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06-20-2007, 06:02 PM
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♫ ♥ ♫
Character: Kyndall
Guild: Genesis
Server: Crushbone
Posts: 173
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Re: Templar Guide
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Originally Posted by Svanna
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Hey Svanna! How is CB doing? =)
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06-20-2007, 06:13 PM
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mmbop
Guild: Genesis
Server: Crushbone
Posts: 380
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Re: Templar Guide
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Originally Posted by Kindall
Hey Svanna! How is CB doing? =)
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Three words: I. Hate. Summer. 
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06-20-2007, 08:58 PM
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♫ ♥ ♫
Character: Kyndall
Guild: Genesis
Server: Crushbone
Posts: 173
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Re: Templar Guide
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Originally Posted by Svanna
Three words: I. Hate. Summer. 
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I feel you
It's getting old.
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10-01-2007, 10:21 AM
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If you didn't cyber with Nyax, you probably paid too much.
Character: Nyax
Guild: Cult of Nyax
Server: Befallen
Posts: 2,017
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Re: Templar Guide
I finnaly stuck this post to the top and got rid of some of the less used sticked threads. I should have stuck this at the top a long time ago for obvious reasons.
From now on I will be deleting all "Im a noob what should i do" templar posts and sending the OP a PM with a link to this post.
Thank you, have a nice day.
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Rothrek Is My Cum Gargling Bukakke Queen.
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10-02-2007, 04:06 PM
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What's a cure?
Character: Blueberry
Guild: Whats a guild?
Server: Bazaar
Posts: 429
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Re: Templar Guide
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Q. What’s the best race to be to play a Templar?
A. I play a high elf, but I truly don't think at this stage of the game that it matters. I have seen Fae Guardians take a beating just as good as a Barbarian.. so I am not entirely sure your race even matters anymore.
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I think high elf tends to have more Power heritages than the other races, my friend who made wood elf and betrayed her defiler complained about it later that she wished she had made a High Elf for that reason.
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Q. What stats are important for templars?
A. WIS, FT (Flowing Thought), INT
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I would say Power, HPs, wis, sta, flowing thought, int, str in that order of importance. Raw power and hps tends to be much more efficient than just high stats on items. You want a lot of hps as a templar for aoe's. Nothing sucks more than a gimp templar that dies in one shot :P
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Q. What weapons do Templars use? Should I use a shield?
A. Taking the correct AA lines (discussed later) a templar should have a 2h staff. if unavailable there are many 1h crushing hammers, including Godking that is suitable for a templar.
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Two handers are nice if you are meleeing. IF i dont have to do a lot of healing i pull out a 2 hander. IF i have to heal a lot, I pull out my soulflame and claymore for increased heal abilities.
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Q. What’s Templar dps like?
A. It's decent, considering you aren't a DPS class. You can do 1k+ given the right class, spells and group buffs from others.
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I have hit 2k on names if they are undead easily, in an off tank group with buffs not designed for my dps. Throw me in a troub group, and I wager 2500-3000 dps pretty easy vs undead.
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Q. Which buffs should I use and who do I put them on?
A. All of them.
Symbol of Naltron, Gallantry and Blessings should ALWAYS be up. Unyielding Benediction, Holy Redoubt and Glory of Battle goes on the MT.
Glory of Battle on the scout in the group (Swashie, ass, dirge).
On named fights, Celestial Praetorate should go on the MT, it buffs their resists and the STR gives them power.
On trash I give CP to the scout in the group.. (not the dirge!), particulary the Swashie or Assassin, if one is not in the group, just leave it on the MT, its not worth giving it to the dirge.. and you should not ever have to give it to yourself. The STR gives the scout added DPS, thus resulting in clearing the trash faster..
You can just leave it on the MT all the time, I just like to think I'm making a difference sometime!
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I hate Glory of Battle. It's useless unless the group is taking aoe dmg, and even if it is it isnt dependable. I tend to buff everyone with holy redoubt, especially casters or scouts that have bad resists.
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10-04-2007, 09:42 AM
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I fucked your mom
Character: Jarok
Guild: Chaotic Legion
Server: Kithicor
Posts: 83
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Re: Templar Guide
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Originally Posted by Blueberry
I would say Power, HPs, wis, sta, flowing thought, int, str in that order of importance. Raw power and hps tends to be much more efficient than just high stats on items. You want a lot of hps as a templar for aoe's. Nothing sucks more than a gimp templar that dies in one shot :P
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Building a huge HP pool to "absorb" an AE is retarded imo. Get your resists up and the ae's (damn near any AE) is totally workable, and will far from 1-shot you. Granted I sit a tad over 10k hp w/o Holy Redoubt on me, but Its very rare that an AE will kick me below 50% unless I'm totally high and forgot to adjust resists for the fight.
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Originally Posted by Blueberry
I hate Glory of Battle. It's useless unless the group is taking aoe dmg, and even if it is it isnt dependable. I tend to buff everyone with holy redoubt, especially casters or scouts that have bad resists.
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It's far from useless actually. Even in a worst case scenario (putting it on the MT instead of a melee scout) it still triggers a lot (Blessings helps) When I have it on an actual melee class (ie. Swash, Assassin, Brig, hell, even a Dirge) It triggers a lot. I'll pull some parses if you like.
