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10-05-2006, 07:00 AM
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Regular
Character: Ezrael
Posts: 106
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Re: Cleric AAs
DR used properly is great.
Cast it at the start when all hell is going off and people are still moving into position getting debuffs off while trying to heal etc etc.
Really helps, if you can't find DR useful then your not using it right.
Remember its affecting your whole group, all their initial buffs and debuffs that need to go on along with the healing your group is doing all much quicker.
If your running a proper raid setup that has dps and isnt 8+ healers then DR is a great tool and will be make or break at the start of encounters.
Last edited by Ezrael; 10-05-2006 at 07:01 AM.
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10-05-2006, 10:01 AM
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DON'T PANIC!
Character: Grimmey
Guild: Quit At Life
Server: No Really
Posts: 361
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Re: Cleric AAs
DR is nice but I dont know that it will "make or break" anything. 
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10-05-2006, 12:42 PM
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The Anti-Gnome
Character: Liunie
Guild: Bloodthorn
Server: Antonia Bayle
Posts: 182
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Re: Cleric AAs
I suppose my reply is the same is Brallin. DR is nice to have. It can be useful. I don't feel it's worth 8AA for limited use, that's not a make-or-break raid ability. I am considering retaking it once EoF hits and there's new content to learn, where it may make or break the setup of an encounter, but for the month+ of farm status left, there's no reason to have it, in my opinion.
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10-06-2006, 07:37 PM
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Fuck Battle Clerics
Character: Ryklis
Guild: Chaotic Legion App
Server: Kithicor
Posts: 194
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Re: Cleric AAs
Quote:
Originally Posted by Brallin
DR is nice but I dont know that it will "make or break" anything. 
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DR doesnt make or break anything, but i find it useful when a tank gets hit hard to hit that and then spam all my heals.
not like the raiding cleric really has anywhere else to put the points anyways:smileysad:
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10-06-2006, 09:27 PM
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The Anti-Gnome
Character: Liunie
Guild: Bloodthorn
Server: Antonia Bayle
Posts: 182
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Re: Cleric AAs
Well yeah, but I'm a college student and I play way too much out of raids to consider just raiding alone, which is why I stuck it in increased damage. I'm not nuking on raids or anything, but I am when I'm running instances to save up plat for the expansion and the like.
Just personal preference, I suppose. I certainly don't disagree with any of the arguments made in favor of it...I just don't see it being worth 8 points. ^_^
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10-06-2006, 09:38 PM
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Ten Ton Hammer
Server: Kithicor
Posts: 1,611
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Re: Cleric AAs
Quote:
Originally Posted by Iryssinia
Well yeah, but I'm a college student and I play way too much out of raids to consider just raiding alone, which is why I stuck it in increased damage. I'm not nuking on raids or anything, but I am when I'm running instances to save up plat for the expansion and the like.
Just personal preference, I suppose. I certainly don't disagree with any of the arguments made in favor of it...I just don't see it being worth 8 points. ^_^
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It's not worth the 8 points imo either. I maxed out my crit damage, crit healing and casting speed instead.
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10-08-2006, 12:01 PM
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Regular
Character: Ezrael
Posts: 106
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Re: Cleric AAs
Your all thinking in a very narrow minded and selfish way really. Its not just about you and your healing emergencies.
Start of an encounter pretty much everyone has a load of debuffs to get onto the mob before they can even do their main jobs of healing and nuking and then for tanks aggro.
You pop DR and now everyones bebuffs (shammies have something like 8 to keep up) are gonna be cast and on the mob much quicker and they will be able to get into healing earlier or be able to react quicker, if spells resist they will be back on the mob that much sooner.
For tanks they will be able to cast more aggro spells quicker resulting in your MT gaining as much aggro as possible in a much shorter time.
DR is great, the other end abilities are far less useful than DR, you can counter steadfast with bards, stoneskin is very limited and you shouldn't be getting aggro anyway, the increased blocking isnt that special, it helps yes but not like DR can help your mix of classes in a group especially in the MT group at the start of an encounter and protection from undead is again much more limited.
