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Old 06-28-2008, 01:23 AM  
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Default Re: Macros for spells/abilities

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Originally Posted by Dants View Post
Why the hell would you want to do this? To answer your question though, there's no way to do it except having the person name their pet a unique name - then set a macro just like any other person.
Our raid force when it comes to casters.. Well quite often it contends of conjurors and necromancers. No wizzies, locks. And i noticed that the conjurors parse was raised when i jcapped their pet instead of the actual conjurors thats why. Conj. are not high up on my jcap list but we are missing some classes. Please no flames about our raid setup it is what we have...

Thanks though for answer. Im pretty sure i have tried it though. Cant find target it said.
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Old 07-02-2008, 10:52 AM  
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Default Re: Macros for spells/abilities

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The linked thread has more than one page
Haha, thanks. ^_^

Garborg, I stand by my comment when I said you are retarded. Please.. learn to read.
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Lapante:Lapante\/a tells Level_1-9 (2), "guess SoW doesnt do much for ya,,,"
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Old 07-02-2008, 10:55 AM  
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Default Re: Macros for spells/abilities

Oh, btw Skuuge, Jcap isn't only for casters... melee can benefit from it too. Just a reminder. Hell even on named fights you could jcap the MT Shaman, or the templar for a faster Sanctuary. Also, what are you having trouble with in the macro?
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Old 07-02-2008, 05:51 PM  
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Default Re: Macros for spells/abilities

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Oh, btw Skuuge, Jcap isn't only for casters... melee can benefit from it too. Just a reminder. Hell even on named fights you could jcap the MT Shaman, or the templar for a faster Sanctuary. Also, what are you having trouble with in the macro?
I know. i dont even prioritize casters first. Brig>Ass>Wiz/lock>swash(mt)>ranger>swash pretty much. If i see a group going bad i tend to help healers there though it might not do much but it feels right :D.

Cant get jcap macro for pets to work. cant find the target it says. I asked the conj to change petname to something other then his own name but still didnt work.
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Old 07-10-2008, 05:43 PM  
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Default Re: Macros for spells/abilities

I jcap the 3 MT healers and myself on PotM casts, bout it. But then again we run 2 troubs so uh my counterpart gets to prioritize the dps. Normally its wizards and asses from what I can tell. She also cast's PotM first so MT healers don't have to wait on a Jcap.

In case you were wondering my macro is off of Fetish UI. I just have 5 hotkeys setup with Jcap. First one goes:

/useabilityonrt Jester's Cap
/tell %rt <insert leet message>
/raidsay <insert leet message> on %rt

All the DPS classes are told to have a macro that sends me a tell -- first come first served. Long as were killing shit fast I don't care who gets jcap to include healers when they want to distract themselves.

The next 3 Jcaps I just put the name of a MT healer in the first 3 with no tells they have it. No point in spamming them more than they need. Typically Defiler gets Jcap first followed by Templar (depends on pull TBH and your point of view on RoA vs Jcap) and then warden is the last.

The final jcap macro is the same as the ones above but for myself. This macro is right next to my PotM macro to limit movement of my mouse when I PotM/Jcap myself. All these macros are right above my dps CA/Spell bar(s) so I can limit mousemovemnt while dpsing. I still end up all over the place but a 4 inch long window by a 2 inch high window for mouse movement is a lot better than a 8 x 6 window.

Also, fuck the XML macros from the raid windows. You spend waaaaay too much time moving your mouse around to DPS effectively. Not to mention people aren't always in the same spot in the raid window due to LD's or moving members around or not having the same 24 people every night so your muscle memory gets fucked up soon as the raid setup changes.

Go into your fights with a plan on who's getting Jcaps and when. I think you can at most keep a rotation of 5 Jcaps before the first person's timer is off and is eligible for it again. If you are going further than 5 deep worth of people who OMFG I NEED JCAP TO PARSE then get another Troub.

If you have a mythical Dirge, you might want to consider adding them in a Jcap rotation to boost the DPS raidwide compared to someone Epeening over their 7k - 10k Parses - just some food for thought as I haven't really looked into it but wondered if it would be a more effective contribution to raidwide DPS. Kinda depends if you are mage heavy or melee heavy.

It'd be a tough call for us considering at any given time we have 2 wizards 2 Illy 2-3 Coe 1 Necro 2 Crusaders 2 Troubs. Thats a lot of casting going on for us and a lot less auto attacks when half the raid not counting priests are pure casters / hybrid casters.
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Old 07-11-2008, 10:51 AM  
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Default Re: Macros for spells/abilities

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Go into your fights with a plan on who's getting Jcaps and when. I think you can at most keep a rotation of 5 Jcaps before the first person's timer is off and is eligible for it again. If you are going further than 5 deep worth of people who OMFG I NEED JCAP TO PARSE then get another Troub.
It depends on how long fights last and what zone. If your doing VP trash, where there is a lot of walking between mobs, then you'll probably only want to keep a rotation of 3. There's no point casting JC on someone when the mob is at 30% health and the next mob in 20-30 sec away from being pulled, so just 1 person on INC, and then yourself right before PoTM goes down is good enough. But then in a zone like SoH, where you can chainpull, you can easily keep 4 people plus yourself going.

