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Old 11-19-2007, 03:00 PM  
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Default Up to Date Adornments List (11/19/07)

General Adornment Info
(originally compiled by Deson on the Transmuting forums)

Flickering=t1, Shimmering=t2, Sparkling=t3, Glimmering=t4, Luminous=t5, Lambent=t6, Scintillating= t7 Smoldering=t8

Recipies/raws(all fuel costs=tier)
Raws sources
Treasured/Mastercrafted=fragments/powders Legendary/Adept 3's=powders/infusions Fabled=infusions/mana

T1 Raws= lapis lazuli fragment,ulteran powder,infusion of earth,refined mana
T1 treasured= 1xPowder,2xfragment
T1 legendary= 1xinfusion,1xfragment,1xpowder
T1 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

T2 Raws= coral fragment,aether powder,infusion of air,processed mana
T2 treasured= 1xPowder,3xfragment
T2 legendary= 1xinfusion,1xfragment,2xpowder
T2 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

T3 Raws= jasper fragment,phantom powder,infusion of fire,clarified mana
T3 treasured= 1xPowder,5xfragment
T3 legendary= 1xinfusion,2xfragment,3xpowder
T3 Fabled=1xmana,2xfragment,2xpowder,1xinfusion

T4 Raws= opal fragment,etheral powder,infusion of water,purified mana
T4 treasured= 1xPowder,6xfragment
T4 legendary= 1xinfusion,3xfragment,4xpowder
T4 Fabled=1xmana,3xfragment,3xpowder,1xinfusion

T5 Raws= ruby fragment,spectral powder,infusion of nightmares,natural mana
T5 treasured= 1xPowder,8xfragment
T5 legendary= 1xinfusion,4xfragment,5xpowder
T5 Fabled=1xmana,4xfragment,4xpowder,2xinfusion

T6 Raws= pearl fragment,vision powder,infusion of daydreams,coalesced mana
T6 treasured= 1xPowder,9xfragment
T6 legendary= 1xinfusion,5xfragment,6xpowder
T6 Fabled=1xmana,5xfragment,6xpowder,2xinfusion

T7 Raws= lunar fragment,illusionary powder,infusion of illusion,hardened mana
T7 treasured= 1xPowder,9xfragment
T7 legendary= 1xinfusion,5xfragment,8xpowder
T7 Fabled=1xmana,5xfragment,8xpowder,2xinfusion

T8 Raws= emerald fragment,sacred powder,infusion of reality,crystallized mana
T8 treasured= 1xPowder,9xfragment
T8 legendary= 1xinfusion,5xfragment,8xpowder
T8 Fabled=1xmana,5xfragment,8xpowder,2xinfusion

Last edited by Mheryl; 02-02-2008 at 05:51 PM. Reason: Added the names of the tinkering adornment recipes
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Old 11-19-2007, 03:01 PM  
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Default Head

Head
Tailor/Savvy Imprint/treasured/head
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis
t8= +16 wis

Tailor/Psychic Imprint/treasured/head
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental
t8= +115 vs mental

Tailor/Epiphanic Imprint/treasured/head
t1= +10 power
t2= no new
t3= +30 power
t4= no new
t5= +50 power
t6= no new
t7= +100 power
t8= no new

Tailor/Blessed Imprint/fabled/head
t6= +1% heal crit chance
t7= no new
t8= +3% heal crit chance

Last edited by Mheryl; 01-26-2008 at 12:20 PM.
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Old 11-19-2007, 03:02 PM  
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Default Ear

Ear
Jeweler/Arctic Backing/treasured/earring
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold
t8= +115 vs cold

Jeweler/Holy Backing/treasured/earring
t1= +14 vs divine
t2= +34 vs divine
t3= +54 vs divine
t4= +74 vs divine
t5= +94 vs divine
t6= +114 vs divine
t7= +134 vs divine
t8= +154 vs divine

Jeweler/Fiery Backing/treasured/earring
t1= +10 vs heat
t2= +25 vs heat
t3= +40 vs heat
t4= +55 vs heat
t5= +70 vs heat
t6= +85 vs heat
t7= +100 vs heat
t8= +115 vs heat

Jeweler/Mystyic Backing/treasured/earring
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic
t8= +115 vs magic

Jeweler/Psychic Backing/treasured/earring
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental
t8= +115 vs mental

Jeweler/Septic Backing/treasured/earring
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease
t8= +115 vs disease

Jeweler/Venom Laced Backing/treasured/earring
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison
t8= +115 vs poison

