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Old 05-26-2009, 08:29 PM  
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Character: Roldor
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Default Mythical Clicky

Quote:
  • You can now cancel a maintained spell by using /cancel_maintained spell name.
  • Fixed a case where some triggered spells would cause reactive damage triggers to go off.
Does this mean after 6 months of TSO I can now use my mythical clicky again without getting the ass from some stupid debuff?

Not that it matters much anymore but I wonder if /cancel_maintained will allow reactives to be cancelled on encounters like Maestro, I suppose it would?

- Roldy
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Old 05-27-2009, 01:14 PM  
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Default Re: Mythical Clicky

Yes on both counts.

Also, already cast heals on your group dont hurt your group, as long as your spell was cast before the curse landed on you.
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Old 05-27-2009, 02:03 PM  
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Character: Lessingz
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Default Re: Mythical Clicky

pst, /cancel_maintained can be used for something okishly cool if you know what I mean. if it works and it slipped past them.
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Old 05-27-2009, 03:28 PM  
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Default Re: Mythical Clicky

indeed i tested it this morning, works well.
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Old 05-27-2009, 05:26 PM  
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Character: Gerrok
Guild: The Harpers Of Norrath
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Default Re: Mythical Clicky

Does it have to do with a certain aa spec? Haven't tested, but it would be quite funny. :D
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Old 05-27-2009, 09:24 PM  
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Default Re: Mythical Clicky

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Originally Posted by Ultor View Post
Yes on both counts.

Also, already cast heals on your group dont hurt your group, as long as your spell was cast before the curse landed on you.
Cheers! The clicky for death touch on gaynok might be useful for when the cure is slow or to soak up some spike damage.

When I first started working on Maestro I always found that my reactives triggered the curse as when a reactive fires it's essentially like a new heal spell. That was quite a long time ago now so I guess it might have been adjusted. I'll give it a try with reactives when next I'm in there and see how I go, thanks.

Yeah I wonder how long before that little bit of shiftiness get's noticed lol

- Roldy
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