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Old 02-05-2007, 02:07 PM  
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Character: Kiana
Guild: Domini Artificium
Server: Nektulos

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Default Adornment Info - all Tiers

(originally compiled by Deson on the Transmuting forums)

Flickering=t1, Shimmering=t2, Sparkling=t3, Glimmering=t4, Luminous=t5, Lambent=t6, Scintillating= t7

Recipies/raws(all fuel costs=tier)

Raws sources

Treasured/Mastercrafted=fragments/powders Legendary/Adept 3's=powders/infusions Fabled=infusions/mana

T1 Raws= lapis lazuli fragment,ulteran powder,infusion of earth,refined mana
T1 treasured= 1xPowder,2xfragment
T1 legendary= 1xinfusion,1xfragment,1xpowder
T1 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

T2 Raws= coral fragment,aether powder,infusion of air,processed mana
T2 treasured= 1xPowder,3xfragment
T2 legendary= 1xinfusion,1xfragment,2xpowder
T2 Fabled=1xmana,1xfragment,1xpowder,1xinfusion

T3 Raws= jasper fragment,phantom powder,infusion of fire,clarified mana
T3 treasured= 1xPowder,5xfragment
T3 legendary= 1xinfusion,2xfragment,3xpowder
T3 Fabled=1xmana,2xfragment,2xpowder,1xinfusion

T4 Raws= opal fragment,etheral powder,infusion of water,purified mana
T4 treasured= 1xPowder,6xfragment
T4 legendary= 1xinfusion,3xfragment,4xpowder
T4 Fabled=1xmana,3xfragment,3xpowder,1xinfusion

T5 Raws= ruby fragment,spectral powder,infusion of nightmares,natural mana
T5 treasured= 1xPowder,8xfragment
T5 legendary= 1xinfusion,4xfragment,5xpowder
T5 Fabled=1xmana,4xfragment,4xpowder,2xinfusion

T6 Raws= pearl fragment,vision powder,infusion of daydreams,coalesced mana
T6 treasured= 1xPowder,9xfragment
T6 legendary= 1xinfusion,5xfragment,6xpowder
T6 Fabled=1xmana,5xfragment,6xpowder,2xinfusion

T7 Raws= lunar fragment,illusionary powder,infusion of illusion,hardened mana
T7 treasured= 1xPowder,9xfragment
T7 legendary= 1xinfusion,5xfragment,8xpowder
T7 Fabled=1xmana,5xfragment,8xpowder,2xinfusion

Note: at current there is no solid info on how damage shields work. Also, all straight damage increases are normalized in the maner described in this post by Aeralik-
...If it says it adds say 60 then it uses the 3 second casting time for normalization down. So a 3 second casting spell will get the full 60 while a 1s cast spell will only get 20. When it comes to dots it looks at the number of updates and uses that to normalize the dot which caps at 5. So a dot user is most likely only getting +12 per tick and not the 60 you are thinking. The same applies for direct heals and heal over time spells.
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Old 02-05-2007, 02:08 PM  
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Default Re: Adornment Info - all Tiers

Head

Tailor/Savvy Imprint/treasured/head
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis

Tailor/Psychic Imprint/treasured/head
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental

Tailor/Epiphanic Imprint/treasured/head

t1= +10 power
t3= +30 power
t5= +50 power
t7= +100 power

Tailor/Blessed Imprint/fabled/head
t6= +1% heal crit chance

Ear

Jeweler/Arctic Backing/treasured/earring
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Jeweler/Holy Backing/treasured/earring

t1= +14 vs divine
t2= +34 vs divine
t3= +54 vs divine
t4= +74 vs divine
t5= +94 vs divine
t6= +114 vs divine
t7= +134 vs divine

Jeweler/Fiery Backing/treasured/earring
t1= +10 vs heat
t2= +25 vs heat
t3= +40 vs heat
t4= +55 vs heat
t5= +70 vs heat
t6= +85 vs heat
t7= +100 vs heat

Jeweler/Mystyic Backing/treasured/earring
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic

Jeweler/Psychic Backing/treasured/earring
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental

Jeweler/Septic Backing/treasured/earring

t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Jeweler/Venom Laced Backing/treasured/earring

t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Jeweler/Intellectual Backing/treasured/earring
t1= +1 int
t2= +2 int
t3= +4 int
t4= +6 int
t5= +8 int
t6= +10 int
t7= +14 int

Neck

Jeweler/Consecrated Clasp/legendary/neck
t3= +2 ministration,ordination
t4= +4 ministration,ordination
t5= +6 ministration,ordination
t6= +8 ministration,ordination
t7= +10 ministration,ordination

