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Thread: AA ts tree

  1. #1
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    Default AA ts tree

    I did a search for aa tree and the newest hit was from '09. So I am curious what skills folks recommend for a crafter.
    A friend recommended these:

    Swift Creation, HQ Materials (or Ample Harvest for a harvester spec), Resilient Mats, Effective Method and Conservation of Mass (or Trim Reaver for a harvester).

    Any better suggestions?

  2. #2
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    Default Re: AA ts tree

    Doesn't matter, none will help much.

  3. #3
    The Herbal Remedy Zelzubub's Avatar
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    lol @ EQ2

    Default Re: AA ts tree

    I made a TS aa spec on my aa mirror to level to 90 and found that as a newb crafter with no gear it made a big differance in terms of speed and ease. Im not on my home comp so I dont remember the exact abilities but I choose anything that added +durability or +progress and it made quite a difference when I had my TS spec on compared to my raid spec.

  4. #4
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    Default Re: AA ts tree

    i bought everything in the TS tree except for high quality materials. i wouldve bought that too but it only lets you spend 40 points. this has made an enormous difference in my crafting, so much so that i can afk craft greys. of course i recommend having your epic and otter armor etc before you try doing that

    getting a mirror early on for ts writ grinds will make your life so much easier. good luck!

  5. #5
    blt
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    Default Re: AA ts tree

    The full tree has only 45 potential points, and you have 40 to spend, so it's a matter of where those 5 points aren't spent.

    I think the Rapid Manufacturing (Increase progress by 2.0/pt) and Resilient Materials (Increase durability by 2.0/pt) are the least worthwhile AAs since they don't scale the way the percentage-based ones on the first row do.

    I'm only up to level 45 or so with my crafters but I don't have much trouble with durability (with all these other skills maxed), so I dropped the 5 points from Resilient Materials on most of my toons. I tried dropping the 5 from Rapid Manufacturing instead on one toon; it didn't make a difference I could notice, consistent with these two not having much effect.

    For my provisioner I dropped the conservation of mass since he's hardly ever going to craft anything using rare materials.

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