Quote:
Originally Posted by EQAditu
They probably had the right idea with Cure Curse. But they are far too in love with AE DoTs to make that type of curing viable otherwise.
Not to mention all of the reactive procs on every single named mob in TSO could probably be marked uncurable because it's probably not worth curing a 10 second icon. But then my Mana Cure wouldn't have anything to do.
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The AE dots i don't have too much issue with, thats no big deal, adds some flavor to the fight, requires people to sometimes use potions etc.
The reactive procs that stun/stifle/knockback get really old. or the ones that lowers a person's hit rate, skills, crit rate etc.
It feels like a non-stop Whack-A-Mole (Whack-A-Cure(tm))
Anashti and Mischief are good examples of waaay too many things to cure all the damn time. And its not like you can just not cure them and play dumb. you have to cure them.
There needs to be an AA that gives your target a 10 second immunity from that type when you cure them... maybe thats too overpowered, but its an idea.
I mean, our cure reactive line is still fucking stupid, they should make it instead of healing anything (like it does anyhow) it should proc a cure of that archtype when hit.
So lets say you cure an arcane, they get a 10-15 second buff on them and if they're hit with an arcane within that time frame, it cures them.
Whatever the case is, im tired of the Whack-A-Cure(tm) all the fucking time.
>.<