Jeweler/Restorative Clasp/legendary/neck
t1= Increases healing spells by up to 10
t2= Increases healing spells by up to 15
t3= Increases healing spells by up to 20
t4= Increases healing spells by up to 25
t5= Increases healing spells by up to 30
t6= Increases healing spells by up to 35
t7= Increases healing spells by up to 40

Jeweler/Judicious Clasp/legendary/neck
t2= +1 dps
t3= +2 dps
t4= +4 dps
t5= +6 dps
t6= +8 dps
t7= +10 dps

Jeweler/Spry Clasp/legendary/neck
t6= +1 haste
t7= +2 haste

Jeweler/Arcane Clasp/fabled/neck
t3= On a successful hostile spell, 5% chance of 3 heat damage/5 seconds for 20 seconds
t4= On a successful hostile spell, 5% chance of 6 heat damage/5 seconds for 20 seconds
t5= On a successful hostile spell, 5% chance of 9 heat damage/5 seconds for 20 seconds
t6= On a successful hostile spell, 5% chance of 13 heat damage/5 seconds for 20 seconds
t7= On a successful hostile spell, 5% chance of 17 heat damage/5 seconds for 20 seconds

Jeweler/Tactical Clasp/fabled/neck

t7= +1% Melee crit chance

Weaponsmith/Occult Clasp/fabled/neck

t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all Spell damage by up to 20
t7= Increases all Spell damage by up to 25

Cloak

Tailor/Silver Lining/treasured/cloak
t1= decreases fall damage by 5%
t2= decreases fall damage by 10%
t3= decreases fall damage by 15%
t4= decreases fall damage by 20%
t5= decreases fall damage by 25%
t6= decreases fall damage by 30%
t7= decreases fall damage by 35%

Provisioner/Hygenic Lining/legendary/cloak
t4= +1 in-combat regen
t6= +2 in-combat regen
t7= +3 in-combat regen

Provisioner/Metaphysical Lining/legendary/cloak
t4= +1 in-combat power regen
t6= +2 in-combat power regen
t7= +3 in-combat power regen

Shoulder


Tailor/Brawny Straps/treasured/shoulder
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str

Tailor/Gritty Straps/treasured/shoulder
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Tailor/Rugged Straps/treasured/shoulder

t1= +10 health
t3= +30 health
t5= +50 health
t7= +100 health

Tailor/Septic Straps/treasured/shoulder
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Tailor/Venom Laced Straps/treasured/shoulder
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Tailor/Spiked Straps/legendary/shoulder

t1= +5 piercing damage shield
t2= +10 piercing damage shield
t3= +16 piercing damage shield
t4= +23 piercing damage shield
t5= +31 piercing damage shield
t6= +39 piercing damage shield
t7= +48 piercing damage shield

Chest

Alchemist/Mystic Applique/treasured/chest

t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic

Alchemist/Psychic Applique/treasured/chest
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental

Alchemist/Prismatic Applique/legendary/chest
t2= +1 str,wis,stam,agi,int
t3= +2 str,wis,stam,agi,int
t4= +3 str,wis,stam,agi,int
t5= +4 str,wis,stam,agi,int
t6= +5 str,wis,stam,agi,int
t7= +6 str,wis,stam,agi,int

Alchemist/Robust Applique/legendary/chest
t5= +1 In-combat power regen

Forearm

Armorer/Arctic splint/treasured/forearm
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Armorer/Mystic splint/treasured/forearm
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic

Armorer/Savvy Splint/treasured/forearm
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis
Armorer/Reinforced Splint/legendary/forearm
t1= +7 vs slashing,crushing,piercing
t2= +17 vs slashing,crushing,piercing
t3= +27 vs slashing,crushing,piercing
t4= +37 vs slashing,crushing,piercing
t5= +47 vs slashing,crushing,piercing
t6= +57 vs slashing,crushing,piercing
t7= +67 vs slashing,crushing,piercing

Armorer/Glancing Splint/fabled/forearm
t1= +1 parry
t2= +2 parry
t3= +3 parry
t4= +4 parry
t5= +5 parry
t6= +6 parry
t7= +7 parry

Wrist

Alchemist/Agile Fastening/treasured/wrist

t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi

Armorer/Hygenic Fastening/legendary/wrist
t3= +1 in-combat health regen
t5= +2 in-combat health regen
t7= +3 in-combat health regen

Carpenter/Savvy Fastening/treasured/wrist
t1= +1 wis
t2= +2 wis
t3= +4 wis
t4= +6 wis
t5= +8 wis
t6= +10 wis
t7= +14 wis

Carpenter/Reinforced Fastening/legendary/wrist
t1= +7 vs slashing,crushing,piercing
t2= +17 vs slashing,crushing,piercing
t3= +27 vs slashing,crushing,piercing
t4= +37 vs slashing,crushing,piercing
t5= +47 vs slashing,crushing,piercing
t6= +57 vs slashing,crushing,piercing
t7= +67 vs slashing,crushing,piercing

