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Old 02-01-2007, 06:44 PM  
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Default Weaponsmith adornments

by Deson in the weaponsmith forum

Weaponsmith/Occult Clasp/fabled/neck
t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all Spell damage by up to 20
t7= Increases all Spell damage by up to 25

Weaponsmith/Sharpening Whetstone/treasured/ primary,secondary, 2hand slashing
t1= +1 slashing damage
t2= +2 slashing damage
t3= +4 slashing damage
t4= +6 slashing damage
t5= +8 slashing damage
t6= +10 slashing damage
t7= +12 slashing damage

Weaponsmith/Glacial Whetstone/legendary/ primary,secondary, 2hand slashing
t1= +1 cold damage
t2= +2 cold damage
t3= +4 cold damage
t4= +6 cold damage
t5= +8 cold damage
t6= +10 cold damage
t7= +12 cold damage

Weaponsmith/Molten Whetstone/legendary/ primary,secondary, 2hand slashing
t1= +1 heat damage
t2= +2 heat damage
t3= +4 heat damage
t4= +6 heat damage
t5= +8 heat damage
t6= +10 heat damage
t7= +12 heat damage

Weaponsmith/Righteous Whetstone/legendary/ primary,secondary, 2hand slashing
t1= +1 divine damage
t2= +2 divine damage
t3= +4 divine damage
t4= +6 divine damage
t5= +8 divine damage
t6= +10 divine damage
t7= +12 divine damage

Weaponsmith/Honed Crossguard/treasured/primary,secondary, 2hand piercing
t1= +1 piercing damage
t2= +2 piercing damage
t3= +4 piercing damage
t4= +6 piercing damage
t5= +8 piercing damage
t6= +10 piercing damage
t7= +12 piercing damage

Weaponsmith/Runic Crossguard/legendary/primary,secondary, 2hand piercing
t1= +1 magic damage
t2= +2 magic damage
t3= +4 magic damage
t4= +6 magic damage
t5= +8 magic damage
t6= +10 magic damage
t7= +12 magic damage

Weaponsmith/Viral Crossguard/legendary/primary,secondary, 2hand piercing
t1= +1 disease damage
t2= +2 disease damage
t3= +4 disease damage
t4= +6 disease damage
t5= +8 disease damage
t6= +10 disease damage
t7= +12 disease damage

Weaponsmith/Serpentine Crossguard/legendary/primary,secondary, 2hand piercing
t1= +1 poison damage
t2= +2 poison damage
t3= +4 poison damage
t4= +6 poison damage
t5= +8 poison damage
t6= +10 poison damage
t7= +12 poison damage

Weaponsmith/Weighted Counterweight/treasured/primary,secondary, 2hand crushing
t1= +1 crushing damage
t2= +2 crushing damage
t3= +4 crushing damage
t4= +6 crushing damage
t5= +8 crushing damage
t6= +10 crushing damage
t7= +12 crushing damage

Weaponsmith/Molten Counterweight/legendary/primary,secondary, 2hand crushing
t1= +1 heat damage
t2= +2 heat damage
t3= +4 heat damage
t4= +6 heat damage
t5= +8 heat damage
t6= +10 heat damage
t7= +12 heat damage

Weaponsmith/Viral Counterweight/legendary/primary,secondary, 2hand crushing
t1= +1 disease damage
t2= +2 disease damage
t3= +4 disease damage
t4= +6 disease damage
t5= +8 disease damage
t6= +10 disease damage
t7= +12 disease damage
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