Max crit heals, DR and the rest into base casting speed, if you want to be a pure healer with some added very useful utility then DR is the way to go, you can also use DR in a dps group and help them burn much faster.
I suppose you guys never use Divine Arbitration either?
Last edited by Ezrael; 10-08-2006 at 12:03 PM.
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10-08-2006, 12:23 PM
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Ten Ton Hammer
Server: Kithicor
Posts: 1,611
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Re: Cleric AAs
Quote:
Originally Posted by Ezrael
Your all thinking in a very narrow minded and selfish way really. Its not just about you and your healing emergencies.
Start of an encounter pretty much everyone has a load of debuffs to get onto the mob before they can even do their main jobs of healing and nuking and then for tanks aggro.
You pop DR and now everyones bebuffs (shammies have something like 8 to keep up) are gonna be cast and on the mob much quicker and they will be able to get into healing earlier or be able to react quicker, if spells resist they will be back on the mob that much sooner.
For tanks they will be able to cast more aggro spells quicker resulting in your MT gaining as much aggro as possible in a much shorter time.
DR is great, the other end abilities are far less useful than DR, you can counter steadfast with bards, stoneskin is very limited and you shouldn't be getting aggro anyway, the increased blocking isnt that special, it helps yes but not like DR can help your mix of classes in a group especially in the MT group at the start of an encounter and protection from undead is again much more limited.
Max crit heals, DR and the rest into base casting speed, if you want to be a pure healer with some added very useful utility then DR is the way to go, you can also use DR in a dps group and help them burn much faster.
I suppose you guys never use Divine Arbitration either?
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Well since you are saying "you all" I'm assuming you are meaning me as well. I had DR for quite some time and yeah I found it had it's uses. The ability is NOT worth 8 AP. It has a 5 minute recast if I'm not mistaken, so why does it make more sense to put those AP into something I can use 12 times an hour versus something that is always on? Maxed out crit heals every pure healer should have, period. Casting speed when mixed with other speed buffs increases your cast time enough to make a noticeable difference.
DR is good but not good enough for what it costs.
Any yeah I do have Divine Arbitration tyvm. That gets used like maybe twice a day. It's a "the dirge is pulling crap again and we're gonna die" spell.
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10-08-2006, 12:28 PM
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Regular
Character: Ezrael
Posts: 106
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Re: Cleric AAs
Selfish again...
Every 5 mins is enough for every encounter or every attempt at an encounter. Its affecting your whole group not just you.
Maxed constant spell haste is what 20% now? Used to be 10%? Its not much of a diff, and the diff between level 5 you can get with DR and maxed heal crit or lvl 8 without DR and maxed heal crit isn't much, whereas maxed self haste is just that, you only, you're not thinking of the the benefit it can give to your group and the alternate ways you can set up groups around it.
With DR a Cleric can become a dps modifier for a group burn.
But if you wanna stick with just you having your slightly faster heals than lvl 5 then enjoy being less useful.
You use DA twice a day? and its for saving the Dirge in a xp group?
Last edited by Ezrael; 10-08-2006 at 12:30 PM.
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10-08-2006, 03:40 PM
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The Anti-Gnome
Character: Liunie
Guild: Bloodthorn
Server: Antonia Bayle
Posts: 182
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Re: Cleric AAs
The problem, Ez, is that the 24 seconds of glory have such a minute impact over the course of a fight that the 8 AA's simply aren't worth it on farm status encounters, which for TBA is everything for the next month of so. I'm the MT templar. I don't get put in burn groups to give them 24 seconds of extra spellcasting -- Homegrown freaking dies enough as it is without me giving him faster cast speed and recovery.
I still manage to get my debuffs on in a timely manner, the reactives and Reverence up on the tank, and the occasional Axiom on the encounter while keeping the tank up with heals without needing to rely on the crutch of DR, as do my respective group mates.
I do use Divine Arbitration faithfully, but I also come from EQ1 where it was one of the most useful Cleric AA's, so I know it's potential raid-saving ability. It was worth the adept 3 when they were expensive (and I jumped at the chance to be awarded the Master I).
Last edited by Iryssinia; 10-08-2006 at 03:40 PM.
Reason: I spel gud!
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