Provisioner/Brawny Fastening/treasured/wrist
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str

Provisioner/Fiery Fastening/treasured/wrist
t1= +10 vs heat
t2= +25 vs heat
t3= +40 vs heat
t4= +55 vs heat
t5= +70 vs heat
t6= +85 vs heat
t7= +100 vs heat

Woodworker/Gritty Fastening/treasured/Wrist
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Tailor/Intellectual Fastening/treasured/wrist
t1= +1 int
t2= +2 int
t3= +4 int
t4= +6 int
t5= +8 int
t6= +10 int
t7= +14 int

Jeweler/Diverting Fastening/fabled/wrist
t1= on a successful deflection,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful deflection,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful deflection,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful deflection,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful deflection,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful deflection,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful deflection,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107

Jeweler/Oscillating Fastening/fabled/wrist
t1= on a successful parry,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful parry,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful parry,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful parry,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful parry,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful parry,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful parry,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107

Jeweler/Reactive Fastening/fabled/wrist
t1= on a successful riposte,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 7-9
t2= on a successful riposte,15% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 18-22
t3= on a successful riposte,20% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 30-36
t4= on a successful riposte,25% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 42-51
t5= on a successful riposte,30% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 57-69
t6= on a successful riposte,35% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 72-88
t7= on a successful riposte,45% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 88-107

Sage/Balanced Fastening/fabled/wrist
t7= +1% chance to block with a shield

Hand

Tailor/Agile Stitching/treasured/hand
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi

Tailor/Restorative Stitching/legendary/hand
t1= Increases healing spells by up to 10
t2= Increases healing spells by up to 15
t3= Increases healing spells by up to 20
t4= Increases healing spells by up to 25
t5= Increases healing spells by up to 30
t6= Increases healing spells by up to 35
t7= Increases healing spells by up to 40

Tailor/Occult Stitching/fabled/hand
t3= Increases all spell damage by up to 5
t4= Increases all spell damage by up to 10
t6= Increases all spell damage by up to 20
t7= Increases all spell damage by up to 25

Tailor/Fast Action Stitching/fabled/hand
t6= +1% ranged crit chance

Ring

Alchemist/Arctic Polish/treasured/ring
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Alchemist/Fiery Polish/treasured/ring
t1= +10 vs heat
t2= +25 vs heat
t3= +40 vs heat
t4= +55 vs heat
t5= +70 vs heat
t6= +85 vs heat
t7= +100 vs heat

Alchemist/Holy Polish/treasured/ring
t1= +14 vs divine
t2= +34 vs divine
t3= +54 vs divine
t4= +74 vs divine
t5= +94 vs divine
t6= +114 vs divine
t7= +134 vs divine

Alchemist/Mystic Polish/treasured/ring
t1= +10 vs magic
t2= +25 vs magic
t3= +40 vs magic
t4= +55 vs magic
t5= +70 vs magic
t6= +85 vs magic
t7= +100 vs magic

Alchemist/Psychic Polish/treasured/ring
t1= +10 vs mental
t2= +25 vs mental
t3= +40 vs mental
t4= +55 vs mental
t5= +70 vs mental
t6= +85 vs mental
t7= +100 vs mental

Alchemist/Septic Polish/treasured/ring
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Alchemist/Venom Laced Polish/treasured/ring
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Alchemist/Epiphanic Polish/treasured/ring
t2= +20 power
t4= +40 power
t6= +70 power

Alchemist/Rugged Polish/treasured/ring

t2= +20 health
t4= +40 health
t6= +70 health

Alchemist/Thriving Polish/fabled/ring
t2= +10 power,health
t4= +20 power,health
t6= +35 power,health

Waist

Armorer/Spry Buckle/legendary/waist
t6= +1 haste
t7= +2 haste

Armorer/Archimage's Buckle/legendary/waist
t4= +2 disruption,subjugation
t5= +3 disruption,subjugation
t6= +4 disruption,subjugation
t7= +5 disruption,subjugation

Fast Action Buckle/Fabled/waist
t7= +1% ranged crit chance

Leg

Armorer/Brawny Brace/treasured/leg
t1= +1 str
t2= +2 str
t3= +4 str
t4= +6 str
t5= +8 str
t6= +10 str
t7= +14 str

Armorer/Gritty Brace/treasured/leg
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Armorer/Septic Brace/treasured/leg
t1= +10 vs disease
t2= +25 vs disease
t3= +40 vs disease
t4= +55 vs disease
t5= +70 vs disease
t6= +85 vs disease
t7= +100 vs disease

