Go Back   EQ2Flames Forum > Class Discussion > Templars

Reply
 
LinkBack Thread Tools
Old 12-05-2007, 03:30 PM  
Guardian of the Claws of Veeshan
 
Valkybix's Avatar
 
Character: Valkybix
Guild: Heroic Few
Server: Nektulos

Posts: 94
Photos: (0)

Default +Heal Amount

I'm sure this has been asked before, but I couldn't find it via search, so:

Does anyone have any hard evidence how +Heal Amount gets added on reactive heals? Is it the first trigger or each trigger?

I've heard plenty of answers before, but their method of research was "a gut feeling". Does anyone have anything a bit more substantiated?
__________________


Valkybix is offline   Reply With Quote
Old 12-05-2007, 04:45 PM  
Visitor
 
Arweena's Avatar
 
Character: Arweena
Guild: Virulence
Server: Befallen

Posts: 58
Photos: (0)

Default Re: +Heal Amount

best way to figure it out would be to see what you're reactive heals for, then put the item on and see how the reactive has changed. Pre RoK I did that and showed that it took the +heal/#triggers and added that to each trigger of the spell. I'm not sure if it has changed since I did that test though.
__________________
Arweena is offline   Reply With Quote
Old 12-05-2007, 05:30 PM  
Guardian of the Claws of Veeshan
 
Valkybix's Avatar
 
Character: Valkybix
Guild: Heroic Few
Server: Nektulos

Posts: 94
Photos: (0)

Default Re: +Heal Amount

Quote:
Originally Posted by Arweena View Post
best way to figure it out would be to see what you're reactive heals for, then put the item on and see how the reactive has changed. Pre RoK I did that and showed that it took the +heal/#triggers and added that to each trigger of the spell. I'm not sure if it has changed since I did that test though.
Yeah, I did that but I'm guessing I'm not a good researcher either, because my results were "inconclusive". Seemed like my reactives amount varied so much that I couldn't tell if it was the +heal or not.

Edit: I'm also debating if it's really worth it. Let's say I have a +300 heal amount, so with let's say 9 triggers, that's about 33 points more per trigger... I think I had about 3 fights in my entire career as a cleric where the outcome of a fight came down to < 500 hitpoints. Or am I seeing this wrong? Does it really matter -that- much? I'm so torn about this...
__________________



Last edited by Valkybix; 12-05-2007 at 05:33 PM.
Valkybix is offline   Reply With Quote
Old 12-05-2007, 06:05 PM  
Regular
 
quasigenx's Avatar
 
Character: Zaquelle
Guild: Siege
Server: Najena

Posts: 248
Photos: (0)

Default Re: +Heal Amount

For damage spells, you can look at the spell description. Without even casting it, the description will update every time you change equipment. I assume this works for heals.

For damage spells, the +damage is added to the first hit, not the ticks of DoTs.
__________________
quasigenx is offline   Reply With Quote
Old 12-05-2007, 07:12 PM  
ACT Developer
 
EQAditu's Avatar
 
Character: Aditu
Guild: Cataclysm
Server: Permafrost

Posts: 553
Photos: (3)

Send a message via AIM to EQAditu Send a message via Yahoo to EQAditu
Default Re: +Heal Amount

As far as I understand the system since it was last changed before EoF:
  • Direct Heals
    • +Healing is added directly
  • Group Direct Heals
    • +Healing is divided by 3 and applied to each target
  • Single and Group Reactives
    • +Healing is divided by 3 and applied to each trigger
    • The number of triggers does not affect +Healing
  • Single and Group Wards
    • +Healing is added directly
  • Single Target Regens
    • +Healing is added directly to the first tick of the regen
    • I have heard of a supposed bug where the 15min emergency regen is divided by 3 then applied to the first tick
  • Group Regens
    • +Healing is divided by 3 and applied to the first tick of the regen per target
    • I have heard of a supposed bug where the 15min emergency group regen is divided by 9 then applied to the first tick of each target
The old cap for +Healing was 100% of the listed effect for the heal. I have heard for +Damage this was reduced to 50% of the listed effect... I have not tested it for +Healing recently.

Last edited by EQAditu; 12-05-2007 at 07:17 PM.
EQAditu is offline   Reply With Quote
Old 12-08-2007, 11:23 PM  
Regular
 
Character: RedHawk
Guild: Saints of Norrath
Server: Blackburrow

Posts: 165
Photos: (0)

Default Re: +Heal Amount

I haven't been able to figure out exactly how the cap is calculated on the reactives, but it ranges from 16% to 16.9% on both the low end and the high end. (measuring the t7 master and the t8 adapt3 reactives)

The cap on direct heals appears to be exactly 50%. (measuring Greater Amelioration Adept3, I don't have enough +healing to test the t8 caps)

Wards are also 50%


Seems like the reactives got super gimped by the +healing caps.
__________________
RedHawk is offline   Reply With Quote
Old 12-12-2007, 02:29 PM  
Regular
 
Character: Istaril
Guild: The Kraken
Server: Nagafen (PvP)

Posts: 247
Photos: (0)

Default Re: +Heal Amount

+to Heal issues (Reactives)

Made a post complaining about that very thing
Istaril is offline   Reply With Quote
Old 12-12-2007, 05:23 PM  
ACT Developer
 
EQAditu's Avatar
 
Character: Aditu
Guild: Cataclysm
Server: Permafrost

Posts: 553
Photos: (3)

Send a message via AIM to EQAditu Send a message via Yahoo to EQAditu
Default Re: +Heal Amount

Apparently the issue was more serious than I thought. I added a reply to your SoE post.
EQAditu is offline   Reply With Quote
Old 12-17-2007, 10:02 PM  
Regular
 
Character: RedHawk
Guild: Saints of Norrath
Server: Blackburrow

Posts: 165
Photos: (0)

Default Re: +Heal Amount

I can't help but think that the +healing amount on any reactive should equal the total amount of +healing you have divided by the number of ticks that reactive has at the time it is cast. (Think coercive healing and/or set gear) That goes for single reactive, group reactive, and every other form of reactive of any kind for any class.

Then to make it even simpler, the +healing cap should be applied to each tick at 50% of the base value of that tick.
i.e. a 500 point reactive would cap at 750.

Could it be any simpler?

Could it be any more balanced?

Why would you make it anything else?
__________________

Last edited by RedHawk; 12-17-2007 at 10:03 PM.
RedHawk is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 01:28 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0