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Old 10-30-2008, 09:27 PM  
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Default Tradeskilling Gear

I'm not a Tradeskiller or anything, but I thought I'd post this up here since I don't know where else to put it...

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Old 10-31-2008, 06:30 AM  
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Default Re: Tradeskilling Gear

I did the quest on Beta, its tedious but it's worth it.

If you didn't know that harvesting skills give you a bonus to finding rares since RoK, well they do!
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Old 10-31-2008, 08:18 AM  
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Default Re: Tradeskilling Gear

Would really like to know more about this cloak/quest.....lootdb got nuttin
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Old 10-31-2008, 09:14 AM  
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Default Re: Tradeskilling Gear

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Originally Posted by Oakmiser View Post
I did the quest on Beta, its tedious but it's worth it.

If you didn't know that harvesting skills give you a bonus to finding rares since RoK, well they do!
Actually, as DOmino explained a long while ago, higher harvesting skill has ALWAYS made it more likely to get rares. Domino posted on 08-07-2007 in the thread Harvesting change or RNG love ?
"For those who don't know what I'm referring to with the bonus result tables, harvesting works as follows. (If you really don't care about details you can skip this bit.)

For each node in each zone, when you harvest it, there are different result tables set up that tell the game what to give you when you harvest. Your skill level determines which table you use.

For example, using entirely invented numbers, let's imagine that there is a root node in a level 30-40 zone and you go and harvest it with a gathering skill of 190.

The game sees that the root node points to two result tables. Let's call them:

T4_roots_base_result - required skill 140
T4_roots_bonus_result - required skill 189

* The "base" table might tell you that you have a 70% chance of getting 1 root, a 20% chance of getting 3 roots, an 8% chance of getting 5 roots, a 1% chance of getting an imbue, a 0.7% chance of getting a rare root, and a 0.3% chance of getting a rare root + 10 common ones.

* The "bonus" table might tell you that you have a 60% chance of getting 1 root, a 25% chance of getting 3 roots, an 10% chance of getting 5 roots, a 0.5% chance of getting an imbue, a 0.8% chance of getting a rare root, and a 0.7% chance of getting a rare root + 10 common ones.

(Yes, the numbers probably don't add up to 100%, I just invented them on the spot.)

Now we know that if your skill is under 140, you can't harvest the node at all. And we know your skill is 190. So the RNG rolls a number between 140 and 190. If it gets 140-188, you use the "base" result table. If it gets 189+, you use the "bonus" result table. Clearly, as your gathering skill increases, your chance of using the "bonus" result table gets better. (This is where +harvesting skill items affect your results, they increase your chance of using the bonus table.)

As of GU37, you get to start using the "bonus" table at level _8 (so, 8, 18, 28, 38, etc.) You're still not guaranteed to use it, but you have a CHANCE to use it. Previous to GU37, the level at which you could start getting the bonus was much higher, so that you didn't even have a chance to get the bonus table until you had entirely outlevelled the tier. In T6 and T7 prior to GU37 we still couldn't even start using the bonus level at level 70 with 350 skill, so we've been harvesting off the "base" table all this time. Now we will begin to have a chance to use the "bonus" level, so yes, we'll get slightly better harvesting results in T6 and T7 than we were before, but it's actually about the same results as we would eventually have got as the level cap raised and we continued to level up.

Incidentally, all nodes within a level range (in this example, all nodes in level 30-40 zones) point to the same result tables, so it makes no difference whether you're harvesting in one zone or another."

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Old 11-02-2008, 03:07 PM  
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Default Re: Tradeskilling Gear

Heh... If anything, it's a really girly looking cloak. I might just get it for the enlarging effect and/or the rock effect, hehe.
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Old 11-07-2008, 04:22 PM  
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Default Re: Tradeskilling Gear

That is seriously one of the coolest looking cloaks I have ever seen... LOOOVE the butterflyyyy :D

and hey khai :D
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Old 11-21-2008, 01:53 AM  
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Default Re: Tradeskilling Gear

Quote:
Originally Posted by Sigrdrifa View Post
* The "base" table might tell you that you have a ... 1% chance of getting an imbue ...

* The "bonus" table might tell you that you have a ... 0.5% chance of getting an imbue ...

(Yes, the numbers probably don't add up to 100%, I just invented them on the spot.)
Sigrdrifa, does this mean we have less likely of a chance to get imbue materials with higher harvest skill?

Heheh, hope this is a typo. I harvest to get imbue materials more than rares since I burn thru imbue materials like crazy for enchantments and infusions. I was hoping harvest skill increase would mean i'd get more imbue materials as well.
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Old 11-25-2008, 08:56 AM  
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Default Re: Tradeskilling Gear

Tbh it's irrelevant what it looks like. It can turn you into a boulder. End of.
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Old 11-25-2008, 10:41 AM  
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Default Re: Tradeskilling Gear

Yes then my appearance can match whats rattling around in my skull.
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Old 11-25-2008, 01:22 PM  
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Default Re: Tradeskilling Gear

This cloak is so amusing! You can roll around as a little rock about the size of the ore in Feerrott, but sometimes it turns you into a Badger, lol. It's an inside joke from people mistaking badgers for ore and attacking them.

I actually sent a tell to Aeralik thinking that the cloak graphic didn't make it to Maj Dul (which was where it happened to me right after zone) before I realized it was a joke.
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