Armorer/Venom laced Brace/treasured/leg
t1= +10 vs poison
t2= +25 vs poison
t3= +40 vs poison
t4= +55 vs poison
t5= +70 vs poison
t6= +85 vs poison
t7= +100 vs poison

Foot

Armorer/Agile Spurs/treasured/foot
t1= +1 agi
t2= +2 agi
t3= +4 agi
t4= +6 agi
t5= +8 agi
t6= +10 agi
t7= +14 agi

Armorer/Arctic Spurs/treasured/foot
t1= +10 vs cold
t2= +25 vs cold
t3= +40 vs cold
t4= +55 vs cold
t5= +70 vs cold
t6= +85 vs cold
t7= +100 vs cold

Armorer/Gritty Spurs/treasured/foot
t1= +1 sta
t2= +2 sta
t3= +4 sta
t4= +6 sta
t5= +8 sta
t6= +10 sta
t7= +14 sta

Symbols

Carpenter/Righteous Ornament/legendary/symbol
t2= Increases all divine damage up to 5
t3= Increases all divine damage up to 10
t4= Increases all divine damage up to 20
t5= Increases all divine damage up to 30
t6= Increases all divine damage up to 40
t7= Increases all divine damage up to 45

Carpenter/Glacial Ornament/legendary/symbol

t2= Increases all cold damage up to 5
t3= Increases all cold damage up to 10
t4= Increases all cold damage up to 20
t5= Increases all cold damage up to 30
t6= Increases all cold damage up to 40
t7= Increases all cold damage up to 45


Carpenter/Molten Ornament/legendary/symbol

t2= Increases all heat damage up to 5
t3= Increases all heat damage up to 10
t4= Increases all heat damage up to 20
t5= Increases all heat damage up to 30
t6= Increases all heat damage up to 40
t7= Increases all heat damage up to 45

Carpenter/Runic Ornament/legendary/symbol
t2= Increases all magic damage up to 5
t3= Increases all magic damage up to 10
t4= Increases all magic damage up to 20
t5= Increases all magic damage up to 30
t6= Increases all magic damage up to 40
t7= Increases all magic damage up to 45

Carpenter/Telekinetic Ornament/legendary/symbol
t2= Increases all mental damage up to 5
t3= Increases all mental damage up to 10
t4= Increases all mental damage up to 20
t5= Increases all mental damage up to 30
t6= Increases all mental damage up to 40
t7= Increases all mental damage up to 45

Carpenter/Serpentine Ornament/legendary/symbol
t2= Increases all poison damage up to 5
t3= Increases all poison damage up to 10
t4= Increases all poison damage up to 20
t5= Increases all poison damage up to 30
t6= Increases all poison damage up to 40
t7= Increases all poison damage up to 45

Carpenter/Viral Ornament/legendary/symbol
t2= Increases all disease damage up to 5
t3= Increases all disease damage up to 10
t4= Increases all disease damage up to 20
t5= Increases all disease damage up to 30
t6= Increases all disease damage up to 40
t7= Increases all disease damage up to 45

Carpenter/Archmage's Ornament/legendary/symbol
t4= +2 disruption,subjugation
t5= +3 disruption,subjugation
t6= +4 disruption,subjugation
t7= +5 disruption,subjugation

Carpenter/Metaphysical Ornament/legendary/symbol
t4= +1 in-combat power regen
t7= +2 in-combat power regen

Carpenter/Arcane Ornament/fabled/symbol
t4=Increases all arcane damage up to 5
t5=Increases all arcane damage up to 10
t6=Increases all arcane damage up to 20
t7=Increases all arcane damage up to 25

Carpenter/Elemental Ornament/fabled/symbol
t4=Increases all elemental damage up to 5
t5=Increases all elemental damage up to 10
t6=Increases all elemental damage up to 20
t7=Increases all elemental damage up to 25

Carpenter/Noxious Ornament/fabled/symbol
t4=Increases all noxious damage up to 5
t5=Increases all noxious damage up to 10
t6=Increases all noxious damage up to 20
t7=Increases all noxious damage up to 25

Carpenter/Occult Ornament/fabled/symbol
t5= Increases all spell damage by up to 15

Carpenter/Spellbound Ornament/fabled/symbol
t7= +1% Damage spell crit chance

Sheilds

Woodworker/Spiked Strut/legendary/sheild
t1= +6 piercing damage on target
t2= +14 piercing damage on target
t3= +23 piercing damage on target
t4= +33 piercing damage on target
t5= +43 piercing damage on target
t6= +53 piercing damage on target
t7= +62 piercing damage on target

