by Deson from the Tailor forum

Tailor/Agile Stitching/treasured/hand
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi

Tailor/Restorative Stitching/legendary/hand
t1= Increases healing spells by up to 10
t2= Increases healing spells by up to 15
t3= Increases healing spells by up to 20
t4= Increases healing spells by up to 25
t5= Increases healing spells by up to 30
t6= Increases healing spells by up to 35
t7= Increases healing spells by up to 40

Tailor/Occult Stitching/fabled/hand
t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all spell damage by up to 20
t7= Increases all spell damage by up to 25

Tailor/Fast Action Stitching/fabled/hand
t6= +1% ranged crit chance

Tailor/Brawny Straps/treasured/shoulder
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str

Tailor/Gritty Straps/treasured/shoulder
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Tailor/Rugged Straps/treasured/shoulder
t1= +10 health
t3= +30 health
t5= +50 health
t7= +100 health

Tailor/Septic Straps/treasured/shoulder
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Tailor/Venom Laced Straps/treasured/shoulder
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Tailor/Spiked Straps/legendary/shoulder
t1= +5 piercing damage shield
t2= +10 piercing damage shield
t3= +16 piercing damage shield
t4= +23 piercing damage shield
t5= +31 piercing damage shield
t6= +39 piercing damage shield
t7= +48 piercing damage shield

Tailor/Intellectual Fastening/treasured/wrist
t1= +1 int
t2= +2 int
t3= +4 int
t4= +6 int
t5= +8 int
t6= +10 int
t7= +14 int

Tailor/Savvy Imprint/treasured/head
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis

Tailor/Psychic Imprint/treasured/head
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental

Tailor/Epiphanic Imprint/treasured/head
t1= +10 power
t3= +30 power
t5= +50 power
t7= +100 power

Tailor/Blessed Imprint/fabled/head
t6= +1% heal crit chance

Tailor/Silver Lining/treasured/cloak
t1= decreases fall damage by 5%
t2= decreases fall damage by 10%
t3= decreases fall damage by 15%
t4= decreases fall damage by 20%
t5= decreases fall damage by 25%
t6= decreases fall damage by 30%
t7= decreases fall damage by 35%

Tailor/Magi's Second Sight/fabled/primary, secondary, 2hand weapon
t6= +1% damage spell crit chance

Tailor/Honing Easyloader/treasured/thrown ranged weapon
t1= +1 piercing damage
t2= +2 piercing damage
t3= +4 piercing damage
t4= +6 piercing damage
t5= +8 piercing damage
t6= +10 piercing damage
t7= +12 piercing damage

Tailor/Sharpening Easyloader/treasured/thrown ranged weapon
t1= +1 slashing damage
t2= +2 slashing damage
t3= +4 slashing damage
t4= +6 slashing damage
t5= +8 slashing damage
t6= +10 slashing damage
t7= +12 slashing damage

Tailor/Weighted Easyloader/treasured/thrown ranged weapon
t1= +1 crushing damage
t2= +2 crushing damage
t3= +4 crushing damage
t4= +6 crushing damage
t5= +8 crushing damage
t6= +10 crushing damage
t7= +12 crushing damage

Tailor/Righteous Easyloader/treasured/thrown ranged weapon
t1= +1 divine damage
t2= +2 divine damage
t3= +4 divine damage
t4= +6 divine damage
t5= +8 divine damage
t6= +10 divine damage
t7= +12 divine damage

Tailor/Phantom Easyloader/legendary/thrown ranged weapon
t1= 10% chance of 26 power damage,increase power of caster by 16
t2= 10% chance of 48 power damage,increase power of caster by 40
t3= 10% chance of 68 power damage,increase power of caster by 60
t4= 10% chance of 90 power damage,increase power of caster by 80
t5= 10% chance of 113 power damage,increase power of caster by 100
t6= 10% chance of 135 power damage,increase power of caster by 120
t7= 10% chance of 158 power damage,increase power of caster by 140

Tailor/Judicious Easyloader/fabled/thrown ranged weapon
t2= +1 dps
t3= +2 dps
t4= +4 dps
t5= +6 dps
t6= +8 dps
t7= +10 dps