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Old 04-26-2009, 05:54 PM  
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Default Tradeskill Window

When I am at one of the stations crafting an item, a window pops up - the tradeskill window - the buttons I am to use to counter-act what is occurring have keybindings on them. I would like these binding not to show, because I already have those items on a hotbar.... Is it possible to remove the keybinding text from the buttons in the tradeskill window?

Thanks bunch!
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Old 04-26-2009, 08:54 PM  
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Default Re: Tradeskill Window

No.
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Old 04-26-2009, 10:07 PM  
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Default Re: Tradeskill Window

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No.
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Old 04-26-2009, 11:32 PM  
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Default Re: Tradeskill Window

You don't need to. Because every time you start a recipe, focus is not on that window. If you try to mash 1 before clicking on that window again, It'll try to do the action that's normally bound to 1.
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Old 04-27-2009, 02:03 PM  
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Default Re: Tradeskill Window

Quote:
Originally Posted by Drogo View Post
When I am at one of the stations crafting an item, a window pops up - the tradeskill window - the buttons I am to use to counter-act what is occurring have keybindings on them. I would like these binding not to show, because I already have those items on a hotbar.... Is it possible to remove the keybinding text from the buttons in the tradeskill window?

Thanks bunch!
I guess the only valid response to this kind of question is: Why the fuck would you want to do that? This is one of the best things that they did to tradeskilling since it doesn't take up hotbar space and you don't have to worry about changing abilities when skills get upgraded. No matter what tradeskill profession you use, 4 5 6 will always be used to enhance progression and 1 2 3 will always be used to enhance durability. And you always know 3 and 6 will be the power suckers. You can litterly pick up any tradeskill and not have to read any of the abilities that go along with it.

Who cares if you have to relearn which buttons to use, it will save you so much in the long run.
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Old 04-27-2009, 06:49 PM  
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Default Re: Tradeskill Window

Diknak, you're not entirely right. You can change where those buttons are. For me 1 and 6 are the power suckers, 3 and 4 are the ones that decrease success rate. I dragged them around once on one toon, and when I started crafting with the other one, they were set up the same way.

But I agree that the buttons are pretty awesome. They pissed me off until I realized I could move them around. Now my only annoyance is the one I mentioned in the last post. I have to click an extra time before switching to my keys. I'm guessing the OP is macro'ing and this is fucking up his program somehow.
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