Quote:
Originally Posted by Snark
I think if you were to max it you could get:
Block:
15% Guard of Drelikus
1% Shield adornment
1% Crafted plate helm
1% Crafted plate shoulders
1% Crafted plate forearms
With tortoise shell : 38% shield block
Parry:
6% Adornments
4.4% Food/Drink
10.4% total parry
+10% block from yeb-soth's guardian (have never tested this)
= 58.4% * 60% = 35.04 % avoidance for tank + 10% yebsoth on him =
45.04% added avoidance to tank
I think thats accurate?
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As someone else said, this method of calculating avoidance is incorrect. The way you're doing it, if you had 50% parry, and 50% block... you would have 100% avoidance. Which is certainly not the case, and not even EQ2's persona window will say so. Where you calculate 38% + 10.4% to equal 48.4%, it's actually 44.34%. That is assuming that EQ2 lumps together all of the checks of the same type before calculating. If not, that makes for a longer formula than I want to write out for this post.
Quote:
Originally Posted by Istaril
I'm not entirely sure about the Dogwood staff.
Dodge is a separate check from "miss", and you CAN dodge through Shield Ally (Try it with the dodge drink).
I was under the impression it added a 15% chance to Dodge (which seems consistent with parses) which is separate from avoidance percents, and would therefore work just fine with Shield Ally.
I don't have the staff to try it out, though.
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I would tend to agree with this logic. The +15 Dodge is an uncontested check for a "dodge", not a miss. Dodging doesn't fall under block/parry/deflection so affects the base persona calculation. If I have ever said that base avoidance doesn't count, I am sorry, but I'm meaning the "miss" component of it. Before RoK there were extremely few cases of dodging happening, so I used the blanket term as they were virtually the same.
Quote:
Originally Posted by Enoa
However, I believe other fighter's (brawlers for example) avoidance/ parry etc is checked before ours making actual shield ally numbers slightly less uber.
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It's sort of hard to figure that out one way or the other, but it should be known that it is likely that each person's checks are not all together. In other words, the avoidance checks may look like:
Target parry/riposte
Brawler parry/riposte?
Cleric parry?
Target block
Cleric block
Brawler deflect
Target dodge
Brawler dodge?
Cleric dodge?
Target being missed
According to SoE, it is certain that a parry/block comes before a deflect, but it is uncertain what comes first if it is the same type, except that the target is first.