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06-13-2009, 10:48 PM
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Visitor
Character: RumorX
Server: AB
Posts: 59
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Re: Quick weapon advice
Quote:
Originally Posted by Lleon
Doomblade had a bigger spread and a proc that parsed better...
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Okay. The difference is going to be, at best, tiny. Which is he more likely to run across? Lifespike, which even the crappiest of noob raiding guilds can easily get, which drops from a mob/zone that they're likely to run weekly, or Doomblade?
As Stray said, until you step up to the next "tier" of weapons it doesn't really matter, they're all very close to the same.
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06-14-2009, 05:41 AM
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Regular
Character: Lleon
Guild: Retired
Server: Befallen
Posts: 172
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Re: Quick weapon advice
Quote:
Originally Posted by Stray
The difference between these weapons (Doomblade, Lifespike, Razor Sharp sabre and even the Meat Cleaver) is all pretty marginal. Get any of these. Not even worth the discussion until you can get a really better one
(e.g. Ethereal Sabre of the Voidbeast, Empowered Talon of Milyex, Strategist's field dagger, etc).
Biggest individual difference is made by knowing how to play, really.
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I bet your one of those people who would rather sell masters than scribing them cause they are only "marginal" upgrades. Doomblade hit 200-300 more damage than Lifespike on average. Kinda the difference between Adept III and Master I CAs.
Last edited by Lleon; 06-14-2009 at 05:42 AM.
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06-14-2009, 07:55 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,722
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Re: Quick weapon advice
Quote:
Originally Posted by Lleon
I bet your one of those people who would rather sell masters than scribing them cause they are only "marginal" upgrades. Doomblade hit 200-300 more damage than Lifespike on average. Kinda the difference between Adept III and Master I CAs.
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If you have 100% MC, the Doomblade is better. If you don't, the Doomblade only becomes better once you reach 51% MC, this is assuming no crit bonus. At 10 Crit Bonus(Typical with no gear with it, and just a bard), it takes 54% MC. At 20 Crit Bonus it now takes 57% MC for the Doomblade to be better. Obviously this means the Doomblade is probably always the better weapon, considering how easy it is to reach 51% MC. Thus, there is no point in arguing, Doomblade wins. Lifespike is a good weapon, yes, but Doomblade is better.
Also Stray, you are completely wrong about a majority of what you said. Crit Bonus makes Crit hit for X% Harder, meaning it goes from 30% to (30+X)% for a Crit. Also, CAs were changed so that they follow the max+1 rule.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-14-2009, 04:39 PM
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One Handsome Kittycat..
Character: Stray
Server: Nektulos
Posts: 105
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Re: Quick weapon advice
Quote:
Originally Posted by Pinski
Also Stray, you are completely wrong about a majority of what you said
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Thanks Cal, I'll fix it in the post - I didnt know they changed it. Im trying to put some information together that I havent seen in the swash section lately. Maybe Ill start a new thread explaining it all, and people can make comments, making it better.
Quote:
Originally Posted by Lleon
I bet your one of those people ..
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Whatever makes you feel good about yourself bro.
Like I said, I only know many people say its a decent weapon - for example here. I dont have it and never cared for it. I primarily meant to talk about the other three I mentioned and Doomblade falls in the same category.
ie Doomblade is just as basic as the others that were mentioned. Still wouldnt care less about it.
Last edited by Stray; 06-14-2009 at 04:53 PM.
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06-14-2009, 08:30 PM
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Lil Newbie
Character: Tadas
Server: Lucan D'Lere
Posts: 9
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Re: Quick weapon advice
yeah, and you can cut all that nonsense about ratio of the weapon driving a "crit autoattack bonus" When you hit with an auto attack and crit with it, it does between max +1 and max +30%(+crit bonus), the ratio of min to max of the weapon has nothing to do with it.
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06-14-2009, 08:53 PM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,722
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Re: Quick weapon advice
Quote:
Originally Posted by Tadas
yeah, and you can cut all that nonsense about ratio of the weapon driving a "crit autoattack bonus" When you hit with an auto attack and crit with it, it does between max +1 and max +30%(+crit bonus), the ratio of min to max of the weapon has nothing to do with it.
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The ratio of min to max of the weapon is how weighted the crit will be towards the max+1 end of the range. So it does matter.
__________________
Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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06-14-2009, 09:04 PM
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One Handsome Kittycat..
Character: Stray
Server: Nektulos
Posts: 105
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Re: Quick weapon advice
I was explaining wat crit does for a weapon in general, and that crits do more some some weapons than for others. It has to do with the INCREASE in damage you get from crits on specific weapons compared to having (for example) a zero crit rate.
The 77 % mentioned is the difference between the damage a weapon on average will do at 0% crit rate and 100% crit rate. This 77% is only valid for weapons that have the 1:5.7 ratio.
For a 1:7 ratio weapon, the increase is about 82%. For a 1:3 ratio weapon, the increase is about 57%.
it's simple math: For weapons with a high(er) spread, the difference between the average damage and the max damage becomes larger. This means that the delta you get from a crit, becomes larger.
Interestingly enough, does it also mean that a high spread weapon that is NOT hitting the crit incurs a higher dps penalty compared to a lower spread weapon.
This is (probably - I havent checked it) why at 51% crit rate, the doomblade starts becoming better. That is the point where the balance between dps win(51% crit hit) vs dps loss (49% no crit, avg min+max/2 hit) starts to favor doomblade.
I hope you now can understand that this balance is both influenced by the max damage figure AND the min/max spread..
Of course its easy to say "hey, Im always at 100-120% crit, I only look at max dmg" but many are not at that level. And knowing this could make people decide for a different weapon in, for example, group instances.
Last edited by Stray; 06-14-2009 at 09:24 PM.
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06-14-2009, 10:02 PM
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Regular
Character: Lleon
Guild: Retired
Server: Befallen
Posts: 172
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Re: Quick weapon advice
Why would you only look at max damage if you have 100-120% melee crit? The more crit you have the more wider spreads become important.
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06-16-2009, 12:00 AM
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Visitor
Character: RumorX
Server: AB
Posts: 59
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Re: Quick weapon advice
Quote:
Originally Posted by Lleon
Why would you only look at max damage if you have 100-120% melee crit? The more crit you have the more wider spreads become important.
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THe more crit you have the more important the max damage becomes, why does the min damage become so important?
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06-16-2009, 01:51 AM
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Regular
Character: Lleon
Guild: Retired
Server: Befallen
Posts: 172
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Re: Quick weapon advice
Quote:
Originally Posted by RumorX
THe more crit you have the more important the max damage becomes, why does the min damage become so important?
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Quote:
Originally Posted by Pinski
The ratio of min to max of the weapon is how weighted the crit will be towards the max+1 end of the range.
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