Quote:
Originally Posted by Kriptini
The hammer CAN interrupt certain epic targets. I've stacked hammers with the other raid Templar and we can usually keep Doomcoil from using his poison-based AoE during the minute our hammers are up. It doesn't interrupt his divine-based AoE, and I haven't been able to actually watch it on other fights, but I'm sure they can have similar effects.
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Right... it couldn't possibly be group/raid wide CoB or any of the dozen other interrupt skills available out there that caused an interrupt instead of an effect that specifically says it will not affect epic targets.
Quote:
Originally Posted by Kriptini
I tested death prevention a little while ago when I was dueling an Assassin, because during a Najena's Hollow Tower run, it never saved the tank ONCE, even with spam heals following the death prevention. I threw on death prevent at about 20% life, and let her hit execute without any of my buffs or armor on, killing me, and death prevent triggered. But when we did the same thing when I was at 5% life, your program said that death prevent triggered, but it did NOT keep me up, and my maintained window didn't register it at all.
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*shrug* I test it nearly every day with the ridculous critical hits mobs throw out randomly.
(1231810794)[Mon Jan 12 20:39:54 2009] Absatalius critically hits Zanshen for 16636 crushing damage.
(1231810794)[Mon Jan 12 20:39:54 2009] YOUR Involuntary Cure heals Zanshen for 144 hit points.
(1231810795)[Mon Jan 12 20:39:55 2009] YOUR Mark of Nobility heals Zanshen for 56 hit points.
(1231810796)[Mon Jan 12 20:39:56 2009] Absatalius hits Zanshen for 14302 crushing damage.
(1231810796)[Mon Jan 12 20:39:56 2009] YOUR Salvation heals Zanshen for 1080 hit points.
(1231810796)[Mon Jan 12 20:39:56 2009] Absatalius' Nether Cloud critically hits Zanshen for 3984 poison damage.
(1231810796)[Mon Jan 12 20:39:56 2009] Absatalius has killed Zanshen.
This player essentially loses 30k health and does not die thanks to the death save. Of course the mob nukes him right after resulting in a death... but the fact remains the player was alive enough to "die" a second time. Probably a phenomenon that you are experiencing and attributing to something else.
I'm uncertain mechanics wise if a death save brings you to zero health then heals you the indicated amount or if it brings you to the minimum unconscious value without death and then heals... but this is still a clear example that "overflow" damage does not exist. I'm sure I can find even greater examples, but this was just the first good thing that popped up in my logs going backwards from today.