Woodworker/Reinforced Strut/legendary/sheild

t1= +7 vs, slashing,crushing/piercing
t2= +17 vs, slashing,crushing/piercing
t3= +27 vs, slashing,crushing/piercing
t4= +37 vs, slashing,crushing/piercing
t5= +47 vs, slashing,crushing/piercing
t6= +57 vs, slashing,crushing/piercing
t7= +67 vs, slashing,crushing/piercing

Woodworker/Intercepting Strut/fabled/sheild
t1= on a successful block,1% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 8-10
t2= on a successful block,2% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 21-25
t3= on a successful block,3% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 33-39
t4= on a successful block,4% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 45-55
t5= on a successful block,6% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 60-73
t6= on a successful block,8% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 76-92
t7= on a successful block,10% chance to cast heal reactive. Heal reactive last up to 30secs for 3 triggers, heals 91-111

Woodworker/Blessed Strut/fabled/sheild
t5= +1% heal crit

Woodworker/Balanced Strut/fabled/sheild
t6= +1% block

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Old 02-05-2007, 02:09 PM  
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Default Re: Adornment Info - all Tiers

Weapons

Transmuter/Vampiric handle/legendary/one-hand weapon
t1= 10% chance of 26 divine damage, heals caster for 16
t2= 10% chance of 66 divine damage, heals caster for 40
t3= 10% chance of 99 divine damage, heals caster for 60
t4= 10% chance of 131 divine damage, heals caster for 80
t5= 10% chance of 158 divine damage, heals caster for 100
t6= 10% chance of 181 divine damage, heals caster for 120
t7= 10% chance of 205 divine damage, heals caster for 140

Transmuter/Phantom handle/legendary/one-hand weapon
t1= 10% chance of 26 power damage,increase power of caster by 16
t2= 10% chance of 66 power damage,increase power of caster by 40
t3= 10% chance of 99 power damage,increase power of caster by 60
t4= 10% chance of 131 power damage,increase power of caster by 80
t5= 10% chance of 157 power damage,increase power of caster by 100
t6= 10% chance of 181 power damage,increase power of caster by 120
t7= 10% chance of 205 power damage,increase power of caster by 140

Woodworker/Finesse of the Pontiff/fabled/Any primary,2hand weapon
t3= on heal,5% chance to cast AoE deaggro, - 172 threat
t4= on heal,5% chance to cast AoE deaggro, - 334 threat
t5= on heal,5% chance to cast AoE deaggro, - 574 threat
t6= on heal,5% chance to cast AoE deaggro, - 897 threat
t7= on heal,5% chance to cast AoE deaggro, - 1296 threat

Carpenter/Finesse of the Magi/fabled/Primary,2hand weapons
t3= on a successful hostile spell, 5% chance to cast AoE deagggro, -172 threat
t4= on a successful hostile spell, 5% chance to cast AoE deagggro, -334 threat
t5= on a successful hostile spell, 5% chance to cast AoE deagggro, -574 threat
t6= on a successful hostile spell, 5% chance to cast AoE deagggro, -897 threat
t7= on a successful hostile spell, 5% chance to cast AoE deagggro, -1296 threat

Sage/Focus of the Magi/fabled/Primary,2hand weapon
t3= on Successful hostile spell, 5% chance to increase caster power by 17
t4= on Successful hostile spell, 5% chance to increase caster power by 28
t5= on Successful hostile spell, 5% chance to increase caster power by 44
t6= on Successful hostile spell, 5% chance to increase caster power by 63
t7= on Successful hostile spell, 5% chance to increase caster power by 85

Alchemist/Focus of the Pontiff/fabled/Primary,2hand weapon

t3= when healing spell cast by wearer,5% chance to restore 17 power
t4= when healing spell cast by wearer,5% chance to restore 28 power
t5= when healing spell cast by wearer,5% chance to restore 44 power
t6= when healing spell cast by wearer,5% chance to restore 63 power
t7= when healing spell cast by wearer,5% chance to restore 85 power

Tailor/Magi's Second Sight/fabled/primary, secondary, 2hand weapon

t6= +1% damage spell crit chance

Provisioner/Pontiff's Second Sight/fabled/Primary,secondary,2hand weapon

t7= +1% heal crit chance

Armorer/Clemency of the Pontiff/legendary/primary,secondary, two-hand weapon
t1= Increases all healing spells up to 10
t2= Increases all healing spells up to 15
t3= Increases all healing spells up to 20
t4= Increases all healing spells up to 25
t5= Increases all healing spells up to 30
t6= Increases all healing spells up to 35
t7= Increases all healing spells up to 40

Transmuter/Rapid Handgrips/fabled/2-hand weapon
t3= +2 haste
t4= +5 haste
t5= +10 haste
t6= +15 haste
t7= +20 haste

