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Old 02-01-2007, 06:43 PM  
Keeper of cheese, useful things, and lost buttons
 
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Posts: 37
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Default Armour adornments

by Deson from the armorer forum

Armorer/Agile Spurs/treasured/foot
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi

Armorer/Arctic Spurs/treasured/foot
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Armorer/Gritty Spurs/treasured/foot
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Armorer/Brawny Brace/treasured/leg
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str

Armorer/Gritty Brace/treasured/leg
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Armorer/Septic Brace/treasured/leg
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Armorer/Venom laced Brace/treasured/leg
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Armorer/Arctic splint/treasured/forearm
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Armorer/Mystic splint/treasured/forearm
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic

Armorer/Savvy Splint/treasured/forearm
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis

Armorer/Reinforced Splint/legendary/forearm
t1= +7 vs slashing,crushing,piercing
t2= +17 vs slashing,crushing,piercing
t3= +27 vs slashing,crushing,piercing
t4= +37 vs slashing,crushing,piercing
t5= +47 vs slashing,crushing,piercing
t6= +57 vs slashing,crushing,piercing
t7= +67 vs slashing,crushing,piercing

Armorer/Glancing Splint/fabled/forearm
t1= +1 parry
t2= +2 parry
t3= +3 parry
t4= +4 parry
t5= +5 parry
t6= +6 parry
t7= +7 parry

Armorer/Hygenic Fastening/legendary/wrist
t3= +1 in-combat health regen
t5= +2 in-combat health regen
t7= +3 in-combat health regen

Archimage's Buckle/legendary/waist
t4= +2 disruption,subjugation
t5= +3 disruption,subjugation
t6= +4 disruption,subjugation
t7= +5 disruption,subjugation

Armorer/Spry Buckle/legendary/waist
t6= +1 haste
t7= +2 haste

Fast Action Buckle/Fabled/waist
t7= +1% ranged crit chance

Armorer/Clemency of the Pontiff/legendary/primary,secondary, two-hand weapon
t1= Increases all healing spells up to 10
t2= Increases all healing spells up to 15
t3= Increases all healing spells up to 20
t4= Increases all healing spells up to 25
t5= Increases all healing spells up to 30
t6= Increases all healing spells up to 35
t7= Increases all healing spells up to 40
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