Tradeskill Writ Guide


In order to receive a Tradeskill Writ you must be level 20 and in your subclass profession. There are two types of writs available:


Rush Orders: these are timed and require you to make six items. They pay fuel costs, a small cash reward, status, and 150 faction points with your city's Tradeskill Society.


Work Orders: these are not timed and require you to make twelve items. They pay fuel costs, a small cash reward, status, and 100 faction points with your city's Tradeskill Society.


Walk into any Tradeskill Instance and you will see two NPC's, tagged <rush orders=""> and <work orders="">. Speak to one of them to obtain permission for a Writ. If you're over level 20 you'll see several options (Writs start at level 20 so a level 20 Artisan only has one option). These are listed by level of difficulty relative to your level, the one at the top being the toughest. The hardest writs of each Tier may ask you to make several different recipes.


Next find a Work Order Table to obtain the actual Writ. In Qeynos there is one work order table at the top of the stairs near the Work Order NPC and one downstairs past the Loom on the way to the Forge Room. In Freeport there is one table at the top of the instance, and another on the bottom floor across from the Broker and near the Forge.


According to Lead Designer Dymus, there are actually only three Writs per Tier, each work order just has a lot of data in it. So unless you're right at the level break for writs you're almost always going to see some blue or green recipes. Using level 20 as an example, the three writs are:


</work></rush>
<center><table border="0" cellpadding="0" cellspacing="0" width="93%"> <col width="256*"> <tbody><tr> <td width="100%"> Level 20 (only contains level 20 recipes)
Level 24 &nbsp;(contains level 21-24 recipes)
Level 29 (contains level 25-29 recipes)


</td> </tr> </tbody></table> </center> Note: Rush Order timers start when you pick up the writ at the table.


Craft the items. All combines are common recipes available in Essentials books. The items you're making for the writ never show up in your inventory. All combines must be the best possible quality to count. Fuel reimbursement for consumables are calculated according to the lowest possible number of combines, so go for that fourth bar of progess. You will be paid fuel costs as you complete each step of the writ, and the reward when you turn the writ in to the NPC who gave it to you.


If you are on a Rush Order and fail when the timer runs out, you will need to return to the Work Order Table to get a new order. You will not receive fuel reimbursement for steps not completed before the timer ran out. The timer stops when you finish the last item on the writ, so don't kill yourself getting back up the stairs to turn it it.


When you have finished the Writ return to the NPC you started with for the cash reward, status, and faction. Status rewards scale with your level the same way Adventure Writs do.




Calthine's Handy Hints for Writs:


Use your recipe book Search function. You do not have to type the whole name; for example, typing Adamantine will bring up every Adamantine item you can make, arrow will bring up every arrow you can make. Partial words work too; like dag for dagger.


Fuel cost reimbursement for these writs is calculated by the cost of fuel in Freeport and Qeynos: buying in exile or in Maj'Dul will inflate your fuel costs and you will not be reimbursed for the extra cost.


Keep extra raws in your broker slots for easy access in a hurry!


If you have equipment which increases your Artisan skill, use it. The Choosing a Profession Artisan's vest and Fallen Dynasty Tradeskill quest rewards are popular, and there are other goodies which drop in Norrath to help.


Use whatever power conservation techniques you have available. Even the most skillful crafter will burn a good bit of power. For power conservation strategies, please read our Tradeskill Arts Guide.


If you have to quit a Rush Order for any reason, complete the step you are on so you at least receive fuel reimbursement.


Tradeskill Writs are deletable, but wait for your timer to run out if you want to delete one you are actually working on. There have been issues reported with the timer not resetting under those circumstances.


Provisioners are not reimbursed for non-fuel, non-harvested costs like milk, water and dough. According to Dymus,


The way the provisioner work orders operate now is intentional. It was not within the scope of the work orders to change the existing tradeskill recipes. The provisioner work orders were modified to pay back 'exact' fuel for each step, the additional components are not considered fuel and are not on every recipe.

The end reward should always easily cover the total amount that could have been spent buying these additional components and thus no money is lost by provisioners unless on a failed timed work order. It does cut into the end profit by a slight amount but that is partially made up for by the fact that provisioners can get a 'partial' success even if they fail to make a pristine on a step. No other crafting class enjoys this advantage for every step of a work order. (from the EQ2 Official Forums)
http://eqiiforums.station.sony.com/e...sage.id=116081