Cleric
- Strength 3 - Bolt of Power: Also procs on spells. Interrupt chance is reduced to adjust for the change.
- Strength 4 - Unwavering Resolve: Instead of increasing disruption skill, it increases maximum health by 1% per rank. It still increases Focus.
- Strength 5 - Steadfast: While remaining still, grants interrupt immunity, with a chance at stifle immunity.
- Agility 3 - Battle Fervor: Grants doubleattack of 4% per rank instead of DPS increase. Also increases shield effectiveness by 4% per rank.
- Agility 5 - Holy Shield: Improved reuse speed from 5 minutes to 1m and it now toggles, and casting speed from 2s to 1s. Removed power cost.
- Stamina 3 - Severe Judgement: Reduced melee critical chance from 12.5% to 10% per rank.
- Stamina 5 - Divine Aura: Stoneskin effect now takes into consideration mitigation before determining damage. Improved reuse speed from 15 minutes to 10 minutes.
- Wisdom 4 - Divine Soothing: Renamed "Exorcise" and increases all casting skills instead of hate reduction.
- Wisdom 5 - Protection from Undead: Stoneskin effect now takes into consideration mitigation before determining damage. Improved reuse speed from 10 minutes to 5 minutes.
- Intelligence 2 - Divine Castigation: Reduced damage.
Not really much here in my mind that will affect the way we are played in raid.
Divine Arua might actually be worth using in raid if...Somehow you get aggro to a memwhipe mob.
I might Swtich from STA/INT to STR/INT. Depending on exactly how Steadfast works. If its a passive ability then I prolly will. Im curious if the movement will be like the smite line where you get a temporary debuff or what. Extra HPs and since they are lowering the crit chance in the STA line, but adding procs to the spells it will prolly increase dps (mainly for OT templars like myself) If I was MT templar I prolly wouldn't change.