
(1) 1 point in pick pocket
(5) 4 points in agility
(6) 1 point in walk the plank
(10) 4 points in wisdom
(14) 4 points in lunge reversal
(20) 6 points in freehand reversal
(28) 8 points in unencumberance
(30) 2 coule
Adding points again:
(34) 4 points in strength
(38) 4 points in torporous strike
(42) 4 points in blackguard's defense
(50) 8 points in blackguard's luck
When you hit level 70:
(57) 7 more points in walk the plank
(61) 4 points in agl run speed thing
(67) 6 points in avast ye
(69) 2 points in sailwind
(70) 1 point in one of the existing
Doing it this way has a few advantages due to the way you will be leveling up.
Get walk the plank (WTP) early. This turns the mob around, and lets you get in 2 back attacks with only 1 point spent on it. You will not get your third back attack until level 57, so one point is good enough till then. The mob also will not be hitting you with melee while turned.
Start down the strength line after WTP, to gain a new attack (button to click), then defense. These two both directly affect soloing ability early on more so than run speed or auto-proc damage from wisdom line. You also gain the advantage of dual wielding for a while.
When you reach 30 AP's, swap out 24 points in strength to go all the way down the wisdom line, and begin using a single one-handed weapon. Coule is really powerful adding a bunch of defensive and offensive skills. And a single master crafted weapon with wisdom will do about the same damage as a strength-line dual wielder, but with higher defense, parry, and added damage proc. You should hit 30 AP's around level 30-35.
Go back through the strength line adding the extra attack, defense, and melee crit until you reach 50 AP points, which should be around level 40-45. You will stick with this setup until you hit 70, at which point you may decide to respec everything, or to add-in the agility line.
The other option is to do the agility line after respecing in wisdom. I would not recomend this since one of the abilities is run-speed, wasted points overall. The next is a from-behind proc, wasted fighting solo where you will be facing the front most of the time. But the final agility power 19 points later (keep the five points for WTP, no matter what!) is very nice for solo'ing, since it lets you get in all your attacks faster. I think strength is a better choice for the solo-oriented swashy leveling up.
Many have prefered not to use the wisdom line since you must single-weild. A few advantages are and auto-damage proc, only having to buy one nice master crafted weapon per tier, and the higher defense you get from wisdom. Until you equip two really nice duel-wield weapons and with the 70+ equipment, procs, etc., wisdom-single-wield does as good damge as dual wield.