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Old 01-06-2009, 09:36 AM  
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Default Re: ACT Jester's Cap immunity timer

The detrimental plugin for ACT method will pickup jcaps cast by other trubs and you could send a tell to someone that you didn't jcap right?
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Old 01-06-2009, 11:27 AM  
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Default Re: ACT Jester's Cap immunity timer

Even if that happened it wouldn't matter. If 2 troubs send someone a tell when they got Jcap at the same time, it would create 1 line of spam or even an emphasis on the fact that they just got Jcap. That's a trivial problem imo.
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Old 01-09-2009, 08:39 AM  
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Default Re: ACT Jester's Cap immunity timer

Quote:
Originally Posted by Sparks View Post
Not completely true, but mostly accurate. You can get around it though. "attacker" is an exception and is passed to the timers to facilitate timing multiple mobs that use the same attack. It's done this way specifically to allow multiple instances of the exact same timer to exist from different sources. You can abuse this to your advantage by capturing your JCap target and naming it 'attacker'.

So if you use:

/tellchannel uyaemscapchannel JCap on Durancer

And capture it with:

You tell uyaemscapchannel \(\d+\), ?"JCap on (?<attacker>[\w\S]+)"

...then you can trigger the same timer over and over, and a new timer will be created for each person and the name of the 'attacker' (in this case the player you JCap'd) will be appended to the timer each time you tag someone else with it.

<edit>

To expand on the idea, in case I'm not being clear, (which, honestly, I rarely am)... If you're using Profit and you have something like...

<Data Name="Button1" Macro="SpellForMyLevel=&quot;Jester&apos;s Cap&quot;
useabilityonplayer Parent.Target SpellForMyLevel
tellchannel uyaemscapchannel Jcap on Parent.Target" Tooltip="(65) Jester&apos;s Cap"/>

in your quick raid buttons, then what you're capturing with [\w\S]+ is always going to be a player's name. Since you're naming the captured pattern 'attacker', it will be passed to the timer.

You can use one universal trigger to trigger a single timer, and the timer will create multiples of itself as long as the 'attacker' data are different.

So you stick:

You tell uyaemscapchannel \(\d+\), ?"JCap on (?<attacker>[\w\S]+)"

as the regexp for your trigger. Have it trigger a timer named JCapTimer or whatever. If you JCap Blah, then you'll have:

JCapTimer
2:00

Because the first instance of a timer is never named. But if you then JCap Blubb 30 seconds later, your timer window will change to

JCapTimer - blah
1:30

JCapTimer - blubb
2:00

Anyway. One trigger, one timer. It can be done -- whether it should be done or not is a separate issue.

If you're using the same phrase in your direct target hotbar macros, it will work for them as well, giving you a fairly universal solution to the problem, especially if your raid force changes a lot. It saves you from having to clone a trigger and a timer every time a person you want to cap regularly changes.

If I'm still not making sense, let me know and I'll try to elaborate further.
this is working great btw thank you ... but can you help me with a custom warning?

I have been trying to get it to: tts "${attacker} in 5", but it has not worked ever and I am fairly young in regexs.

with the tell macro (also somewhere in this thread) that announces when someone sends me a tell for jesters using TTS: "Jester's for ${Player}", works great so I thought I could sub attacker in the timers window for the custom trigger on this ACT trigger. I does not or I am missing something, but the 1 line catching all troubs landing jesters not just when they announce in channel is amazing tyvm. I adjusted mine to:

Code:
The Jester inspires (?<attacker>[\w\\S]+)\.
it triggers the timer perfect but the timer warning wont use ${attacker} it only says "dollar sign attacker in 5".
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Old 01-09-2009, 09:36 AM  
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Default Re: ACT Jester's Cap immunity timer

Quote:
Originally Posted by Arani View Post
this is working great btw thank you ... but can you help me with a custom warning?
The rough answer is: At the moment, you can't do exactly what you want to do. What you can do is set the warning field to just "tts" by itself so that it uses ACT's default tts warning which will include the 'attacker' reference when it's appropriate.

For example, if your timer is named "Jesters" and you cap Bob and Sue, your timer display would be something like:

Jesters - Bob
01m 28s
Jesters - Sue
01m 59s

When Bob's timer came up, it would then say: "Jesters Bob warning" and when Sue's came up, it would say: "Jesters Sue warning".
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Old 01-09-2009, 03:26 PM  
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Default Re: ACT Jester's Cap immunity timer

tyvm that should still do nicely.
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Old 02-16-2009, 01:41 AM  
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Default Re: ACT Jester's Cap immunity timer

I want to try this.

What goes in the detriment.txt file? I missed that part...

<edit>

Oh, I get it. This works great!

Last edited by Amarus; 02-16-2009 at 03:59 AM. Reason: Answered my own question
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Old 03-02-2009, 02:49 AM  
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Default Re: ACT Jester's Cap immunity timer

O, i've got all working except the TTS custom warning.

I tried tts Jesters for ${Player} and tts Jesters for ${Attacker} and it says "dollar left curly bracket attacker"

not quite what I was going for.
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Old 03-02-2009, 11:00 AM  
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Default Re: ACT Jester's Cap immunity timer

You'll just want to have it a normal TTS on the timer, not a custom TTS. That way whenever you have more than 1 timer up, it'll say the person's name whom the timer is for.
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Old 03-02-2009, 11:02 AM  
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Default Re: ACT Jester's Cap immunity timer

Quote:
Originally Posted by Sparks View Post
The rough answer is: At the moment, you can't do exactly what you want to do. What you can do is set the warning field to just "tts" by itself so that it uses ACT's default tts warning which will include the 'attacker' reference when it's appropriate.

For example, if your timer is named "Jesters" and you cap Bob and Sue, your timer display would be something like:

Jesters - Bob
01m 28s
Jesters - Sue
01m 59s

When Bob's timer came up, it would then say: "Jesters Bob warning" and when Sue's came up, it would say: "Jesters Sue warning".

I had the same problem and he answered it couple replies up...

this works perfect for me and haven't had to tweak change or stress a bit since started using it... and it's wonderful now that we have 2 troubs on raid.
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Old 03-05-2009, 06:04 PM  
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Default Re: ACT Jester's Cap immunity timer

Novice Trouby here, but I have an observation on the use of Jester's cap. (I'm constantly asking questions of other classes to get a better sense for how/when to use this.)

I've played most of my time as a Shaman, so a lot of what I do and how I react to in game events is based on a healers perspective so this could be a good thing or a detriment I suppose.

I don't like having Jesters cap ALWAYS on recycle and not ready for an emergency.

If a healer dies, they have a lot of buffs to get back up for the group ASAP, so I like to have it ready for them so they can get back in action faster.

If we have a wave of mobs and another wave expected soon, I would like to be able to turn and throw it on an Assassin for his concealment chain or on a Sorceror for their big hits to be up in time for the next wave, but to be more deliberate on WHEN to cast it on them.

If we get hit with a big AOE and say Group 3 gets knocked to 10-20% health, I'd like to get their healers JCapped so they can get their group caught back up faster etc.

Things like that. I guess I'm just more used to needing to save my abilities for deliberate use in reacting to the environment around me rather than seeing it as a tool that can bring 4.75% spell haste over the course of a raid to 7 people.

Am I looking at this tool all wrong?

Thanks
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