Quote:
Originally Posted by Pinski
Look at your Persona, your block drops as you level up. Combine with comparing 2 similiar Protection items with different iLvls and you'll see that the higher the iLvl, the more block you will have. This is the same with mitigation and resists as well.
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QFE (I don't know about seeing different values in the persona tab though)
The underly mechanics of mitigation, resists and protection is not widely known or understood. To clear this up players need to accept that mit/res/prot values scale depedning on the level and quality (Fabled > Legendary > Treasured) of an item. You cannot see this when you examine the item but it does happen in the number crunching behind the scenes.
Example
An 800 prot T7 legendary shield compared to an 800 prot T8 legendary shield is not the same thing. Yes the numbers look the same but behind the scenes the level value of the item is taken into account so your T7 shield in practice may only be say 600 prot.
If you want to see a rudementry look at how some of these mechanics work then go and inspect a mythical equiped monk and look closely at the 'added' mitigation bonuses for each item; you'll see that level and quality both make a difference. This is a clear example of what is happening behind the scenes that we are not told about. I'd even go so far as to say someone so inclined could probably have a reasonable stab at figuring out the scaling formula by working with a mythical equiped monk.
Now to come back on topic here... while the SORH or GOD may have superior prot values they are actually not so far ahead of the SOH shields in terms of prot due to the scaling.
I believe some devs have said in the past that scaling doesn't happen but it does! Some devs just have no clue how game mechanics are currently working i.e. the moron dev who passed comment on SORH being a bug that a priest could wear etc.
(Just like to add that this is how I understand the mechanics to be currently working just based on my own research and observations.)
- Roldy