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Old 04-10-2008, 03:53 AM  
Lil Newbie
 
Character: Madiva
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Default Re: Runed Guard of the selnok

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Originally Posted by mafoe View Post
Am I the only one not having any problems on a normal pull? Since all wards and reactives and protections are up, the mob doesnt penetrate through that initially.

It's much rather during the fight, when the mob has punched through the defiler wards and my ward, that it can get wobbly...

dito

i am using this item also. 2% more stoneskin doent sound great, but it can save the tanks life

greetings form germany
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Old 04-10-2008, 05:24 AM  
Linkdead with the Vision
 
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Default Re: Runed Guard of the selnok

Depends on what you are fighting. Because there are mobs that will rip right through full wards, reactives, repent and a death save in the first few seconds of a fight if the random number generator decides to fuck you with resists and no avoidances.
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Old 04-10-2008, 06:04 AM  
Lady Govina
 
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Default Re: Runed Guard of the selnok

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Originally Posted by pagansaint View Post
Depends on what you are fighting. Because there are mobs that will rip right through full wards, reactives, repent and a death save in the first few seconds of a fight if the random number generator decides to fuck you with resists and no avoidances.

I agree, but then again, exactly the same thing can happen midfight. There is the argument that it's not as bad midfight because the mob is debuffed, but I am more for having all wards up against high dmg spikes than having half of the wards up (due to recast issue) against 20% less dmg.

ofc a lot of raid mobs have some effect midfight that can suddenly increases their spike dmg or cause a dmg spike...

Blabla anyway. Main thing is.. I get the lootz. ps.
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