Melee is always worth worrying about, especially once your guild has the mythicals.
Not so much because of your own mythical, bur more because of group wide Illusionist haste and raid-wide CoB
What is your
- melee crit chance
- double attack
- haste
- dps mod
in your usual raid's group?
The formula for high auto-attack dps is fairly simple:
- Get the above mentioned stats as high as possible (even if for haste and dps mod after if becomed a bit pointless after you hit ~125)
- Move in as soon as possible, with a bow shot (if you don't rip aggro off your tank with that), and hug that mob's ass.
Other than that, there's not much you can do, it totally depends on raid setup then:
- Use mixed groups. The synergies of a scout receiving mage buffs outweigh the benefit of a 4th mage in a mage group by far.
- Check your buffs. Grasp from a Warlock or Blade of Ro from a Wizard is not too much to ask. (Tbh I doubt many Troubadours get Agitate or Illusory Arm a lot of the time, at least not both)
- Run Opus if you are low on haste
- Get STR up, if you are sitting at 600 or so you will not see the results some people in this forum are talking about. If your INT is high, you might consider STR adorns on wrist items instead of INT.
To actually see what you might be doing wrong/different or if it's just the circumstances of the group setup/buffs, please post some more info about that.