Quote:
If you have a mythical Dirge, you might want to consider adding them in a Jcap rotation to boost the DPS raidwide compared to someone Epeening over their 7k - 10k Parses - just some food for thought as I haven't really looked into it but wondered if it would be a more effective contribution to raidwide DPS. Kinda depends if you are mage heavy or melee heavy.
CoB reuse is capped from the 4 set. No need to JC a dirge, unless maybe his name is Kall.
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Old 07-11-2008, 11:53 AM  
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Default Re: Macros for spells/abilities

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Originally Posted by Dants View Post
It depends on how long fights last and what zone. If your doing VP trash, where there is a lot of walking between mobs, then you'll probably only want to keep a rotation of 3. There's no point casting JC on someone when the mob is at 30% health and the next mob in 20-30 sec away from being pulled, so just 1 person on INC, and then yourself right before PoTM goes down is good enough. But then in a zone like SoH, where you can chainpull, you can easily keep 4 people plus yourself going.



CoB reuse is capped from the 4 set. No need to JC a dirge, unless maybe his name is Kall.
That's assuming the Dirge has the 4 set of course but point taken.

Unless its a necro going for the 10k parse on lifeburn you might consider jcapping them so they can do it more often regardless of percentage of the mob. I still don't know why they don't prep for lifeburn 5-10s into the fight instead of when the mob's at 30% in VP. When the raid's parsing 80k DPS whats the difference but I digress.

The point in comparing VP and SoH trash is valid and good food for thought. Speaking of SoH they seem to have upped the drop rate of exquisite chests significantly from our run last night we saw probably 6 or 8 chests off trash when we normally get 2-3.
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Old 07-13-2008, 08:51 PM  
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Default Re: Macros for spells/abilities

Hmm, well with all of this macro talk I decided to try create a macro hotbar for my group (so 5 little J'Cap buttons), plus an additional 5 or so buttons for the regulars (MT group healers for the 'just in case' as well as the brig/swash etc).

On my travels I found this cool little thing/macro/command:

/target_group_member

I also found out that to apparently target the second member in my group (counting myself as the first member) I had to type /target_group_member 0 , to target the third group member was /target_group_member 1 , etc.

All was going well, clicked on that part of the macro and it worked like a treat! Then, in the same in game macro making window I added the 'J'Cap' casting option, leaving the name area blank such that it would just cast J'Cap on the person whom I was targeting - group member 2.

After that I added a command line to:

/tell %t You have been J'Cap'ed

And that is where it failed, not to mention that when I added a line after the /tell command line to /assist (or /target Main Assist) it all fell apart.

Any ideas why or where I'm going wrong?
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Old 07-16-2008, 08:06 AM  
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Default Re: Macros for spells/abilities

I use profit. i have a hotbar made up of JC icons. IIRC there are 12 slots, and it goes something like this:

Brig...Space...Wizzy...Assassin...Swash...DPS...Sp ace...MT AE Blocker...MT...Space...Space...Me!

I start on the left and go right. I always hit myself after a potm call. Priorities are on brig for most fights, except when MT/MT Ae Blocker needs hit. If you run with more than one troub then you will need to coordinate who is capping who, or you will waste time trying to cap immune players (and if you are sending them a tell as well, confusion will reign).

Im not very good at computer speak, so I keep it simple. The Macro Sends a /tell to the player that they have jesters, casts jesters, and sends a message with a name to a channel I have made in a format that is unique so that my ACT can pick up the timers info.

I have a spell timer screen open (from ACT) that I use to countdown the immunity, and if im concentrating real hard :P i can be super efficient with Jesters. The dirge forum has a thread on Gravitas that you can read to square away the ACT timers thing - I have found it really useful.
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Old 07-16-2008, 11:47 AM  
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Default Re: Macros for spells/abilities

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Originally Posted by Swishy View Post
Hmm, well with all of this macro talk I decided to try create a macro hotbar for my group (so 5 little J'Cap buttons), plus an additional 5 or so buttons for the regulars (MT group healers for the 'just in case' as well as the brig/swash etc).

On my travels I found this cool little thing/macro/command:

/target_group_member

I also found out that to apparently target the second member in my group (counting myself as the first member) I had to type /target_group_member 0 , to target the third group member was /target_group_member 1 , etc.

All was going well, clicked on that part of the macro and it worked like a treat! Then, in the same in game macro making window I added the 'J'Cap' casting option, leaving the name area blank such that it would just cast J'Cap on the person whom I was targeting - group member 2.

After that I added a command line to:

/tell %t You have been J'Cap'ed

And that is where it failed, not to mention that when I added a line after the /tell command line to /assist (or /target Main Assist) it all fell apart.

Any ideas why or where I'm going wrong?
That's always been bugged. I tried to do the same thing as you before, and it all worked but it sent a tell to the wrong person. Mine was something like:

/target_group_member 0
/useability Jester's Cap
/tell %T JC on
/target_previous

You'd have to hit the macro 2x for it to send a tell to the correct person.
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