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Old 07-28-2008, 06:38 PM  
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Default Re: Shield Protection Changes in GU47

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Originally Posted by Sabrielle View Post
would you prefer they hand you a sheild with 1200 protection that is Templar useable when you patch the next expansion? Thats what makes some players good and some players shitty. The good players do what it takes to get the gear to make their character good. Shit, you must not have done OG claymore, having to camp names for 4-8 hours sometimes just for an update. I do agree, it sucks that they are nerfing the sheilds this late into the expansion, but damn... so many people complaining its like they are taking away heals too. Why dont you heal more/better to make up for the nerf in sheild protection. Or is that to crazy of a thought?
Uber remarks. How about not casting Unyielding Benediction, for lulz and giggles? Huhu. And getting the fucking Guard of Drelikus wasn't easy when nobody wanted to go to Chardok. First time I ever saw a Chardok group advertised in channels was when the epics came out. Yea yea, get a guild group, surely. Whatever.

I have always been under the impression that the few roundshields with no worthwhile stats were priest-usble for a reason, exactly to give clerics a choice between fancy stats and max protection. I'll head over to the crappicial forums and have a luck at the mess....
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Old 07-28-2008, 07:03 PM  
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Default Re: Shield Protection Changes in GU47

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Originally Posted by mafoe View Post
Uber remarks. How about not casting Unyielding Benediction, for lulz and giggles? Huhu. And getting the fucking Guard of Drelikus wasn't easy when nobody wanted to go to Chardok. First time I ever saw a Chardok group advertised in channels was when the epics came out. Yea yea, get a guild group, surely. Whatever.

I have always been under the impression that the few roundshields with no worthwhile stats were priest-usble for a reason, exactly to give clerics a choice between fancy stats and max protection. I'll head over to the crappicial forums and have a luck at the mess....
You could snare kite the mob relatively easily if you didn't suck as a Scout.
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Old 07-28-2008, 07:22 PM  
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Default Re: Shield Protection Changes in GU47

I have no scout. Boring!
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Old 07-29-2008, 02:13 AM  
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Default Re: Shield Protection Changes in GU47

It's not the fact that we can adjust Sabrielle. Been doing that in any other mmo with any other class too, no matter what they throw at me. And no, I don't want a shield with 1200 protection at all.

But it pisses me off that SoE does the same stuff over and over. Screwing up itemization and as a fix, that late into the expansion, they widen the gap between casual guilds and hardcore guilds even more.
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Old 07-30-2008, 12:14 AM  
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Default Re: Shield Protection Changes in GU47

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Originally Posted by Pinski View Post
Look at your Persona, your block drops as you level up. Combine with comparing 2 similiar Protection items with different iLvls and you'll see that the higher the iLvl, the more block you will have. This is the same with mitigation and resists as well.
QFE (I don't know about seeing different values in the persona tab though)

The underly mechanics of mitigation, resists and protection is not widely known or understood. To clear this up players need to accept that mit/res/prot values scale depedning on the level and quality (Fabled > Legendary > Treasured) of an item. You cannot see this when you examine the item but it does happen in the number crunching behind the scenes.

Example
An 800 prot T7 legendary shield compared to an 800 prot T8 legendary shield is not the same thing. Yes the numbers look the same but behind the scenes the level value of the item is taken into account so your T7 shield in practice may only be say 600 prot.

If you want to see a rudementry look at how some of these mechanics work then go and inspect a mythical equiped monk and look closely at the 'added' mitigation bonuses for each item; you'll see that level and quality both make a difference. This is a clear example of what is happening behind the scenes that we are not told about. I'd even go so far as to say someone so inclined could probably have a reasonable stab at figuring out the scaling formula by working with a mythical equiped monk.

Now to come back on topic here... while the SORH or GOD may have superior prot values they are actually not so far ahead of the SOH shields in terms of prot due to the scaling.

I believe some devs have said in the past that scaling doesn't happen but it does! Some devs just have no clue how game mechanics are currently working i.e. the moron dev who passed comment on SORH being a bug that a priest could wear etc.

(Just like to add that this is how I understand the mechanics to be currently working just based on my own research and observations.)

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Old 07-30-2008, 02:47 AM  
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Default Re: Shield Protection Changes in GU47

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players need to accept that mit/res/prot values scale depedning on the level and quality (Fabled > Legendary > Treasured)
Vot??
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Old 07-30-2008, 09:24 AM  
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Default Re: Shield Protection Changes in GU47

Uhm, Quality of the Item doesn't affect actual mitigation % at all. If you have a 500 mit fabled piece and 500 mit legendary piece, you will get the same actual mitigation % provided they are both of the same iLvl. If they aren't, that's another story, but quality means nothing except how many points they can spend on the item to create it.
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Old 07-30-2008, 01:55 PM  
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Default Re: Shield Protection Changes in GU47

I too remember seeing a dev post about item quality effecting MIT. I think this was around the time MIT was put on a curve. I'm not able to dig up the quote, though.
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Old 07-30-2008, 01:57 PM  
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Default Re: Shield Protection Changes in GU47

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I too remember seeing a dev post about item quality effecting MIT. I think this was around the time MIT was put on a curve. I'm not able to dig up the quote, though.
Well yah quality of item affects mit, the higher the quality, the more numerical mit the item generally has :P
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Everyday in the week i'm in a different city
If i stay too long people try to pull me down
They talk about me like a dog
Talkin' about the clothes i wear
But they don't realise they're the ones who's square
Hey! And that's why
You can't hold me down
I don't want to be down i gotta move Hey!
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Old 07-30-2008, 02:16 PM  
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Default Re: Shield Protection Changes in GU47

Game Update #29: November 14, 2006 (Echoes of Faydwer)

"Block Check: (Shield Required). The quality of the shield determines the block chance. Block is only modified by mob level and is not a contested roll vs. mob skill."

*Not clear; he may be talking in terms of protection == quality.

Update Notes: September 07, 2005 *Test Update #13G* -- EverQuest 2: Echoes of Faydwer Vault

"- The base mitigation and avoidance on armor has been reduced.
- Quality (Treasured, Legendary, Fabled, etc.) of armor no longer affects your chances to avoid attacks."


Here is the original MIT curve post. No mention of item quality.

Combat System and Stat Cap Improvements - Feedback Requested
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