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Old 04-24-2009, 01:04 PM  
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Default Re: How do YOU judge how good an item is?

Proc heals are huge for my heal parse. REH, EMG, Storm of healing, Tunare and Rodcet charms, all of these make me heal 30%+ more just by casting the same shit.
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Old 04-24-2009, 07:28 PM  
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Default Re: How do YOU judge how good an item is?

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Originally Posted by Holeinabox View Post
Proc heals are huge for my heal parse. REH, EMG, Storm of healing, Tunare and Rodcet charms, all of these make me heal 30%+ more just by casting the same shit.
While I don't have access to avatar or even high-end loot, proc gear is probably the #1 thing I look for when choosing gear. When I get something that doesn't have procs on it, I test it out with what I'm currently using and look at battle logs or ACT to see if it's doing any better.
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Old 04-25-2009, 12:51 PM  
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Default Re: How do YOU judge how good an item is?

I think what the OP is looking for is something like we have on the coercer boards:

1 heal crit = 17 heal mod = 0.6 heal crit bonus = 2 bene reuse and so on and so forth (Those numbers are just made up for that example, I don't play a healer).

But tbh, any good player develops a knack for comparing things without exact quantities, and exact quantities are very hard to calculate, and would depend entirely on the stats you already have.
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Old 04-25-2009, 05:13 PM  
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Default Re: How do YOU judge how good an item is?

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Originally Posted by Milambers View Post
I think what the OP is looking for is something like we have on the coercer boards:

1 heal crit = 17 heal mod = 0.6 heal crit bonus = 2 bene reuse and so on and so forth (Those numbers are just made up for that example, I don't play a healer).

But tbh, any good player develops a knack for comparing things without exact quantities, and exact quantities are very hard to calculate, and would depend entirely on the stats you already have.
Except with the way healing works you're never going to get people to agree to the actual levels of benefit for each specific mod.

Especially since you would have to include proc heal amounts versus proc ward amounts versus base and effective proc rates versus single target or group procs.

Then you would have to consider and weight the equation for MT, OT or solo healing roles, because some things are more important when solo healing a group than when you're MT cleric and vice versa. Which is completely different than for a DPS oriented class because their needs do not change as their group's needs change.

EDIT: Yeah cut alot of the "For example:" stuff out, kind of distracted from the point and would give single minded, single sentence people things to derail with.
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Last edited by pagansaint; 04-25-2009 at 05:14 PM.
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