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Old 05-05-2009, 05:06 PM  
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Default Swashbuckler Issues/enhancement requests

Since the original list on the official forums has faded away and isnt being maintained or used anymore I have started a new one.

Go here to put in your input for issues and enhancement requests for the developers and I will update the main post. You can post them here and I will put them into the official forums thread for those that are not able to post on the official forums.

If you are able to post on the official forums please post there and not here so the developers can get a better idea how many want to see things changed.
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Old 05-05-2009, 11:59 PM  
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Default Re: Swashbuckler Issues/enhancement requests

Hurricane is fine imo. In regards to inspired daring im with ya 100% of the way. That buff seems ot be just about useless now. Swathe casting is meh but its not really a major issue. And i definately agree 100% that bravado shouldnt get dispelled. As for the mythic/epic is concerned, It'd be nice to see the blue ae DD proc on it with a clicky; however, chances of that happening without our feedback getting manipulated and thrown back at us is still slim to none. But nonetheless its nice to see someone reaching out to try and express our concern to the Dev community
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Old 05-06-2009, 02:41 AM  
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Default Re: Swashbuckler Issues/enhancement requests

Hurricane==Fine by me

Ruthless cunning and Perfect Finess should be changed IMO I sit at 200+ DPS and Haste in a raid which renders them ... useless

Cast times on the AOEs?? ... welll unless they get cut in half it wont make a dam bit of difference B/C you will still only get one in between CAs

Inspiration could be sped up by a second or so IMO or Matched with On Guard cast speed.


Edit: Oh Spurious Bravado ... I am totally with ya Even the Choker (when I used it) knocks it off its a joke.
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Old 05-06-2009, 04:13 AM  
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Default Re: Swashbuckler Issues/enhancement requests

Most of us are banging up against the upper wall when it comes to DPS/HASTE caps which is screwing over rogues compared to other classes when it comes to overall dps. One issue that needs to be seriously addressed is the lack of innate rogue spell crit or alternately our poisons and other procs should crit based on melee crit and not spell crit. Our Myth proc should crit based on melee crit rates, not spell crits. oh yes EVERY OTHER FUCKING PROC that we use such as our offensive stance Interrupt proc, Daring proc, On Guard Counterattack, etc. should proc based on melee crit rates.
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Old 05-06-2009, 10:00 AM  
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Default Re: Swashbuckler Issues/enhancement requests

Choker doesn't dispel Spurious Bravado.

Interrupt, Pirate Stab and Counterattack uses Melee Crit to crit.

Anyway, I agree with Odeius on 1, 2, 3, 5 and partly on 4. Swathe cast time is just fine, but Enfeebling Whirl should be lowered to same casting time as Lucky Whirl. Enfeebling Whirl also need a useful debuff.

There is no reason to bring up any Crit issues, because they will be ignored until next expansion anyway. Why? Because they are going to change how Crits work. Everyone will use the same crit, and not like 3 or 4 different ones.

For example: Ranged, Melee and Spell Crit will be merged in to one called Critical Attack.
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Old 05-06-2009, 07:37 PM  
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Default Re: Swashbuckler Issues/enhancement requests

I encourage you to post on the official forums if are able too so developers can get an idea about how many of us want changes.

Anyway..

I want to see Hurricane upgraded because its such an old ability and actually has room to be upgraded. It doesnt have to be a massive upgrade, maybe 10% and an increase to the maximum number of targets the ability can effect.

As far as Ruthless Cunning and Perfect Finesse, what are you looking to see as far as changes to improve them?

Maybe an accuracy buff on Perfect Finesse or a temp increase to CA base damage on either? I personally am pretty capped on Crit, Double Attack, Haste (when Bravado isn't down), about the only thing I'm not capped on is DPS mod but that depends on the group I'm in.

I removed swathe from #4 and added to the request to change its debuff (I added what I requested in December, let me know if there was something else you would specifically want to see on it).