Transmuter/Glacial temper/treasured/slashing weapon

t1= 5% chance of 12% slow, 13cold damage
t2= 5% chance of 16.7% slow, 112cold damage
t3= 5% chance of 21% slow, 168cold damage
t4= 5% chance of 26% slow, 222cold damage
t5= 5% chance of 32% slow, 286cold damage
t6= 5% chance of 37% slow, 309cold damage
t7= 5% chance of 43% slow, 348cold damage

Transmuter/Molten Temper/treasured/slashing weapon
t1= 5% chance of 10 heat damage, 3heat damage/5 seconds for 20 seconds
t2= 5% chance of 99 heat damage, 12heat damage/5 seconds for 20 seconds
t3= 5% chance of 149 heat damage, 82heat damage/5 seconds for 20 seconds
t4= 5% chance of 196 heat damage, 23heat damage/5 seconds for 20 seconds
t5= 5% chance of 236 heat damage, 27heat damage/5 seconds for 20 seconds
t6= 5% chance of 272 heat damage, 33heat damage/5 seconds for 20 seconds
t7= 5% chance of 307 heat damage, 33heat damage/5 seconds for 20 seconds

Transmuter/Righteous temper/treasured/slashing weapon
t1= 5% chance of 13 divine damage, Heals caster for 4
t2= 5% chance of 112 divine damage, Heals caster for 12
t3= 5% chance of 168 divine damage, Heals caster for 22
t4= 5% chance of 222 divine damage, Heals caster for 24
t5= 5% chance of 268 divine damage, Heals caster for 30
t6= 5% chance of 309 divine damage, Heals caster for 36
t7= 5% chance of 348 divine damage, Heals caster for 42

Transmuter/Balanced Ayr Stone/fabled/non-2 hand slashing weapon
t6= 1% riposte incomming frontal, all other quadrants 1% parry
t7= 2% riposte incomming frontal, all other quadrants 2% parry

Transmuter/Lacerative Ayr Stone/fabled/non-2hand slashing weapon

t3= +1 slashing
t4= +2 slashing
t5= +3 slashing
t6= +4 slashing
t7= +5 slashing

Weaponsmith/Sharpening Whetstone/treasured/ primary,secondary, 2hand slashing

t1= +1 slashing damage
t2= +2 slashing damage
t3= +4 slashing damage
t4= +6 slashing damage
t5= +8 slashing damage
t6= +10 slashing damage
t7= +12 slashing damage

Weaponsmith/Glacial Whetstone/legendary/ primary,secondary, 2hand slashing

t1= +1 cold damage
t2= +2 cold damage
t3= +4 cold damage
t4= +6 cold damage
t5= +8 cold damage
t6= +10 cold damage
t7= +12 cold damage

Weaponsmith/Molten Whetstone/legendary/ primary,secondary, 2hand slashing

t1= +1 heat damage
t2= +2 heat damage
t3= +4 heat damage
t4= +6 heat damage
t5= +8 heat damage
t6= +10 heat damage
t7= +12 heat damage

Weaponsmith/Righteous Whetstone/legendary/ primary,secondary, 2hand slashing

t1= +1 divine damage
t2= +2 divine damage
t3= +4 divine damage
t4= +6 divine damage
t5= +8 divine damage
t6= +10 divine damage
t7= +12 divine damage

Transmuter/Deft Pommel/fabled/2-hand slashing weapon
t5= 1% chance of primary auto-attack hit multiple targets they are facing in melee range
t6= 2% chance of primary auto-attack hit multiple targets they are facing in melee range
t7= 3% chance of primary auto-attack hit multiple targets they are facing in melee range

Transmuter/Vampiric pommel/legendary/two-hand slashing weapon

t1= 10% chance of 26 divine damage, heals caster for 16
t2= 10% chance of 66 divine damage, heals caster for 40
t3= 10% chance of 99 divine damage, heals caster for 60
t4= 10% chance of 131 divine damage, heals caster for 80
t5= 10% chance of 158 divine damage, heals caster for 100
t6= 10% chance of 181 divine damage, heals caster for 120
t7= 10% chance of 205 divine damage, heals caster for 140

Transmuter/Viral temper/treasured/piercing weapon
t1= 5% chance of 13 disease damage, cancel up to 4% of speed buffs
t2= 5% chance of 112 disease damage, cancel up to 5.8% of speed buffs
t3= 5% chance of 168 disease damage, cancel up to 7.6% of speed buffs
t4= 5% chance of 222 disease damage, cancel up to 9.6% of speed buffs
t5= 5% chance of 268 disease damage, cancel up to 11.8% of speed buffs
t6= 5% chance of 309 disease damage, cancel up to 14.1% of speed buffs
t7= 5% chance of 348 disease damage, cancel up to 16.7% of speed buffs