Here's a question. Do you give Celestial Praetorate to yourself too? What about Holy Redoubt? I'm usually in the 700-800 wis range w/o Celestial, so I give it to a lower STR scout in group, or MT (depending on what group i'm in) for resists, and more STR. Holy Redoubt is pimp for any melee class. HP's aside, why not make it easier for a melee to melee? I think the only time I've ever had it on a mage is when I was in an all caster group, and I tossed it on the Necro for Lifeburn. Other than that, it's a Melee buff IMO
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10-04-2007, 09:49 AM
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Moooooooooooonpig.com
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Re: Templar Guide
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Originally Posted by Jarek
Building a huge HP pool to "absorb" an AE is retarded imo.
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Not really, get caught out but an aoe by being too close than you need to, or AOE's stacking... isn't so retarded then.
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10-04-2007, 10:51 AM
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What's a cure?
Character: Blueberry
Guild: Whats a guild?
Server: Bazaar
Posts: 429
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Re: Templar Guide
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Originally Posted by Jarek
Building a huge HP pool to "absorb" an AE is retarded imo. Get your resists up and the ae's (damn near any AE) is totally workable, and will far from 1-shot you. Granted I sit a tad over 10k hp w/o Holy Redoubt on me, but Its very rare that an AE will kick me below 50% unless I'm totally high and forgot to adjust resists for the fight.
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No, its not retarded at all. Rumbler for instance on the splits. If you are in the OT group and don't have a bard along, throwing our mental/magic ward and having a ton of hps = make sure you are still standing. If tank loses agro or you get an add on you, I prefer to have as many hps as possible to make sure I stay alive. If im nuking on certain mobs like treyloth in FTH and get knocked and hit with reaching rot.... those hps save your ass. Besides, most of the +hp gear has the same amount of + power gear. I lump the raw power and hps together for the most part. I think as a templar having more hps is more important than having more int, thats the case im making here. I nuke a lot, I dps well (Hell thats what im known for on this server) but a dead templar is a dead templar.
And my resists are fine, most of em are 8k or higher without switching gear out.
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It's far from useless actually. Even in a worst case scenario (putting it on the MT instead of a melee scout) it still triggers a lot (Blessings helps) When I have it on an actual melee class (ie. Swash, Assassin, Brig, hell, even a Dirge) It triggers a lot. I'll pull some parses if you like.
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I found it completely shitty and unreliable. Your group has to be getting hit with a lot of aoe's to make it worth even buffing. Most fights the only person taking dmg is the MT. If you are in an OT group, its worthless because 99% of the time nobody is taking damage. Even if they DO its usually one or two people at most. In the MT group, the MT is the only one usually taking dmg. Even against AOE mobs its not like you are promised it will go off, its a "might proc" thing, and by the time it does proc the group will probably be healed, and even if it DOES proc on everyone in group its an additional... 3600 healed? I would MUCH rather give the extra hps to the defiler, or if there is a scout in the group, the scout.
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Here's a question. Do you give Celestial Praetorate to yourself too? What about Holy Redoubt? I'm usually in the 700-800 wis range w/o Celestial, so I give it to a lower STR scout in group, or MT (depending on what group i'm in) for resists, and more STR. Holy Redoubt is pimp for any melee class. HP's aside, why not make it easier for a melee to melee? I think the only time I've ever had it on a mage is when I was in an all caster group, and I tossed it on the Necro for Lifeburn. Other than that, it's a Melee buff IMO
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Depends on the situation. If im in OT group i put it on myself becaues I melee dps. I have holy redoubt on myself constantly for the extra hps and melee buff. Usually in the groups im in the only scout = a dirge. I view the function of holy redoubt not as a dps buff, but as a HP buff that I give to people with bad resists/low hps to survive aoe's. I usually have it on a necro as well, but I do throw it on the coercer from time to time in a MT or OT group if the coercer has low hps. Also I try to throw it on everybody that has under a certain amount of HPS if doing a mob like PHH.
My point here, is I do not count on heals that MIGHT go off, I concentrate on the ones that i know WILL go off. Someone with 1000 more might survive something that they wouldnt otherwise, and IMO, that helps the group a lot more than a proc buff that is unreliable. Ive seen holy redoubt save the ass of many a people in my group.
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10-04-2007, 11:08 AM
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If you didn't cyber with Nyax, you probably paid too much.
Character: Nyax
Guild: Cult of Nyax
Server: Befallen
Posts: 2,017
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Re: Templar Guide
As a general rule of thumb if everybody in my group dosent have 8k hp on an AE fight they get redoubt. if everybody has over 8k then i either give out Glory of battle if its an AE fight, or just redoubt to the melee classes to help dps a little.
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Rothrek Is My Cum Gargling Bukakke Queen.
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10-04-2007, 03:43 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 767
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Re: Templar Guide
Quote:
Originally Posted by Blueberry
I found it completely shitty and unreliable. Your group has to be getting hit with a lot of aoe's to make it worth even buffing. Most fights the only person taking dmg is the MT. If you are in an OT group, its worthless because 99% of the time nobody is taking damage. Even if they DO its usually one or two people at most. In the MT group, the MT is the only one usually taking dmg. Even against AOE mobs its not like you are promised it will go off, its a "might proc" thing, and by the time it does proc the group will probably be healed, and even if it DOES proc on everyone in group its an additional... 3600 healed? I would MUCH rather give the extra hps to the defiler, or if there is a scout in the group, the scout.
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Agree completely. GoB is a worthless buff because it's unreliable and 95% of the healing it does is overhealing which would have been picked up by Mark of Kings, Involuntary Restoration, or a group heal proc (earring/weapon/cloak) or even a group heal from 1 of the 2-3 healers in the MT group.
Edit: You also need to waste 6 AA to make it even a viable option.
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Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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Last edited by Dants; 10-04-2007 at 03:45 PM.
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