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04-24-2008, 07:31 PM
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Will heal for cake
Character: Lalita
Guild: Retired
Posts: 294
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Re: Important Shield Ally Information
well instead of just fagging up the class forums with random trolling, why don't you add something constructive to the discussion and enlighten us as to what you mean by that? /sigh
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Quote:
Originally Posted by Oizen
my contribution was only alphabetic bedlam that you've tainted with your boobish insult
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04-25-2008, 12:27 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: Important Shield Ally Information
There were five previous pages with the reason contained in them. Dodge% does not work with Shield Ally.
Hence the no stat item is better due to the effect listed on it compared to the item with a similar effect, that is only similar not equal, that has stats.
Hence you seem to be grasping at straws with all of these pathetic turn back insults. Maybe you should learn the material, or even read the entire thread you are posting on, before trying to match quips with someone. You just look like you are unfamiliar with the class and mechanics of the game now.
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04-25-2008, 01:33 AM
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Done
Character: Calaglin
Guild: Dissolution
Server: Nektulos
Posts: 11,720
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Re: Important Shield Ally Information
Dodge % works with shield ally.
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Calaglin, Former Illusionist/Guild Leader of Dissolution on Nektulos
Calaglin, Former Illusionist/Guild Leader of Confirmed on Unrest
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04-25-2008, 02:35 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: Important Shield Ally Information
Have never seen anything but parry/riposte/block/deflect in an avoidance report from anyone lending avoidance.
So please, show where you find how someone dodges for someone else.
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Last edited by pagansaint; 04-25-2008 at 02:44 AM.
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04-25-2008, 03:49 AM
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Regular
Character: Enoa
Guild: Eevo
Server: Kithicor
Posts: 123
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Re: Important Shield Ally Information
Here is a avoidance report on our MT for a PR run using SA and 2.2% dodge drink. You can see that dodge clearly passes to the MT.
Here is a run of Korsha (zone not complete) where I was using dodge drink and the Yeb soth guardian for the Twins fight (I had MT and Brawler in my group). You can see that fighters can pass dodge (hammer proc) through avoidance transfers as well.
Perhaps parry is better than dodge for shield ally (Parried: 6.71 (about 82% of my parry skill at 8.2%) vs. Dodged: 1.12% (about 51% of my dodge skill at 2.2%)) but dodge certainly works. I occasionally forget to click auto-consume so perhaps my dodged isn't accurate. It may have something to do with the order the game rolls avoidance checks in (parry vs. dodge).
Perhaps you should club yourself in the nuts now? Choosing drink with stats over drink without stats when both drinks work with shield ally seems obvious. Perhaps the parry skill is more useful if parry checks are rolled first but i dunno.
Enoa
Edited: spelling
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Enoa - Templar - Eevo
Last edited by Enoa; 04-25-2008 at 03:51 AM.
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04-25-2008, 04:15 AM
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Will heal for cake
Character: Lalita
Guild: Retired
Posts: 294
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Re: Important Shield Ally Information
Quote:
Originally Posted by Tyla
The dodge food and drink works too right? I hope so, cause I hate the taste of brute flesh ;)
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Quote:
Originally Posted by Snark
Yes, because it is % based.
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Quote:
Originally Posted by EQAditu
Dodge modifiers on things such as provisions or Nexona's staff work just fine for Shield Ally.
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Quote:
Originally Posted by Istaril
Just to correct Slamdar, as Snark said - the dodge infusions/essence (food/drink) WILL work with Shield Ally.
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Quote:
Originally Posted by Kizee
Anything with % will effect shield ally.
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Quote:
Originally Posted by pagansaint
Maybe you should learn the material, or even read the entire thread you are posting on, before trying to match quips with someone. You just look like you are unfamiliar with the class and mechanics of the game now.
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Back at ya buddy.
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Quote:
Originally Posted by Oizen
my contribution was only alphabetic bedlam that you've tainted with your boobish insult
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04-25-2008, 06:37 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: Important Shield Ally Information
Interestingly enough we did this when the Supple Dogwood Staff was Disco'd and dodge% was found to not work at all.
Times change and I was wrong.
Oh well, my original point still stands though, if you're basing your item choices off of stats, you're a moron.
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04-25-2008, 06:54 AM
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Will heal for cake
Character: Lalita
Guild: Retired
Posts: 294
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Re: Important Shield Ally Information
lol.. well I repeat, if you have such a limited grasp of the english language that this is what you think I am doing, you're a moron. Now bugger off so we can continue having a reasonable and helpful discussion kthxbye
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Quote:
Originally Posted by Oizen
my contribution was only alphabetic bedlam that you've tainted with your boobish insult
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04-25-2008, 07:04 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: Important Shield Ally Information
I seem to have struck a nerve, you really do(or should I say did now?) choose equipment based off of stats don't you.
If you want to try and have a reasonable and helpful discussion then you should be wondering why there is a large difference in how much avoidance each type gives percentage wise of its listed effectiveness between the two.
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04-25-2008, 07:14 AM
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Unmitigated Superiority
Character: Echo - Kaius
Posts: 3,310
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Re: Important Shield Ally Information
For normal reasoning, being the SoE dev's are clear as mud on the subject of avoidance, it wouldn't matter in what order you apply the differing avoidances. Sources of uncontested avoidance, armor/jewelry/AAs seem to be all applied seperately, as in not all parry% items are added up and then factored in, but each source individually is factored in to see if there is a hit or not.
Applying avoidance% sources in this manner actually gets you much closer to what the avoidance reports list as the actual avoidance, applying them in different orders, block first then parry, or parry first then block, etc etc makes no difference mathematically but there seems to be a definite weighting of importance to the avoidance types in how the game actually calculates your real avoidance.
From everything I have been able to find, and discussions in the past about this, it seems that the order of importance the game gives avoidance is Block then Deflection then Parry/Riposte then Dodge(base). That avoidance report and the differences between the actual effectiveness, percent wise of the listed effectiveness, between dodge and parry lends additional credence to this idea(not a large enough test set to be definitive).
I just wish there was a way to know for sure what kind of actual avoidance, or weighting each type gives.
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Last edited by pagansaint; 04-25-2008 at 07:17 AM.
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