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02-14-2008, 11:08 AM
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Only You can prevent a Forum Fire
Character: Ballads
Guild: NPU
Server: Guk
Posts: 819
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Re: Epic Quest - help
Quote:
Originally Posted by Chix
I think you missed my point. Making PoTM raidwide does nothing for us or anyone while grouping or soloing, that is all I'm saying,
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Its not supposed to its for making you a better raider. And that it does.
I would also think it would be even more encouragement for more guild to run 2 troubs and 2 dirges.
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Last edited by Ballads; 02-14-2008 at 11:10 AM.
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02-14-2008, 12:03 PM
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Visitor
Server: Crushbone
Posts: 39
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Re: Epic Quest - help
Quote:
Originally Posted by Chix
I think you missed my point. Making PoTM raidwide does nothing for us or anyone while grouping or soloing, that is all I'm saying,
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lol
You need a *raid* in order to get the item, and if you are able to attain it you are a *raider*. It makes perfect sense that the effects on it *gasp* help the player do better in raids.
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02-14-2008, 12:05 PM
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Regular
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Re: Epic Quest - help
Quote:
Originally Posted by Ballads
Its not supposed to its for making you a better raider. And that it does.
I would also think it would be even more encouragement for more guild to run 2 troubs and 2 dirges.
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Yeah but like I said, most classes get effects that benefit them outside raids as well. It would have been PREFERRABLE for our epic to do the same thing for us, I think we all agree.
Instead of making POTM raidwide, they could have attached casting haste or something similar to it. Personally, I would have found that solution much more fun, for all the reasons I've mentioned.
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02-14-2008, 12:10 PM
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Regular
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Re: Epic Quest - help
Quote:
Originally Posted by Zylee
lol
You need a *raid* in order to get the item, and if you are able to attain it you are a *raider*. It makes perfect sense that the effects on it *gasp* help the player do better in raids.
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I guess you wouldnt mind then if all raid-dropped gear were modified to only be useable vs raidmobs? After all they are attained by *raiding* and as such only need to be useful during *raids*, huh.
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02-14-2008, 12:25 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 832
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Re: Epic Quest - help
Quote:
Originally Posted by Chix
Instead of making POTM raidwide, they could have attached casting haste or something similar to it. Personally, I would have found that solution much more fun, for all the reasons I've mentioned.
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And it would do next to nothing for all the mages in your group. Your idea is dumb and your reasoning is even worse.
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Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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02-14-2008, 12:46 PM
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Regular
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Re: Epic Quest - help
Quote:
Originally Posted by Dants
And it would do next to nothing for all the mages in your group. Your idea is dumb and your reasoning is even worse.
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What was my reasoning? That a troubs efficiency in regular groups and our soloing ability shouldnt effectively be nerfed with the introduction of epics? I'll stand by that, even if you or everyone feels its "dumb".
And I'm pretty sure you dont really mean casting haste does "next to nothing" for mages, why even say that?
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02-14-2008, 01:26 PM
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Visitor
Character: luxun
Guild: None
Server: Permafrost
Posts: 27
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Re: Epic Quest - help
All class epic is balanced out. The purpose of epic class is for harder encounter like nexona or avatar or trakanon.
If u just ask add this and that and goes out of ordinary, it seems like making everything trivial. The epic or myth is for hardcore or semi raid. As for solo, the weapon, group version itself is great bonus for your solo or group.
PS: casting haste is enchanter job, y we take every1 job? or should enchanters have our JC?
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02-14-2008, 05:27 PM
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Visitor
Server: Crushbone
Posts: 39
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Re: Epic Quest - help
Quote:
Originally Posted by Chix
I guess you wouldnt mind then if all raid-dropped gear were modified to only be useable vs raidmobs? After all they are attained by *raiding* and as such only need to be useful during *raids*, huh.
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I dont get why you are whining, we are very useful in groups regardless of the epic.. So crying about a nerf that hasnt even remotely happened seems retarded to me.
""What was my reasoning? That a troubs efficiency in regular groups and our soloing ability shouldnt effectively be nerfed with the introduction of epics? I'll stand by that, even if you or everyone feels its "dumb".""
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02-14-2008, 05:55 PM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 832
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Re: Epic Quest - help
Quote:
Originally Posted by Chix
What was my reasoning? That a troubs efficiency in regular groups and our soloing ability shouldnt effectively be nerfed with the introduction of epics? I'll stand by that, even if you or everyone feels its "dumb".
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Last time I checked, the best solo gear is quested items with damage shield procs or stun procs. Or a bow with a snare/stun on it. So this isn't anything new. If I was big into the solo game (which I don't know how anyone could be since solo farming is basically destroyed with RoK), I would definately not be wearing the same gear that I'm raiding in (which atm has a leather piece and a cloth piece).
Quote:
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And I'm pretty sure you dont really mean casting haste does "next to nothing" for mages, why even say that?
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You see, but I do. What would you add to PoTM for casting speed? 50%? All mages, except necros, have AA's to increase casting speed. Add in a monk to the raid and our Allegro and most mages are sitting at around 35-40% casting speed - let alone enchanters who are already capped.
Since we all know casting speed uses a diminishing returns formula in the form of 1 / (1 + x) you can see that at about 50-55%, the returns from increasing casting speed start to severly diminish. Thus the extra 50% casting speed from PoTM wouldn't do much at all and would allow maybe a few extra spells to be cast by each mage, thus resulting in a minimal damage upgrade.
Now if you said that it should not improve casting speed but remove recovery time, or cut recovery time by 50%, then we'd have an argument.
__________________
Quote:
Originally Posted by Pinski
Buff the god damn Bard.
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02-14-2008, 07:12 PM
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Regular
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Re: Epic Quest - help
Ok last thing I'm gonna post here since this has gotten horribly offtopic.
PoTM could have been enhanced in many ways by our epic weapon. It could grant casting haste, remove recovery times (as Dants suggested), grant spell double attack chance, increase all spell proc chances for the group, or even a nice cocktail of lesser such effects. To me personally, that would have accomplished three things:
1. Something like spell double attack would for me simply be a lot more FUN than just making the buff raidwide.
2. This new bonus would help us not only raid, but also group and solo. Most classes get 3 effects on their epics that do just that, us only getting 2 is not PREFERRABLE. That is all I'm saying.
3. This would increase our contribution to OUR OWN GROUP. As it is, the enhancement to PoTM REMOVES one thing we add to our group - your regular caster friends no longer need you in their group for PoTM. So we gained one thing that makes people happy to be in our group (Aria enhancement), but lost another - nothing gained really in that regard. Groupbuffing is what this class is centered around, and thats what I expected and hoped our epic would boost. The choice to not enhance our primary groupbuff but just making it raidwide instead does nothing for me, as far as enjoying my role on raids goes.
That is all.
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