Jeweler/Intellectual Backing/treasured/earring
t1= +1 int
t2= +2 int
t3= +4 int
t4= +6 int
t5= +8 int
t6= +10 int
t7= +14 int
t8= +16 int
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Old 11-19-2007, 03:02 PM  
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Default Neck

Neck
Jeweler/Consecrated Clasp/legendary/neck
t3= +2 ministration,ordination
t4= +4 ministration,ordination
t5= +6 ministration,ordination
t6= +8 ministration,ordination
t7= +10 ministration,ordination
t8= +11 ministration,ordination

Jeweler/Restorative Clasp/legendary/neck
t1= Increases healing spells by up to 10
t2= Increases healing spells by up to 15
t3= Increases healing spells by up to 20
t4= Increases healing spells by up to 25
t5= Increases healing spells by up to 30
t6= Increases healing spells by up to 35
t7= Increases healing spells by up to 40
t8= Increases healing spells by up to 45

Jeweler/Judicious Clasp/legendary/neck
t2= +1 dps
t3= +2 dps
t4= +4 dps
t5= +6 dps
t6= +8 dps
t7= +10 dps
t8= +12 dps

Jeweler/Spry Clasp/legendary/neck
t6= +1 haste
t7= +2 haste
t8= +3 haste

Jeweler/Arcane Clasp/fabled/neck
t3= On a successful hostile spell, 5% chance of 3 heat damage/5 seconds for 20 seconds
t4= On a successful hostile spell, 5% chance of 6 heat damage/5 seconds for 20 seconds
t5= On a successful hostile spell, 5% chance of 9 heat damage/5 seconds for 20 seconds
t6= On a successful hostile spell, 5% chance of 13 heat damage/5 seconds for 20 seconds
t7= On a successful hostile spell, 5% chance of 17 heat damage/5 seconds for 20 seconds
t8= On a successful hostile spell, 5% chance of 56 heat dmg/30 heatdmg every 5 seconds for 20 seconds

Jeweler/Tactical Clasp/fabled/neck
t7= +1% Melee crit chance
t8= no new

Weaponsmith/Occult Clasp/fabled/neck
t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all Spell damage by up to 20
t7= Increases all Spell damage by up to 25
t8= Increases all Spell damage by up to 30
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Old 11-19-2007, 03:02 PM  
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Default Cloak

Cloak
Tailor/Silver Lining/treasured/cloak
t1= decreases fall damage by 5%
t2= decreases fall damage by 10%
t3= decreases fall damage by 15%
t4= decreases fall damage by 20%
t5= decreases fall damage by 25%
t6= decreases fall damage by 30%
t7= decreases fall damage by 35%
t8= decreases fall damage by 40%

Provisioner/Hygenic Lining/legendary/cloak
t4= +1 in-combat health regen
t6= +2 in-combat health regen
t7= +3 in-combat health regen
t8= +4 in-combat health regen

Provisioner/Metaphysical Lining/legendary/cloak
t4= +1 in-combat power regen
t6= +2 in-combat power regen
t7= +3 in-combat power regen
t8= +4 in-combat power regen
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Old 11-19-2007, 03:03 PM  
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Default Shoulder

Shoulder
Tailor/Brawny Straps/treasured/shoulder
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str
t8= +16 str

Tailor/Gritty Straps/treasured/shoulder
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta
t8= +16 sta

Tailor/Rugged Straps/treasured/shoulder
t1= +10 health
t2= no new
t3= +30 health
t4= no new
t5= +50 health
t6= no ndw
t7= +100 health
t8= no new

Tailor/Septic Straps/treasured/shoulder
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease
t8= +115 vs disease

Tailor/Venom Laced Straps/treasured/shoulder
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison
t8= +115 vs poison

Tailor/Spiked Straps/legendary/shoulder
t1= +5 piercing damage shield
t2= +10 piercing damage shield
t3= +16 piercing damage shield
t4= +23 piercing damage shield
t5= +31 piercing damage shield
t6= +39 piercing damage shield
t7= +48 piercing damage shield
t8= +76 piercing damage shield
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Old 11-19-2007, 03:03 PM  
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Default Chest

Chest
Alchemist/Mystic Applique/treasured/chest
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic
t8= +115 vs magic

Alchemist/Psychic Applique/treasured/chest
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental
t8= +115 vs mental

Alchemist/Prismatic Applique/legendary/chest
t2= +1 str,wis,stam,agi,int
t3= +2 str,wis,stam,agi,int
t4= +3 str,wis,stam,agi,int
t5= +4 str,wis,stam,agi,int
t6= +5 str,wis,stam,agi,int
t7= +6 str,wis,stam,agi,int
t8= +7 str,wis,stam,agi,int

