Quote:
Originally Posted by Celendia
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First you throw up Holy Salvation which is the prevent death spell, which also adds to mit. Which is instant.
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Man, I wish it were instant.
Far too often I have cast the spell only to receive the target is not alive message. Meaning that the target died in the 0.1-0.2 seconds it took to cast the spell... plus 100-150ms ping or whatever.
Quote:
Originally Posted by keldo
It was instant in EQ1, and basically the best spell a cleric had outside of complete heal. I always wondered why it was so undervauled in EQ2 - 1 sec explains some of it.
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The real reason they are different is because they work differently.
In EQ2, the spell
takes the total pool of health the group has and splits that evenly among the group members. So if you had a group with 15k, 10k, 7k(x2), 6k(x2) and used the spell, everyone would have 8.5k health. Meaning that 4 people have wasted health while the other two members
lose health.
In EQ1, the spell
takes the total damage that the group has suffered and splits it evenly among the group members. Take the same group as before, use the spell and everyone remains at 100% health because there is no damage to spread around.
That right there should illustrate the difference in power of the two spells.