Cexi, can you find where they mentioned combining all crit types into one. I was looking for information on that but cant find anything (search on official forums leaves much to be desired). Someone else mentioned the same thing on the official forums about crit so I figured if we can get that information I can add it to the main post so people dont continue to ask about it.
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Old 05-06-2009, 08:01 PM  
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Default Re: Swashbuckler Issues/enhancement requests

I didn't find it either, but here's a quote of what Aeralik said.

Quote:
Originally Posted by Pinski View Post
Koldsteel you're funny. It's quite obvious you didn't "receive" a message from Aeralik a few days ago, you read a post from me on the Fury boards from Aeralik. I know because it was quite obvious when you posted on the official boards after I posted it this same message on the Fury boards:

Quote:
Originally Posted by Aeralik
Reducing the number of effects

This one is a bit more complex. Right now we have 5 types of criticals, Melee, Ranged, Heal, Spell, and Taunt criticals. Instead of having so many different critical types we would move to one generic critical chance. Take rangers for example. We need to create a certain amount of Ranger specific items to appeal to their effect needs. However, if you are grouping or raiding and your ranger has these items already then the item is often deemed as worthless. This also solves a number of other problems like introducing Taunt criticals, itemizing properly for bards and crusaders and a whole host of other issues.

From there we would likely adjust critical multipliers down to one generic effect as well. We could then balance classes by role so that they have higher base crit mults for their specialties instead of everyone using a 1.3 base. For example healers get a higher heal crit mult than everyone else. Rangers get the highest ranged mult, etc. This will obviously take some planning and I stress its just an idea right now so nothing to get too worked up over.

We would then continue to consolidate effects where it makes sense like double attack and ranged double attack. Other things might include base damage increasers and +damage increasers.
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Old 05-07-2009, 06:17 PM  
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Default Re: Swashbuckler Issues/enhancement requests

It's not so much that hurricane needed to be upgraded, but handing out similar abilities to other classes thru aa's, and other classes with similar design to us, getting theirs pushed to 100%, but ours staying at 55, is kinda lame.

I would have complained about the casting time on our temps back in eof when it actually mattered. These days we use longer delay weapons and sit pretty close to casting speed cap thru group/raid buffs, it's kind of a moot point.
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Old 05-07-2009, 06:22 PM  
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Default Re: Swashbuckler Issues/enhancement requests

For those talking about having 200+ haste/dps -

Personally, I haven't left the MT group for a raid in a pretty long time. We don't field a monk, so my only source of static haste is Aegolism. When you're pulling difficult content, it's a little tougher to rely on bravado staying up and your dirges timing cob perfectly, so there's room for more haste depending on the encounters you're fighting, even though that's not generally a huge concern for us. It would be nice if bravado didn't dispel, or the Rogue TSO line had a section for AR/Bravado (not sure how you'd combine those into one enhancement)
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Old 05-07-2009, 10:56 PM  
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Default Re: Swashbuckler Issues/enhancement requests

Quote:
Originally Posted by Rippit View Post
It's not so much that hurricane needed to be upgraded, but handing out similar abilities to other classes thru aa's, and other classes with similar design to us, getting theirs pushed to 100%, but ours staying at 55, is kinda lame.

Thats another reason I want to see Hurricane upgraded, its lost its uniqueness with other classes getting the same or similar abilities that are equal or better. I don't see any compelling reason not to upgrade the ability personally.

That said if most of you aren't concerned with upgrading this ability I'll remove it from the initial list I put up.

Quote:
Originally Posted by Rippit View Post
I would have complained about the casting time on our temps back in eof when it actually mattered. These days we use longer delay weapons and sit pretty close to casting speed cap thru group/raid buffs, it's kind of a moot point.
I am mostly annoyed by the fact that we have almost nothing but fast casting abilities but we have these few offshoot abilities that are slow to cast. Just seems to be little reason behind it to me personally.
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