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Old 02-10-2009, 07:36 AM  
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Default Reactives and Wards

Hi all.

I've been grouping some with shamans and have noticed that my reactives trigger even if it's only the ward that is getting hit.

Is this the way it's suppose to be?

As a result my healing is extremly gimped cause my reactives have expired or only have a few more triggers when the wards come off, making a templar/Shaman combo very unefficient imo.

PS. Yes i'm a noob, and probably retarded, suck balls and sniff glue, as i'm sure some of you will point out in you replies.
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Old 02-10-2009, 12:01 PM  
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Default Re: Reactives and Wards

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Originally Posted by Romslo View Post
Hi all.

I've been grouping some with shamans and have noticed that my reactives trigger even if it's only the ward that is getting hit.

Is this the way it's suppose to be?

As a result my healing is extremly gimped cause my reactives have expired or only have a few more triggers when the wards come off, making a templar/Shaman combo very unefficient imo.

PS. Yes i'm a noob, and probably retarded, suck balls and sniff glue, as i'm sure some of you will point out in you replies.
Yes its the way its supose to be. Just keep your reactives up. Monitor the triggers and dps. If you do little to no healing fuck the reactives and dps.
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Old 02-10-2009, 02:30 PM  
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Default Re: Reactives and Wards

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Originally Posted by Romslo View Post
Hi all.


PS. Yes i'm a noob, and probably retarded, suck balls and sniff glue, as i'm sure some of you will point out in you replies.

ahh the 8 mile b rabbit card.. well played..

yes to ur op though
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Old 02-10-2009, 04:08 PM  
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Default Re: Reactives and Wards

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Originally Posted by Romslo View Post

As a result my healing is extremly gimped
Welcome to being a Templar. Just kidding - we can still out-heal shamans when all hell breaks loose.

That being said, Defiler + Templar work well together from my experience. By design, reactives are wasteful; even your own ward, Repent, will waste reactive charges, but don't be discouraged. Izzdar's advice above is solid.

If you want to optimize for maximum healing, make sure your AA's are relevant to your goal. Sacrifice is an excellent AA investment, as well as AA's that increase your healing capacity. Also keep an eye out for gear with +heal & +heal crit, and gear with group heal procs, such as Overloaded Heal.
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Old 02-10-2009, 06:00 PM  
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Default Re: Reactives and Wards

OLH and EMH are great items to have. I don't know of any raid I have ever been in that did not have templar/defiler. Warden added or moved but those 2 stay the same. it is nice that templars got a tso aa "sacrifice" giving us that big heal when it is oh shit time like defilers had.
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Old 02-11-2009, 05:19 AM  
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Default Re: Reactives and Wards

Except it has a cast time (which sucks) and it's entirely useless if your MT pops back to full health just as you cast (while Soulward is not). At least ours has a neat trick I can't talk about.
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Old 02-11-2009, 07:14 AM  
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Default Re: Reactives and Wards

Shamans takes all damage of a tank. If this is enough we do nothing (heal nothing). If the damage is too high, it breaks all wards like paper. That is why every incoming hit must trigger at least two our reactives: solo and group. So when a hit breaks the wards it meets all our reactives and lotto heals. It may be enough to instantly heal the tank back to 100%. If it is not druids come into play with their HoTs. If a hit is very high it cuts though all wards, reactives and HoTs. At this case all healers use their Big Direct Heals. Good healers predict high damage spikes and use combo: start casting big heal, interupt it if no damage to heal.

Shaman + cleric is very nice combo. Shamans are first line of healing, clerics are second. Actually we can help them with ward skills and ward procs, and AFAIC they cannot help us with reactives. They only have after-damage-wards and some procs like overloaded heal.

Again, we are middle stage healers:

1-st Stage: Wards takes damage.
2-nd Stage: Reactives heal damage. + Involuntary Gift may proc.
3-rd Stage: Healing over time.

1 and 2 are instant, 3 takes time.

Shamans often called the best healers because they takes hits first.

Last edited by Painter 2008; 02-11-2009 at 07:17 AM.
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Old 02-11-2009, 10:27 AM  
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Default Re: Reactives and Wards

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Originally Posted by mafoe View Post
Except it has a cast time (which sucks) and it's entirely useless if your MT pops back to full health just as you cast (while Soulward is not). At least ours has a neat trick I can't talk about.
0.5s casting isn't really that bad... though I can count enough times just last night where the MT died while I was casting the spell, heh. Also I wouldn't know what you're talking about regarding "tricks" as much as the two spells being functionally different. Theirs has more effect... ours is less dangerous to cast... not much of a trick.

Quote:
Originally Posted by Painter 2008 View Post
{...}
Good healers predict high damage spikes and use combo: start casting big heal, interupt it if no damage to heal.
{...}
Honestly, I've personally stopped doing the interrupt part. I have enough spells that I can generally chain cast without running out and enough procs from healing that make it worth while to be casting.
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Old 02-11-2009, 08:06 PM  
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Default Re: Reactives and Wards

Larifari Löffelstiel.
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Last edited by mafoe; 02-12-2009 at 03:55 AM.
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Old 02-11-2009, 09:21 PM  
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Default Re: Reactives and Wards

Considering heat is my worst mitigation and I do nothing to raise it... I don't consider it a "trick" at all... just something that is there. It also falls under my "less dangerous to cast" part.
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