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01-03-2009, 05:19 PM
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I don't like you
Character: Arabel
Guild: Equilibrium
Server: Unrest
Posts: 2,946
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Re: When to use these spells?
Large quantity of mobs = focused intercession pwnage.
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01-03-2009, 11:22 PM
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Visitor
Character: Elessie
Guild: Ixtlan
Server: AB
Posts: 33
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Re: When to use these spells?
Also if you know a fear is coming and don't have anything to avoid it, can toggle focused intercession on right before it hits and the fear won't interrupt the healing from it. You might turn in place but won't actually move around while feared.
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01-05-2009, 01:55 PM
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Regular
Character: Dolgan
Guild: Temple of the Thirty
Server: Befallen
Posts: 313
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Re: When to use these spells?
Repent has a 30 sec recast and 30 duration. Not a rocket scientist but would think it would mean cast it whenever it is up. At least that is what I do. Also Shield of faith wards devine damage so I usually pre-pull that
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01-12-2009, 07:47 PM
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Lil Newbie
Character: Nogal
Guild: Tainted
Server: Kithicor
Posts: 9
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Re: When to use these spells?
Quote:
Originally Posted by tippy
-Focussed Intercession - emergencies only?
-Unswerving Hammer
-Reverence
-Shield of Faith
-Sanctuary
-Divine Arbitration
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-Focussed Intercession
NOT for emergencies, its too limiting for that; only use on LARGE numbers of mobs, 6+, anything less and your better off casting something else usually. And yes as someone else said great for if you know your about to get a long fear or stun.
-Unswerving Hammer
Mainly only use for pulling nowadays, very minor use as DPS.
-Reverence
Doesn’t heal very much, but if the mob hits like a truck and you need more healing you can cast this between main heals instead of a nuke. Can also help combat choker damage, since it heals on every combat art and they take damage on every combat art. Every little bit helps.
-Shield of Faith
MAGIC ward, obviously for magic AEs, but if you know someone in your group has a bloodthirsty choker it absorbs that damage for you… they really need to make reactives stop that damage both wards and regens do.
-Sanctuary
I use it on every single named on pull, just to counteract the tank getting any stun effect, even if theres not a major ae stun/stifle, some of the combat arts the tank will be hit with can stun him and it lets him keep building agro.
-Divine Arbitration
OH SHIT spell, I use it more then save vrs death.. cause used properly it heals more then the SVD. Anyone in the red and boom back to 100% unless it’s the tank, but even if it doesn’t take the tank to 100% its still an 8-10k heal. DON’T use if theres a lot of aes going on, then its too risky.
It also has a zonewide range so if someone is lost or training to the group and dieing you can give them one good heal, even from across the zone.
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01-13-2009, 01:38 AM
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<3 Team Fanning <3
Character: Kriptini, Mousiliena
Guild: Mithril
Server: Everfrost
Posts: 1,444
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Re: When to use these spells?
1. Focussed Intercession: I NEVER use this. I have at Master I, but... meh...
2. Unswerving Hammer: This thing deserves a LOT more credit than it gets. At Master I (which is easy to get for this spell), it pulls about 400 DPS AND its knockdown proc increases to 5 per minute, AND its knockdown proc gains a chance to interrupt epics, which can be amazing against certain mobs.
3. Reverence: I use this thing as an emergency spell on the tank, or on a choker'd guy or Lifeburning Necro. If you make a macro for this that does a /tell to them saying that 210% of their power consumed will be added to their health, they WILL spam click their buttons if they aren't already.
4. Shield of Faith: Any fight where you know the mob does arcane damage, but it's also a quick-fire group spell so it has a greater chance to proc equipment effects than single-target spells.
5. Sanctuary: This is going to be your new best friend. Think about it, you hear your raid director saying, "Okay, stifle AoE coming in ten seconds, pop your signets!" Pfft, screw that! Use Sanctuary, and your group is good! It's a must-have on all named pull or mobs that stun on the pull, such as the golems in Veksar 1. It's also great on mobs that have cloak effects, like Venril Sathir and Selrach Di'Zok.
6. Divine Arbitration: Difficult. Definately more of a life-saver for your group than death prevention (which sucks because overflow damage will pwn it), but when you use, there is a GREAT chance someone will die. I refer to it as, "The Bloodletter that uses one person's health to get the group up."
