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Old 05-13-2008, 08:34 AM  
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Default Re: Troubador AA thread

Throw in washing clothes and cooking and I'll hire you.

Anyway, I need to behave as I'm pulling this off subject.
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Old 05-18-2008, 05:46 PM  
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Default Re: Troubador AA thread

Well imo Might Bellow isnt worth any aa point yet along being put over Stiffling Missile. First off in raids Might Bellow is really only use for procing either Potm while its up or procing Dissonate Note other than that its just another button to smash so you always have something to press. Second by placing points into Might Bellow it increases the chance of it knocking back your target which doesnt work on epic mobs so whats the point?

Stifflie Missle on the other hand is more worth it I mean yes we will barely use the thing but in RoK there are a few fights where you are forced to do ranged attacks ie: Hoshkar, Milex, and even Korsha brother/sister mob you will use it often. So I think its just a wiser choose over Bellow.


Also what are the mech issues with Rhythm Blade? I got a friend who said that turnstrike is a better choose over the Rhythm Blade spec im guessing cause you can time it with the jousted aoe and if its successful just stay in melee range upping your dps while other joust hehe is this correct?
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Old 05-18-2008, 11:52 PM  
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Default Re: Troubador AA thread

stifling missile's AA boost does not do anything to epic mobs...
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Old 05-19-2008, 03:07 AM  
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Default Re: Troubador AA thread

True the Stiffling part of Stiffling Missle doesnt effect Epic mobs but the double arrow dmg from the ranged art does and being that by putting aa point into it only shortens the recast timer for the ability just means you can use it more often for dmg when you are forced at range not for the stiffling effect.
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Old 05-19-2008, 10:57 AM  
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Default Re: Troubador AA thread

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Originally Posted by Symfonic View Post
Also what are the mech issues with Rhythm Blade? I got a friend who said that turnstrike is a better choose over the Rhythm Blade spec im guessing cause you can time it with the jousted aoe and if its successful just stay in melee range upping your dps while other joust hehe is this correct?
Correct. I've successfully used Rhythm Blade in PR on the first 4 bosses with some success (provided the timer isn't late). Combine that with Countersong and you can more or less mitigate or elimiate 2 rounds of AE's cast by the mob. If you really want to, you can use your one use city status item for another 40s or so of AE immunity as well providing you with 3 rounds of the AE where you wouldn't have joust the AE. If you feel like wasting the AA points you can always go the endline skill in STR for yet another AE avoid giving you up to 4 consecutive AE's you can either mitigate or entirely avoid. You can get that up to 5 AE avoid with a priest who has the skill to make their group immune to AE's as well.

We haven't beaten the boss in PR yet, but I have a feeling that using a combination of those items/skills is the key to winning for a lesser geared raidforce.
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Old 05-20-2008, 12:50 AM  
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Default Re: Troubador AA thread

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True the Stiffling part of Stiffling Missle doesnt effect Epic mobs but the double arrow dmg from the ranged art does and being that by putting aa point into it only shortens the recast timer for the ability just means you can use it more often for dmg when you are forced at range not for the stiffling effect.

Unless it was changed the AA points increase the duration of the stifle... I'm not logged in at the moment, but that is the only thing that I'd use AA for (stifling heroic mobs).

Regardless, I still throw AA in it over mighty bellow. Neither is affecting epics and both mostly suck.
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Old 05-20-2008, 02:31 AM  
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Default Re: Troubador AA thread

Ah yes you are right it does increase the duration I must have overlooked that hehe, so in the end they are both kinda of useless when it comes to raiding cause neither effect epics =(.
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Old 05-20-2008, 03:47 PM  
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Default Re: Troubador AA thread

Hello, and thank you all in advance for you opinions, trying to play my class to my best ability.

I played Raid defiler for some time and moved over to Troub because we needed one. We are, what I consider, a T2 raiding guild, we are making nice progress and can clear PR, Tomb, Temple, Paw, and moving into CoD now. For the longest time, my Troub was AA spec'ed for T7 raiding with Bladedance. After Bladedane became ineffective in T8, I wanted to reconsider my AA lines. After doing so, my original thoughts were:

AGI: 4-4-4-8 maxing Pos proc
WIS 4-4-6-8-2 DKTM
INT 4-8-8-5

My logic for ulitizing the INT line was because Troubs are 70-75% spell casters, maxing out the INT line with RB increases slashing and disruption for the duration of the cast, and the next line (if maxed out) increases casting Tec by 64%, which would be my increase in disruption group buff. This is a group buff, so the AA ability will increase all of my casters in the group disruption, which will make them hit for more.

After reading here, I see many top troubs use the STA line to max out Fortissimo.

My question is, being we do more spells than CA's, would it not be better to have higher disruption, ord, sub, etc, than dub attack? Not only does the individual troub benifit by this, but the rest of the casters in the group will also benifit. I am assuming fortissimo is the only benifit of the line; do raid troubs get more DPS out of a 1 hander and a roundshield, or 2 good weapons? If 2 weapons is the answer, then fortissimo would be the only benifit, and does that benifit outweigh the incease in spell casting techniques?

Thank you all who respond to this question for your help.

Last edited by Typhon; 05-20-2008 at 03:56 PM.
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Old 05-20-2008, 08:38 PM  
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Default Re: Troubador AA thread

OK I got an answer to this.
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Old 05-21-2008, 07:30 AM  
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Default Re: Troubador AA thread

Fuck focus damage. Made our wards near useless again.
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