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Old 07-09-2007, 03:12 PM  
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Default Re: Templar RoK Epic weapon ideas

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Originally Posted by Cochy View Post
I am simply asking a question about why you would want to waste item allotment points on +100 to healing. You should probably read what I posted before calling me a moron, I never said it would be the only affect I asked why you would want +100 healing.
Would you care to elaborate on why you think +100 to all heal spell would be a bad Item bonus?<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
<o:p></o:p>
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Old 07-09-2007, 03:16 PM  
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Default Re: Templar RoK Epic weapon ideas

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Originally Posted by Nyax View Post
Would you care to elaborate on why you think +100 to all heal spell would be a bad Item bonus?<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p>
<o:p></o:p>
Well I posted it a few times but there are 2 reasons, first there is a cap to up to healing and second it is weighted fairly heavily in the item allotment points and if you are taking up points here you can't use them for useful effects.
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Old 07-09-2007, 03:28 PM  
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Default Re: Templar RoK Epic weapon ideas

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Originally Posted by Cochy View Post
use them for useful effects.
And what effect(s) do you think would be useful on a templar epic item instead of + healing.
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Old 07-09-2007, 03:54 PM  
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Default Re: Templar RoK Epic weapon ideas

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Originally Posted by Nyax View Post
And what effect(s) do you think would be useful on a templar epic item instead of + healing.
Thats for you Templar's to come up I merely stated my opinion on +healing.
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Old 07-09-2007, 05:15 PM  
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Default Re: Templar RoK Epic weapon ideas

Templars suck.
They don't deserve epics.
Who the hell uses templars on raids anyways?
Nyax is a tool.

Last edited by Runaf; 07-09-2007 at 05:16 PM.
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Old 07-09-2007, 08:05 PM  
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Default Re: Templar RoK Epic weapon ideas

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Originally Posted by Nyax View Post
No flaming in the class section.

If you don't have anything productive to add please don't hash others ideas. This thread is designed to let players express what they would like to see their classes epic weapon to look like.

If you don't actively play templar please refrain from making judgements on what you think our epic should be. Take those judgements to your own class section.
Thats kinda lame IMO, anyone should be free to share their opinions on other classes epics and honestly, I couldnt agree more with what Cochy said.

+100 to heals? Just get a Staff from Tunare. Give me Bonuses to buffs, More length on sanctuary, maybe an ae avoid proc, fuck those same old EoF and relic bonuses that we have seen so many times before. And honestly, if its easy enough to the point where everyone has one within the first week, I could give a damn less what is on the epic weapon because then it won't matter anyways.

I like alot of Elrohn's other ideas tho, the clicky would be a nice effect or if not a clicky just a proc chance for the same effect.

But seriously Nyax, whats the point of these class forums if you delete a post someone of another class makes? Shit like this makes me wonder why I even browse these threads.
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Last edited by Vizion; 07-09-2007 at 08:17 PM.
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Old 07-09-2007, 09:19 PM  
If you didn't cyber with Nyax, you probably paid too much.
 
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Default Re: Templar RoK Epic weapon ideas

all posts restored.

The main point of what I was wanting to prevent was people making statements without saying why, or offering advice on better effects.
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Old 07-10-2007, 12:31 PM  
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Default Re: Templar RoK Epic weapon ideas

First does it have to be a weapon? Why couldn't these be Secondary / ranged. As I understand it there will be different levels of these Epics? One from grouping and one from raiding?

Anyhow whats already in this thread is solid. These are some ideas that popped into my head.

Legendary Effects - Group oriented, since that is it's audience.
-Add Stifle effect to Sign of Frailty, Increase Duration;
-Adept I and lower 1 second
-Adept III 1.5 seconds
-Master I 2 seconds

-Makes Stoneskin effect of Benediction group wide

-Increase Duration / Reduce Cast time of Unswerving Hammer
-Adept I and lower 30 seconds / 2 second cast
-Adept III 45 seconds / 1 second cast
-Master I 60 seconds / .5 second Cast

Fabled Effects
-Decrease hate of Non Fighters in group, when healed by Word of Atonement and it's upgrades, 1:1 hate reduced amt healed (more for OffTank Templars I guess)

-When A reactive uses it's charges before time expires has 15% chance to recast immediately with no power cost.

-When Devoted Resolve cures a Stun/Stifle target gains immunity from Stun Stifle for 30 seconds.

-Forgiving salvation, when in effect, target has 50% chance to be healed 100% upon death.

-Flowing Thought III

-Immunity from AE's by Undead, or clicky to the same effect for group.
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Old 07-10-2007, 06:07 PM  
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Default Re: Templar RoK Epic weapon ideas

ft 3?lol
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Old 07-10-2007, 06:44 PM  
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Default Re: Templar RoK Epic weapon ideas

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ft 3?lol
werd, hahahaha
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