Transmuter/Runic temper/treasured/piercing weapon
t1= 5% chance of 17 magic damage
t2= 5% chance of 132 magic damage
t3= 5% chance of 198 magic damage
t4= 5% chance of 261 magic damage
t5= 5% chance of 315 magic damage
t6= 5% chance of 363 magic damage
t7= 5% chance of 409 magic damage

Transmuter/Serpentine temper/treasured/piercing weapon
t1= 5% chance of 4 poison damage/5 seconds for 20 seconds
t2= 5% chance of 36 poison damage/5 seconds for 20 seconds
t3= 5% chance of 53 poison damage/5 seconds for 20 seconds
t4= 5% chance of 71 poison damage/5 seconds for 20 seconds
t5= 5% chance of 85 poison damage/5 seconds for 20 seconds
t6= 5% chance of 98 poison damage/5 seconds for 20 seconds
t7= 5% chance of 111 poison damage/5 seconds for 20 seconds

Transmuter/Glancing Tsuba/fabled/non-2hand piercing weapon
t3= +1 parry
t4= +2 parry
t5= +3 parry
t6= +4 parry
t7= +5 parry

Transmuter/Peforative Tsuba/fabled/non- 2hand piercing weapon
t3= +1 piercing
t4= +2 piercing
t5= +3 piercing
t6= +4 piercing
t7= +5 piercing

Weaponsmith/Honed Crossguard/treasured/primary,secondary, 2hand piercing

t1= +1 piercing damage
t2= +2 piercing damage
t3= +4 piercing damage
t4= +6 piercing damage
t5= +8 piercing damage
t6= +10 piercing damage
t7= +12 piercing damage

Weaponsmith/Runic Crossguard/legendary/primary,secondary, 2hand piercing
t1= +1 magic damage
t2= +2 magic damage
t3= +4 magic damage
t4= +6 magic damage
t5= +8 magic damage
t6= +10 magic damage
t7= +12 magic damage

Weaponsmith/Viral Crossguard/legendary/primary,secondary, 2hand piercing
t1= +1 disease damage
t2= +2 disease damage
t3= +4 disease damage
t4= +6 disease damage
t5= +8 disease damage
t6= +10 disease damage
t7= +12 disease damage

Weaponsmith/Serpentine Crossguard/legendary/primary,secondary, 2hand piercing

t1= +1 poison damage
t2= +2 poison damage
t3= +4 poison damage
t4= +6 poison damage
t5= +8 poison damage
t6= +10 poison damage
t7= +12 poison damage

Transmuter/Proficient Shaft/fabled/2-hand piercing weapon
t5= 1% double attack
t6= 2% double attack
t7= 3% double attack

Transmuter/Viligant Shaft/fabled/2-hand piercing weapon
t2= +1 defense
t3= +2 defense
t4= +4 defense
t5= +6 defense
t6= +8 defense
t7= +10 defense

Transmuter/Viral Binding/treasured/crushing weapon
t1= 5% chance of 13 disease damage, cancel up to 4% of speed buffs
t2= 5% chance of 112 disease damage, cancel up to 5.8% of speed buffs
t3= 5% chance of 168 disease damage, cancel up to 7.6% of speed buffs
t4= 5% chance of 222 disease damage, cancel up to 9.6% of speed buffs
t5= 5% chance of 268 disease damage, cancel up to 11.8% of speed buffs
t6= 5% chance of 309 disease damage, cancel up to 14.1% of speed buffs
t7= 5% chance of 348 disease damage, cancel up to 16.7% of speed buffs

Transmuter/Molten Binding/treasured/crushing weapon

t1= 5% chance of 10 heat damage, 3heat damage/5 seconds for 20 seconds
t2= 5% chance of 99 heat damage, 12heat damage/5 seconds for 20 seconds
t3= 5% chance of 149 heat damage, 82heat damage/5 seconds for 20 seconds
t4= 5% chance of 196 heat damage, 23heat damage/5 seconds for 20 seconds
t5= 5% chance of 236 heat damage, 27heat damage/5 seconds for 20 seconds
t6= 5% chance of 272 heat damage, 33heat damage/5 seconds for 20 seconds
t7= 5% chance of 307 heat damage, 33heat damage/5 seconds for 20 seconds

Transmuter/Concussive Counterbalance/fabled/non-2 hand crushing weapon
t3= +1 crushing
t4= +2 crushing
t5= +3 crushing
t6= +4 crushing
t7= +5 crushing

