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Old 08-17-2008, 04:58 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

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Old 08-18-2008, 01:27 AM  
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Default Re: The Shadow Odyssey Tradeskill Raids

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That would be appropriate. But raid designs for only them? Fucking stupid.
Whole lot of QQ from someone who is "done and done"
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Old 08-18-2008, 08:20 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

Because that's old, and I'm lazy.

Point is, tradeskilling should have been scrapped in EQ2 launch. Since it wasn't, it should be a 3rd or 4th priority at all times, behind item progression, raid progression, class and combat revamps.
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Old 08-19-2008, 11:37 AM  
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Default Re: The Shadow Odyssey Tradeskill Raids

It shouldn't be scrapped, it's a huge part of the game and was from the beginning and back into the original game.

There are separate teams of devs that take care of aspects of the game. It's not taking anything away from raiding to get more for tradeskillers.

Lots of complaining going on already and we haven't even seen how this will all pan out yet! My point is, different people get different things out of the game. Some of us enjoy tradeskilling. I never wanted raids or groups, but this is what they came up with to make the faction grind and acquiring advanced books or new recipes a bit less of a chore and a bit more fun. If you don't wanna do it, just like anything else in the game-- don't.

And meanwhile, here's something to take your mind off of it.
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Old 08-19-2008, 12:07 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

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Originally Posted by Mheryl View Post
It shouldn't be scrapped, it's a huge part of the game and was from the beginning and back into the original game.

There are separate teams of devs that take care of aspects of the game. It's not taking anything away from raiding to get more for tradeskillers.

Lots of complaining going on already and we haven't even seen how this will all pan out yet! My point is, different people get different things out of the game. Some of us enjoy tradeskilling. I never wanted raids or groups, but this is what they came up with to make the faction grind and acquiring advanced books or new recipes a bit less of a chore and a bit more fun. If you don't wanna do it, just like anything else in the game-- don't.

And meanwhile, here's something to take your mind off of it.
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See, things can get worse.
TBH, while it might not be taking away something from raiding directly to do stuff for tradeskillers, indirectly it is because of how small the team is and how they do not seem to want to expand it by much. Though, I have no problems with tradeskilling, tbh, in fact well done tradeskilling is great(SWG initial crafting = win).
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Old 08-19-2008, 01:17 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

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Originally Posted by Mheryl View Post
It shouldn't be scrapped, it's a huge part of the game and was from the beginning and back into the original game.

There are separate teams of devs that take care of aspects of the game. It's not taking anything away from raiding to get more for tradeskillers.

Lots of complaining going on already and we haven't even seen how this will all pan out yet! My point is, different people get different things out of the game. Some of us enjoy tradeskilling. I never wanted raids or groups, but this is what they came up with to make the faction grind and acquiring advanced books or new recipes a bit less of a chore and a bit more fun. If you don't wanna do it, just like anything else in the game-- don't.

And meanwhile, here's something to take your mind off of it.
David Hasselhoff Social Network
See, things can get worse.
This is a stupid addition. Tradeskilling, as it is, should be tertiary at best in progress, like in original EQ1. Just to have something to do. But to take resources ( and your argument that it doesn't is nonsense, because there are devs working on it on payroll, and they could be paying other devs working to fix combat, fix broken classes, or fix other issues) for something that was merely added to draw in the casual housewife is retarded.
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Old 08-19-2008, 01:36 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

They aren't trying to draw the casual housewife demographic, because that demographic is already here, and crafting. What they're trying to do is keep the people they have happy here in tradeskilling because we are a HUGE part of this game. I'd love to see some numbers of how many raid full time and how many craft full time, I know the crafter number would be much higher and so do you.

Don't for a minute think that I'm not sympathetic to the raiders here because that's not true. I used to raid full time myself, tho I stopped in the middle of EoF and I've only been to a few Kunark raids. VS was a joke, and VP is a sad sad zone, some good fights mixed in with the most boring ones I've ever done. Itemization of those zones was poorly implemented, but they are trying new stuff at least.

Instead of asking them to do something INSTEAD OF crafting (because we both know that's not gonna happen), ask them to add some manpower to the raiding part of the game. I know they are doing some hard looks at the raiding side, but you're not gonna see the culmination of what they're doing for awhile. I agree they should have begun to listen long ago but they didn't. We go forward from here and either play or don't play.

Are you doing feedback? Are you voicing your opinions and ideas to SOE personally via /bug or /feedback in a rational, mature manner? Cuz if you're not, they're not hearing you. If you are and they're still not listening, well.. that's not the tradeskill dev's fault, nor the tradeskillers.

We went for years without having anyone listen, we finally have a dev who does. Maybe you need to ask for the same?
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Old 08-19-2008, 03:06 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

Tradeskilling developing in EQ2 takes resources and manpower that could be better used elsewhere - fact.
Tradeskilling in EQ2 was designed to attract the housewife casual demographic - fact.
Tradeskilling should be an afterthought after the rest of the game, actually not called Evertradeskill, is fixed - fact.

I don't care that people craft. Let them, they think its fun. But to give raiders and regular game adventurers the shaft and hook up the tradeskillers with that much time, money, and resource is ludicrous.

Ask how many people play only to raid, maybe tradeskill a little bit to not be bored between raids, and maybe do some heroics just to fucking waste time vs. the people that only tradeskill, and just adventure a little bit. I guaranfuckingtee you that the number who play to raid is higher.
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Old 08-19-2008, 03:45 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

Fixed your post"

Raiding developing in EQ2 takes resources and manpower that could be better used elsewhere - fact.
Raiding in EQ2 was designed to attract the young man with free time demographic - fact.
Raiding should be an afterthought after the rest of the game, actually not called Everraid, is fixed - fact.

I don't care that people raid Let them, they think its fun. But to give tsers and regular game adventurers the shaft and hook up the raiders with that much time, money, and resource is ludicrous.

Ask how many people play only to ts, maybe group a little bit to not be bored between tsing, and maybe do some heroics just to fucking waste time vs. the people that only raid, and just adventure a little bit. I guaranfuckingtee you that the number who play to ts is higher.
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Old 08-19-2008, 03:47 PM  
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Default Re: The Shadow Odyssey Tradeskill Raids

Ah, except your fix is actually incorrect, and its sad that you've had to resort to that being out of your point.
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