Quote:
Originally Posted by Twindle
Herein lies a fundamental choice that a Templar must make: Power vs. Health. Blueberry is one of the best Templars I've ever seen and he's indicating above that power is the way to go. I humbly disagree and favor health. If a Templar is dead - he/she can't heal. I prefer health and stamina adornments/spec choices because there are simply too many power items available to us. If I run low, my items and my group's items proc to fill me back up, or I can use a power root or oveclocked manastone. Perhaps I'm conservative - I'd simply prefer that everyone in raid have more health to survive back-to-back AOEs if something goes wrong.....it increases our chance or success.
Your choice of God will certainly be influenced by your choice of power vs. health. Since I am at no loss for power - I went with Tunare. I typically run with the +15% to heals blessing and either the +10% per tick miracle - or grove's entanglement.....depending upon what zone we are raiding.
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It truly all depends on what gear you have availlable to you. Quellios was certainly a valid choice, prior to the TR jewelery set, Di'Zok Girdle, Manawell/Replenishing heal procs etc. It is still possible for a templar to run out of power over the course of a long pull, but not as likely as it once was at the outset of EoF.
The items readily available to just about anyone now, far outweigh the procs that were available to just about anyone back in EoF. Prior to TR, not including contested loot. The way a templar had to regain power was limited. Wrist from Malkonis, Stein of Flowing Ichor from the Amorphous Drake in DT(at least I think that was his name, its been a while), Cloak from the Sage in MMC, HoP from Pantrilla.I am sure there are more out there, but those were the ones I had available to me.
Now with the items out there, power is much less of an issue today. So far as which Deity? there really isn't a game breaking choice to make, if you have to rely on a miracle or blessing to make/break an encounter for you, then it's time to truly figure out what you're doing wrong to make that miracle/blessing effect the outcome as much as it does. Sometimes its you, sometimes its the guild around you.
All that being said, if I weren't so hateful towards questing after the grind to 80, I would have most likely switched to Karana. I like the extra immunity to stun/stifle/mez etc. I find that more useful than a bonus to heal or power. Even at 0% power, I can get power back fast, so long as I am not stunned, stifled, mezzed.