Transmuter/Viligant Counterbalance/fabled/non-2 hand crushing weapon

t3= +1 defense
t4= +2 defense
t5= +3 defense
t6= +4 defense
t7= +5 defense

Weaponsmith/Weighted Counterweight/treasured/primary,secondary, 2hand crushing

t1= +1 crushing damage
t2= +2 crushing damage
t3= +4 crushing damage
t4= +6 crushing damage
t5= +8 crushing damage
t6= +10 crushing damage
t7= +12 crushing damage

Weaponsmith/Molten Counterweight/legendary/primary,secondary, 2hand crushing
t1= +1 heat damage
t2= +2 heat damage
t3= +4 heat damage
t4= +6 heat damage
t5= +8 heat damage
t6= +10 heat damage
t7= +12 heat damage

Weaponsmith/Viral Counterweight/legendary/primary,secondary, 2hand crushing
t1= +1 disease damage
t2= +2 disease damage
t3= +4 disease damage
t4= +6 disease damage
t5= +8 disease damage
t6= +10 disease damage
t7= +12 disease damage

Transmuter/Phantom shod/legendary/2-hand crushing weapon

t1= 10% chance of 26 power damage,increase power of caster by 16
t2= 10% chance of 66 power damage,increase power of caster by 40
t3= 10% chance of 99 power damage,increase power of caster by 60
t4= 10% chance of 131 power damage,increase power of caster by 80
t5= 10% chance of 157 power damage,increase power of caster by 100
t6= 10% chance of 181 power damage,increase power of caster by 120
t7= 10% chance of 205 power damage,increase power of caster by 140

Transmuter/Viligant Shod/fabled/2-hand crushing weapon
t2= +1 defense
t3= +2 defense
t4= +4 defense
t5= +6 defense
t6= +8 defense
t7= +10 defense

Ranged

Woodworker/Enchanted Sinew/treasured/bows
t1= +1 slashing
t2= +2 slashing
t3= +4 slashing
t4= +6 slashing
t5= +8 slashing
t6= +10 slashing
t7= +12 slashing

Woodworker/Strengthened Sinew/treasured/bows

t1= +1 piercing damage
t2= +2 piercing damage
t3= +4 piercing damage
t4= +6 piercing damage
t5= +8 piercing damage
t6= +10 piercing damage
t7= +12 piercing damage

Tailor/Honing Easyloader/treasured/thrown ranged weapon
t1= +1 piercing damage
t2= +2 piercing damage
t3= +4 piercing damage
t4= +6 piercing damage
t5= +8 piercing damage
t6= +10 piercing damage
t7= +12 piercing damage

Tailor/Sharpening Easyloader/treasured/thrown ranged weapon

t1= +1 slashing damage
t2= +2 slashing damage
t3= +4 slashing damage
t4= +6 slashing damage
t5= +8 slashing damage
t6= +10 slashing damage
t7= +12 slashing damage

Tailor/Weighted Easyloader/treasured/thrown ranged weapon

t1= +1 crushing damage
t2= +2 crushing damage
t3= +4 crushing damage
t4= +6 crushing damage
t5= +8 crushing damage
t6= +10 crushing damage
t7= +12 crushing damage

Tailor/Righteous Easyloader/treasured/thrown ranged weapon

t1= +1 divine damage
t2= +2 divine damage
t3= +4 divine damage
t4= +6 divine damage
t5= +8 divine damage
t6= +10 divine damage
t7= +12 divine damage

Tailor/Phantom Easyloader/legendary/thrown ranged weapon

t1= 10% chance of 26 power damage,increase power of caster by 16
t2= 10% chance of 48 power damage,increase power of caster by 40
t3= 10% chance of 68 power damage,increase power of caster by 60
t4= 10% chance of 90 power damage,increase power of caster by 80
t5= 10% chance of 113 power damage,increase power of caster by 100
t6= 10% chance of 135 power damage,increase power of caster by 120
t7= 10% chance of 158 power damage,increase power of caster by 140

Tailor/Judicious Easyloader/fabled/thrown ranged weapon

t2= +1 dps
t3= +2 dps
t4= +4 dps
t5= +6 dps
t6= +8 dps
t7= +10 dps
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Old 11-15-2007, 02:50 PM  
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Default Re: Adornment Info - all Tiers

bump for awesome thread
would like to see an update for t8 if you get the chance
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Old 11-15-2007, 03:01 PM  
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Default Re: Adornment Info - all Tiers

Nice info , now I just need to load more paper in my printer
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Old 11-15-2007, 03:53 PM  
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Default Re: Adornment Info - all Tiers

atm the tinkering ones are missing and the balanced fastening hasn't been update to 2% parry
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Old 11-16-2007, 12:56 AM  
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Default Re: Adornment Info - all Tiers

Quote:
Originally Posted by Slyk View Post
atm the tinkering ones are missing and the balanced fastening hasn't been update to 2% parry
This list pre-dates tinkering adornments. Feel free to add them!
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