''well the 1.5 proc chance a minute can be used up pre warding on pull''
proc chance a minute IS NOT a way of saying it will only proc X times a minute. It's a fancy way for the dev's to display the chance to proc.
Quote:
Items that proc from Spell Triggers:
The proc rate for triggers such as hostile spell or beneficial spell can be calculated by taking the cast time of the spell plus the 0.5 second recovery time then multiplying it by 3.
Example: A 3 second delay spell which reads "Has a chance to cast X." will have a 10.5% chance to proc with each trigger condition. (3 second cast time + 0.5 second recovery time * 3 = 10.5).
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And casting haste isn't a factor there is a 7.5% chance to proc off every single target reactive, a 16.5% chance from the group reactive....etc etc
AND assuming the change in ppm isn't a factor. (which the LU notes where they changed the procs doesn't mention the effect of the listed ppm on hte calculation)
Long story short - in some instance runs the REH is over 10% of my parse and is vastly more than an extra 3 triggers on the single target reactive. (let alone the extra equipment options by not having 6 slots equipped)