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Old 05-21-2008, 09:39 AM  
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Default Re: Troubador AA thread

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Originally Posted by Typhon View Post
My question is, being we do more spells than CA's, would it not be better to have higher disruption, ord, sub, etc, than dub attack? Not only does the individual troub benifit by this, but the rest of the casters in the group will also benifit. I am assuming fortissimo is the only benifit of the line; do raid troubs get more DPS out of a 1 hander and a roundshield, or 2 good weapons? If 2 weapons is the answer, then fortissimo would be the only benifit, and does that benifit outweigh the incease in spell casting techniques?
The Increase of an Song of Magic with, or without Achivement is not so great.

The use of Fortissimo depends on your groupsetup.
If you are in a weaker raid, your groupsetup would be like
Fury, Troub, Wizard, Warlock, Conjuror, Necro

As soon as you get an Illusionist into your Group, it gets imperative to get an Melee DD in your Group. We use an Ranger, to lighten load on our healer and stay all out of range. In AE-Friendly territory, our Bruiser or Swash comes in.
With the 25% Double Attack from Illusionist and 10% from Fortissimo, Damage goes up for 2x Weapon user like Crazy.

And 2x Weapons > then 1x Weapon + DA
Double Attack from equipment and buffs works on main and off hand.
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Old 05-21-2008, 10:34 AM  
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Default Re: Troubador AA thread

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Originally Posted by Ballads View Post
Fuck focus damage. Made our wards near useless again.
Actually, it didn't. It just says "Focus" damage, but in reality it still does mental, magic, whatever damage type STILL. It's just a dumb broken mechanic that they decided that it'd be cool for it to say Focus, but instead of making it say Focused Mental, they just made it say Focus. Easiest way to test this is to put your Arcane ward on and have the Choker Equipped. Go up to a mob, hit a CA. Notice the arcane ward still absorbs the damage, even though it says Focus Damage, why? Because it's Focused Magic damage. Damage types weren't removed, they just added the Focus tag, and fucked up and forgot to leave the damage type listing on the damage.
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Old 05-21-2008, 10:58 AM  
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Default Re: Troubador AA thread

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Originally Posted by Pinski View Post
Actually, it didn't. It just says "Focus" damage, but in reality it still does mental, magic, whatever damage type STILL. It's just a dumb broken mechanic that they decided that it'd be cool for it to say Focus, but instead of making it say Focused Mental, they just made it say Focus. Easiest way to test this is to put your Arcane ward on and have the Choker Equipped. Go up to a mob, hit a CA. Notice the arcane ward still absorbs the damage, even though it says Focus Damage, why? Because it's Focused Magic damage. Damage types weren't removed, they just added the Focus tag, and fucked up and forgot to leave the damage type listing on the damage.

I had a conversation with a very good Troub about this original post I submitted, and he agreed with you Pinski, that the mechanic is broken. He told me although the increase in the AA helps song of magic, being it does not work properly, there is no use to use it.

My new question is then, if the mechanic was corrected and worked as it was designed to work, would it be worth it to train that line, or would the 2x attack AA line still be a better option? Would the benifit be greated than having the 2x attack if all worked as it should?

I know this is a pointless question because it does not work properly, but just wondering.

Thanks!
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Old 05-21-2008, 11:05 AM  
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Default Re: Troubador AA thread

Wtf does Song of Magic have to do with my post? Either way, Song of Magic is garbage. STA Line is always a better choice than INT line.
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Old 05-21-2008, 12:15 PM  
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Default Re: Troubador AA thread

Maybe in early EoF, troubs could be considered 25% melee, 75% spells, but now it's completely different. I'd say the ratio is 75% melee, 25% spells.

Autoattack damage is getting out of control. They should seriously think about nerfing the DR of all weapons by 10-20% and buffing spell/CA damage of non-mage classes by 10-20%.
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Buff the god damn Bard.

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Old 05-21-2008, 11:54 PM  
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Default Re: Troubador AA thread

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Originally Posted by Dants View Post
Maybe in early EoF, troubs could be considered 25% melee, 75% spells, but now it's completely different. I'd say the ratio is 75% melee, 25% spells.
it depends on gear. if you have access to end-game gear, then melee seems the best way to go. however, non-raiders and even low-end raiders (or those with limited access to the best raid gear) are probably going to see the biggest boost from spell crit. kinda interesting, really.

what would be interesting is to see is the difference in one vs the other if there was spell gear available to the class on par with the melee options. just isn't there, so the only real option is melee when you have access to the good stuff.
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Old 05-26-2008, 11:52 AM  
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Default Re: Troubador AA thread

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If you are in a weaker raid, your groupsetup would be like
Fury, Troub, Wizard, Warlock, Conjuror, Necro

As soon as you get an Illusionist into your Group, it gets imperative to get an Melee DD in your Group. We use an Ranger, to lighten load on our healer and stay all out of range. In AE-Friendly territory, our Bruiser or Swash comes in.
Which classes would you swap out if you add Illy and Ranger? Conj and Necro?

Quote:
...STA Line is always a better choice than INT line.
I have my Fabled Ayonic Axe and Throatripper. I'm going to the training wall to see what DPS I generate but are we saying that a one-handed and shield is better than 2 one-handed like what I currently have?



Thanks,
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Old 05-26-2008, 12:30 PM  
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Default Re: Troubador AA thread

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Originally Posted by Sendain View Post
Which classes would you swap out if you add Illy and Ranger? Conj and Necro?
Probably Warlock + Necro

Quote:
I have my Fabled Ayonic Axe and Throatripper. I'm going to the training wall to see what DPS I generate but are we saying that a one-handed and shield is better than 2 one-handed like what I currently have?
Go down the STA line but don't use a shield, so have it 4-4-4-8
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Old 05-26-2008, 05:26 PM  
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Default Re: Troubador AA thread

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Originally Posted by Sendain View Post
Which classes would you swap out if you add Illy and Ranger? Conj and Necro?



I have my Fabled Ayonic Axe and Throatripper. I'm going to the training wall to see what DPS I generate but are we saying that a one-handed and shield is better than 2 one-handed like what I currently have?



Thanks,
Just because you're rocking the STA line doesn't mean you're using the shield. You go STA line for fortissimo and continue to DW. Your DA will trigger on both weapons.
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Old 06-06-2008, 02:03 PM  
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Default Re: Troubador AA thread

Been looking around the boards for a while and i've either missed it or it hasn't been said.
Does Sonic intergerence still *help* the mob more than the raid or did they fix it? I say this because I thought it worked like Harmonization's for us so.... any feedback would be appreciated greatly.
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