Go Back   EQ2Flames Forum > Class Discussion > Swashbucklers

Reply
 
LinkBack Thread Tools
Old 04-06-2009, 04:55 AM  
Regular
 
bighead222ed's Avatar
 
Character: Long
Guild: Short
Server: Small

Posts: 378
Photos: (0)

Default Re: DPS problems

Quote:
Originally Posted by Stray View Post
If your Haste and DPS is above 200, dont bother using Perfect Finesse. If DPS is above 200, dont bother firing Ruthless Cunning. Diminishing returns cause these buffs to almost have no effect, so you should wait till temp buffs from others wear off first.

Always use those buff! 200 is nothing when your beting on a 86 mob! Understand level 80 is not your max... you need to be able to hit a 86+ mob.....yes they do diminish but it so minute against a orage con cause you need every lil bit to hit them at a decent rate!....Same goes with perfect finesse use that shit when it up.... ok your haste will max out..but dps still hits harder ///the dps you get from those allow u to hit harder so higher the better..orange con mob look at what you call your max as well ..a fly anooying them!

My dps is around 80 self buffed. in raid has hit over 250+ when it does my Autoattack hit so hard! i avaerge 5k + and peaked to 8 k when i have that shit really high! i love it!
__________________
Wondering What Happen To Me ......Left you behind ......




Last edited by bighead222ed; 04-06-2009 at 04:58 AM.
bighead222ed is offline   Reply With Quote
Old 04-06-2009, 04:19 PM  
L337 Poster
 
kanolth's Avatar
 
Character: Age of Conan
Guild: Does Not Suck
Server: Anymore!

Posts: 1,059
Photos: (0)

Default Re: DPS problems

Yah I remember a while back bitching about my mythical having a TSwipe enhancement. Little did I know that it allowed me to TSwipe mobs Brigands couldn't.

It works like that across the board.

Get those numbers as high as possible. Use HOs to boost your combat skills, etc, etc.... only way you're going to be able to dps anything in this expansion.
kanolth is offline   Reply With Quote
Old 04-06-2009, 06:37 PM  
Visitor
 
Character: Koldsteel
Guild: Tyranny
Server: Oasis

Posts: 53
Photos: (0)

Default Re: DPS problems

Rogues, regardless of the amount of raid gear, will always be "T2 dps" in any situation - single target and AoE - as long as procs are modified by spell bonuses.
Koldsteel is offline   Reply With Quote
Old 04-06-2009, 06:58 PM  
Clueless McNoidea
 
Character: Rhib
Guild: Haven
Server: Mistmoore

Posts: 102
Photos: (0)

Default Re: DPS problems

Quote:
Originally Posted by Koldsteel View Post
Rogues, regardless of the amount of raid gear, will always be "T2 dps" in any situation - single target and AoE - as long as procs are modified by spell bonuses.
coming from you, I lol'd

Overall yeah but certain instances when the stars align and koldsteel is in a raid
__________________
Scrownge - Befallen
Rhib - Mistmoore -Haven
Scrownge is offline   Reply With Quote
Old 04-06-2009, 07:37 PM  
Visitor
 
Character: Koldsteel
Guild: Tyranny
Server: Oasis

Posts: 53
Photos: (0)

Default Re: DPS problems

Take a look at the top recorded parses from other classes against palace trash since LU51:

Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)

I'm sure there's other factors involved other than just gear differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.

Last edited by Koldsteel; 04-06-2009 at 07:50 PM.
Koldsteel is offline   Reply With Quote
Old 04-07-2009, 12:37 PM  
Regular
 
Character: Practice
Server: Crushbone

Posts: 134
Photos: (0)

Default Re: DPS problems

Quote:
Originally Posted by Koldsteel View Post
Take a look at the top recorded parses from other classes against palace trash since LU51:

Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)

I'm sure there's other factors involved other than just gear differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.
Sk's are op... no reason they should be anywhere near t1 dps.

Yea rogues are t2 dps especially brigs, if you put your guys brig on there he is right below the illy. The others look about right tho wiz/warlock/ranger/assassin on top.
Tarvenbrig is offline   Reply With Quote
Old 04-07-2009, 03:05 PM  
L337 Poster
 
kanolth's Avatar
 
Character: Age of Conan
Guild: Does Not Suck
Server: Anymore!

Posts: 1,059
Photos: (0)

Default Re: DPS problems

Aren't SKs getting hit by the nerf bat soon?
kanolth is offline   Reply With Quote
Old 04-07-2009, 10:25 PM  
Regular
 
Character: Donagoness
Server: Nektulos

Posts: 397
Photos: (0)

Default Re: DPS problems

Quote:
Originally Posted by Koldsteel View Post
Take a look at the top recorded parses from other classes against palace trash since LU51:

Assassins - 23k (woven shadow chestplate + signet of betrayal, similar avatar gear)
SKs - 20.6k
warlocks - 19.7k (Ultimate AoE dps class pwning the single targets too)
rangers - 19.6k
Wizards - ? (probably between 20-24k from Stivan w/ his gear)
swashbucklers: 18.4k (I'm still missing 6-7 pieces of gear atm)
Illusionists: 16.9k (dangerously close considering the utility they provide)

I'm sure there's other factors involved other than just gear
differences - such as how quickly the encounters are pulled, how many at a time, and lag - Even so, it's apparent that we're falling behind against single targets. Don't even get me started about the AoE dps differences.
Difference in group set up is a huge factor too, like that SK prolly had a double bard uber group, while the assassin for example, didn't even have a dirge

Last edited by Donagoness; 04-07-2009 at 10:27 PM.
Donagoness is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 06:36 AM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0
Template-Modifications by TMS