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04-06-2009, 04:55 AM
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Regular
Character: Long
Guild: Short
Server: Small
Posts: 378
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Re: DPS problems
Quote:
Originally Posted by Stray
If your Haste and DPS is above 200, dont bother using Perfect Finesse. If DPS is above 200, dont bother firing Ruthless Cunning. Diminishing returns cause these buffs to almost have no effect, so you should wait till temp buffs from others wear off first.
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Always use those buff! 200 is nothing when your beting on a 86 mob! Understand level 80 is not your max... you need to be able to hit a 86+ mob.....yes they do diminish but it so minute against a orage con cause you need every lil bit to hit them at a decent rate!....Same goes with perfect finesse use that shit when it up.... ok your haste will max out..but dps still hits harder ///the dps you get from those allow u to hit harder so higher the better..orange con mob look at what you call your max as well ..a fly anooying them!
My dps is around 80 self buffed. in raid has hit over 250+ when it does my Autoattack hit so hard! i avaerge 5k + and peaked to 8 k when i have that shit really high! i love it!
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Wondering What Happen To Me  ......Left you behind ......
Last edited by bighead222ed; 04-06-2009 at 04:58 AM.
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04-06-2009, 04:19 PM
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L337 Poster
Character: Age of Conan
Guild: Does Not Suck
Server: Anymore!
Posts: 1,059
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Re: DPS problems
Yah I remember a while back bitching about my mythical having a TSwipe enhancement. Little did I know that it allowed me to TSwipe mobs Brigands couldn't.
It works like that across the board.
Get those numbers as high as possible. Use HOs to boost your combat skills, etc, etc.... only way you're going to be able to dps anything in this expansion.
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04-06-2009, 06:37 PM
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Visitor
Character: Koldsteel
Guild: Tyranny
Server: Oasis
Posts: 53
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Re: DPS problems
Rogues, regardless of the amount of raid gear, will always be "T2 dps" in any situation - single target and AoE - as long as procs are modified by spell bonuses.
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04-06-2009, 06:58 PM
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Clueless McNoidea
Character: Rhib
Guild: Haven
Server: Mistmoore
Posts: 102
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Re: DPS problems
Quote:
Originally Posted by Koldsteel
Rogues, regardless of the amount of raid gear, will always be "T2 dps" in any situation - single target and AoE - as long as procs are modified by spell bonuses.
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coming from you, I lol'd
Overall yeah but certain instances when the stars align and koldsteel is in a raid 
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Scrownge - Befallen
Rhib - Mistmoore -Haven
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04-06-2009, 07:37 PM
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Visitor
Character: Koldsteel
Guild: Tyranny
Server: Oasis
Posts: 53
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Re: DPS problems
Take a look at the top recorded parses from other classes against palace trash since LU51:
Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)
I'm sure there's other factors involved other than just gear differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.
Last edited by Koldsteel; 04-06-2009 at 07:50 PM.
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04-07-2009, 12:37 PM
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Regular
Character: Practice
Server: Crushbone
Posts: 134
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Re: DPS problems
Quote:
Originally Posted by Koldsteel
Take a look at the top recorded parses from other classes against palace trash since LU51:
Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)
I'm sure there's other factors involved other than just gear differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.
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Sk's are op... no reason they should be anywhere near t1 dps.
Yea rogues are t2 dps  especially brigs, if you put your guys brig on there he is right below the illy. The others look about right tho wiz/warlock/ranger/assassin on top.
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04-07-2009, 03:05 PM
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L337 Poster
Character: Age of Conan
Guild: Does Not Suck
Server: Anymore!
Posts: 1,059
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Re: DPS problems
Aren't SKs getting hit by the nerf bat soon?
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04-07-2009, 10:25 PM
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Regular
Character: Donagoness
Server: Nektulos
Posts: 397
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Re: DPS problems
Quote:
Originally Posted by Koldsteel
Take a look at the top recorded parses from other classes against palace trash since LU51:
Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)
I'm sure there's other factors involved other than just gear
differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.
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Difference in group set up is a huge factor too, like that SK prolly had a double bard uber group, while the assassin for example, didn't even have a dirge 
Last edited by Donagoness; 04-07-2009 at 10:27 PM.
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