Alchemist/Robust Applique/legendary/chest
t5= +1 In-combat power regen
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Old 11-19-2007, 03:04 PM  
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Default Forearm

Forearm
Armorer/Arctic splint/treasured/forearm
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold
t8= +115 vs cold

Armorer/Mystic splint/treasured/forearm
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic
t8= +115 vs magic

Armorer/Savvy Splint/treasured/forearm
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis
t8= +16 wis

Armorer/Reinforced Splint/legendary/forearm
t1= +7 vs slashing,crushing,piercing
t2= +17 vs slashing,crushing,piercing
t3= +27 vs slashing,crushing,piercing
t4= +37 vs slashing,crushing,piercing
t5= +47 vs slashing,crushing,piercing
t6= +57 vs slashing,crushing,piercing
t7= +67 vs slashing,crushing,piercing
t8= +77 vs slashing,crushing,piercing

Armorer/Glancing Splint/fabled/forearm
t1= +1 parry
t2= +2 parry
t3= +3 parry
t4= +4 parry
t5= +5 parry
t6= +6 parry
t7= +7 parry
t8= +8 parry
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Old 11-19-2007, 03:04 PM  
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Default Wrist

Wrist
Alchemist/Combative Fastening/fabled/wrist
t8= +30 combat art damage

Alchemist/Agile Fastening/treasured/wrist
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi
t8= +16 agi

Armorer/Hygenic Fastening/legendary/wrist
t3= +1 in-combat health regen
t4= no new
t5= +2 in-combat health regen
t6= no new
t7= +3 in-combat health regen
t8 = no new

Carpenter/Savvy Fastening/treasured/wrist
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis
t8= +16 wis

Carpenter/Reinforced Fastening/legendary/wrist
t1= +7 vs slashing,crushing,piercing
t2= +17 vs slashing,crushing,piercing
t3= +27 vs slashing,crushing,piercing
t4= +37 vs slashing,crushing,piercing
t5= +47 vs slashing,crushing,piercing
t6= +57 vs slashing,crushing,piercing
t7= +67 vs slashing,crushing,piercing
t8= +77 vs slashing,crushing,piercing

Provisioner/Brawny Fastening/treasured/wrist
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str
t8= +16 str

Provisioner/Fiery Fastening/treasured/wrist
t1= +10 vs heat
t2= +25 vs heat
t3= +40 vs heat
t4= +55 vs heat
t5= +70 vs heat
t6= +85 vs heat
t7= +100 vs heat
t8= +115 vs heat

Woodworker/Gritty Fastening/treasured/Wrist
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta
t8= +16 sta

Tailor/Intellectual Fastening/treasured/wrist
t1= +1 int
t2= +2 int
t3= +4 int
t4= +6 int
t5= +8 int
t6= +10 int
t7= +14 int
t8= +16 int

Jeweler/Diverting Fastening/fabled/wrist
t1= on a successful deflection,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful deflection,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful deflection,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful deflection,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful deflection,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful deflection,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful deflection,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
t8= on a successful deflection,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152


Jeweler/Oscillating Fastening/fabled/wrist
t1= on a successful parry,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful parry,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful parry,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful parry,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful parry,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful parry,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful parry,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
t8= on a successful parry,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152

Jeweler/Reactive Fastening/fabled/wrist
t1= on a successful riposte,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful riposte,15% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful riposte,20% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful riposte,25% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful riposte,30% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful riposte,35% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful riposte,45% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107
t8= on a successful riposte,45% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 124-152

Sage/Balanced Fastening/fabled/wrist
t7= caster will parry 2% of incoming attacks
t8= caster will parry 3% of incoming attacks
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Old 11-19-2007, 03:05 PM  
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Default Hand

Hand
Tailor/Agile Stitching/treasured/hand
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi
t8= +16 agi

Tailor/Restorative Stitching/legendary/hand
t1= Increases healing spells by up to 10
t2= Increases healing spells by up to 15
t3= Increases healing spells by up to 20
t4= Increases healing spells by up to 25
t5= Increases healing spells by up to 30
t6= Increases healing spells by up to 35
t7= Increases healing spells by up to 40
t8= Increases healing spells by up to 45

Tailor/Occult Stitching/fabled/hand
t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all spell damage by up to 20
t7= Increases all spell damage by up to 25
t8= Increases all spell damage by up to 30

Tailor/Fast Action Stitching/fabled/hand
t6= +1% ranged crit chance
t7= no new
t8= +2% ranged crit chance
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