I do not play a healer, but I was talking to someone about +heal vs heal crit, so I'm curious about this issue.
I see nothing wrong with the (+heal/3) bonus to each trigger. In fact, clerics are pretty lucky to get that instead of (+heal/(#oftriggers)), so anybody complaining about that is silly because this is a huge bonus. +heal scales very well here.
On the thread on the official forums, it says this:
Quote:
The base value for the T8 Adept III single Target reactive is “460-562”
The maximum value for the T8 Adept III single Target reactive is “536-655”
Which means at the lower end, +heal is capped at 228
And at the upper end, +heal is capped at 279.
|
Now, I'm going to point out what 90% of templars know is obvious here, but I'm just making it clear for those who do not know. The differences between the capped trigger and the base trigger are 76 and 93. This is the cap after your +heal stat is divided by 3, so in order to figure out how much +heal you have to have on your gear to cap these triggers, you multiply by 3, to get 228 and 279. I'm thinking that we all agree that that is the problem here.
Well, it's not actually exactly 16%. If it were 16%, then the 562 from the base would cap at 651 or 652. Take 655 and divide by 562. You get 1.16548. So what is this? It's very, very close to 16 and two-thirds. If you multiply that by 3, you get 50, so the cap is actually (50/3)%. The same "divide by 3" scheme that helps +heal to scale well for these triggers is what's making it cap early.
IMO, ask them to raise the cap to 25% of each trigger, but to set the (+heal/3) scaling to (+heal/5). That will change the quoted text to:
Quote:
The base value for the T8 Adept III single Target reactive is “460-562”
The maximum value for the T8 Adept III single Target reactive is “575-702”
Which means at the lower end, +heal is capped at 575
And at the upper end, +heal is capped at 700.
|
The reason why reactives need to suffer from a lower cap is because they are ward-like in nature. Instead of having the tank's hp drop, reacting to it, and waiting on a spell cast, they go off right away, but I agree that it shouldn't be quite as bad as the way it is.