__________________
Quote:
Originally Posted by Pokie
Negative attention is still attention.
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Quote:
Originally Posted by Venser 2.0
i do stab things from behind
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01-13-2009, 02:36 AM
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ACT Developer
Character: Aditu
Guild: Cataclysm
Server: Permafrost
Posts: 1,295
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Re: When to use these spells?
Quote:
Originally Posted by Kriptini
{...}
2. Unswerving Hammer: This thing deserves a LOT more credit than it gets. At Master I (which is easy to get for this spell), it pulls about 400 DPS AND its knockdown proc increases to 5 per minute, AND its knockdown proc gains a chance to interrupt epics, which can be amazing against certain mobs.
{...}
6. Divine Arbitration: Difficult. Definately more of a life-saver for your group than death prevention (which sucks because overflow damage will pwn it), but when you use, there is a GREAT chance someone will die. I refer to it as, "The Bloodletter that uses one person's health to get the group up."
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I'd just like to quickly contest a couple of things that seem wrong the way you have worded them.
The Knockdown effect from our hammer says right on it that it Does not affect Epic targets, so I would think it wouldn't have the ability to stop them from doing anything. It doesn't have an explicit interrupt listed but a stun and KB. I'm uncertain about KBs affecting mobs at all, but if something is immune to a stun effect, there's no reason it would interrupt it.
The second thing is hard to say if it should be contested as you're not very clear... it doesn't have to do with Divine Arbitration but death saves... you say that overflow damage affects them? You can get hit for 2 billion damage and a death save will still save you from death, so I'm a little confused as to what you might mean here.
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01-13-2009, 05:09 AM
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Visitor
Server: Barren Sky
Posts: 33
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Re: When to use these spells?
I herd Shield of Faith also wards damage to energy. Not sure, though....
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01-13-2009, 02:50 PM
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Regular
Character: Elcora
Guild: who wants me?!
Server: Back on Befallen
Posts: 347
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Re: When to use these spells?
shield of faith does not absorb Blood Thirsty Choker damage now, and it does not triger reactives...this sucks
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01-13-2009, 07:10 PM
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Visitor
Character: Larc
Server: Antonio Bayle
Posts: 52
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Re: When to use these spells?
The only time I used focused is when fighting a mob that has a fear aoe e.g. Druusk. I toggle it on to not run then off when flames are gone. Other than that...eh...never.
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01-13-2009, 09:49 PM
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<3 Team Fanning <3
Character: Kriptini, Mousiliena
Guild: Mithril
Server: Everfrost
Posts: 1,444
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Re: When to use these spells?
Quote:
Originally Posted by EQAditu
I'd just like to quickly contest a couple of things that seem wrong the way you have worded them.
The Knockdown effect from our hammer says right on it that it Does not affect Epic targets, so I would think it wouldn't have the ability to stop them from doing anything. It doesn't have an explicit interrupt listed but a stun and KB. I'm uncertain about KBs affecting mobs at all, but if something is immune to a stun effect, there's no reason it would interrupt it.
The second thing is hard to say if it should be contested as you're not very clear... it doesn't have to do with Divine Arbitration but death saves... you say that overflow damage affects them? You can get hit for 2 billion damage and a death save will still save you from death, so I'm a little confused as to what you might mean here.
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The hammer CAN interrupt certain epic targets. I've stacked hammers with the other raid Templar and we can usually keep Doomcoil from using his poison-based AoE during the minute our hammers are up. It doesn't interrupt his divine-based AoE, and I haven't been able to actually watch it on other fights, but I'm sure they can have similar effects.
I tested death prevention a little while ago when I was dueling an Assassin, because during a Najena's Hollow Tower run, it never saved the tank ONCE, even with spam heals following the death prevention. I threw on death prevent at about 20% life, and let her hit execute without any of my buffs or armor on, killing me, and death prevent triggered. But when we did the same thing when I was at 5% life, your program said that death prevent triggered, but it did NOT keep me up, and my maintained window didn't register it at all.
__________________
Quote:
Originally Posted by Pokie
Negative attention is still attention.
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Quote:
Originally Posted by Venser 2.0
i do stab things from behind
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