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Old 02-22-2008, 12:00 AM  
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Default Re: Important Shield Ally Information

Yes, it works like this, as do similar abilities fighters get.

Block requires you to be facing the mob, even for shield ally, or granted tank avoidance. Other forms of avoidance (such as parry, or dodge from the nexona bo-staff) do not share this requirement.
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Old 02-22-2008, 04:07 AM  
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Default Re: Important Shield Ally Information

Can you face the back of the mob? (Sorry for a stupid question)
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Old 02-22-2008, 05:03 AM  
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Default Re: Important Shield Ally Information

Shields Ally description says:
Range Up to 20m
why need testing this?

about facing mob - thanks, that's intersting info
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Old 02-22-2008, 10:37 AM  
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Default Re: Important Shield Ally Information

Quote:
Originally Posted by Altietwo View Post
Can you face the back of the mob? (Sorry for a stupid question)
Yes.
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Old 02-22-2008, 12:38 PM  
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Default Re: Important Shield Ally Information

Quote:
Originally Posted by irmiz View Post
Shields Ally description says:
Range Up to 20m
why need testing this?
Because "range" is simply how close you have to be, to cast the buff on your target. It is not an "effect radius" etc. There is a big difference, and testing is warranted.
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Old 02-22-2008, 03:07 PM  
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Default Re: Important Shield Ally Information

As clearly demonstrated by my tests so far :P
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Old 03-04-2008, 06:15 PM  
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Default Re: Important Shield Ally Information

Very good to know, thanks istaril i just assumed it to be working at max heal. Additionally was thinking that just turning on auto attack and move a little would automatically assure that you are facing proper direction?
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Old 03-04-2008, 06:16 PM  
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Default Re: Important Shield Ally Information

Correct, assuming you have autoface on.
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Old 03-12-2008, 07:20 AM  
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Default Re: Important Shield Ally Information

So what about the need for joust healing, moving in and out of the area of effect of an encounter to avoid damage and/or debuffs? Does this mean your shield ally turns off and an on during such an encounter?

I assume it would given the evidence you are are presenting. This is further complicated by those templars with slower computers who will typically turn towards a wall to avoid lag during raids.

If what you're saying is true, should the effectiveness of shield ally, at 23 aa's investment, be re-examined? For some time I have been told and expected to spec down this line, both on forums and in game.

Now, working to begin with only a percentage of the time, it seems it will not function during critical portions of encounters.
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Old 03-12-2008, 01:25 PM  
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Default Re: Important Shield Ally Information

Shield Ally is pretty much the single most important ability a Templar gets...

Even if it were effective only half the time, it would still be worth the investment.

In T8 a Templar rarely jousts (I never do), so that's not an issue.

Note that your *character* needs to be facing the mob - you can zoom in to first person mode, then stare at the floor if you need to to to improve your FPS.

The max range thing is just a warning - even on Druushk/Nexona (where you want to stay out of close range bracket on AE... well, unless you have HP like mine :P) - you can easily do so while maintaining shield ally range. Just always take one step closer than max heal range, and you should be consistently fine.

Remember that even if your shield ally turns "off" because you're out of range, it will turn "on" again as soon as you step back into range.

Last edited by Istaril; 03-12-2008 at 01:26 PM.
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