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Old 03-06-2009, 05:53 PM  
Only a little unstable...
 
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Default Re: ACT Jester's Cap immunity timer

I started off using it as "efficiently" as I possibly could in my eyes... I've evolved to hitting myself top parses x2 and maybe the illy or coercer if they have cybored me properly pre-raid...

The rest of the time it is up I hit based on the dynamic need of the raid. I'm also leading too So I tend to be watching closely when the tank just dropped a shit ton of hp and I KNOW the defiler is about to sould ward etc... Having raided with close to the same crew for years makes it nice to be able to intuit what their reactions are to situations ...

so aside from me > Dps > DPS most fights i do it situationally for either aggro control help, scripted events like Thaut-en-ma (the snake), or for fighter survivability in more extreeme cases.

but like I said I've played with the same 15-20 people going on 2-4 years now and I'm also a fairly fresh troub myself being a re-roll. (they told me I would get more mage cyborz if I played a troub... liars)
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Old 03-07-2009, 10:34 PM  
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Default Re: ACT Jester's Cap immunity timer

nm - figured it out :o

Last edited by Vexi; 03-07-2009 at 10:53 PM.
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Old 03-09-2009, 06:12 PM  
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Default Re: ACT Jester's Cap immunity timer

Waitaminute Denah, you're not playing your Defiler as your main anymore? Weren't you one of the premiere members of the class for some time? Dang...
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Old 03-13-2009, 06:34 PM  
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Default Re: ACT Jester's Cap immunity timer

Been reading through this post. I had it set up the way Ballads's originally wrote. A little bit ago I started using ProfitUI and I wanted to try using the quick raid buttons instead. I have the ACT side of it set up just fine. Now I'm just trying to modify the ProfitUI part to include a tell to the person that I'm casting JC on. Here is what I have in my "_ProfitUI_QuickRaidButtons.txt" file, in place of what was there by default.

Code:
<Data Name="Button1" Macro="SpellForMyLevel=&quot;Jester&apos;s Cap&quot;
useabilityonplayer Parent.Target SpellForMyLevel 
tell Parent.Target Jester&apos;s Incoming for 33 seconds Reuse speed improved by 50" Tooltip="(65) Jester&apos;s Cap"/>
When I press the button now, just nothing happens. My other quick buttons work just fine. Can anyone figure out what I have wrong?

EDIT!

Found the problem. For reference, this is what works:

Code:
<Data Name="Button1" Macro="SpellForMyLevel=&quot;Jester&apos;s Cap&quot;
useabilityonplayer Parent.Target SpellForMyLevel 
tell Parent.Target 'Jesters Incoming for 33 seconds Reuse speed improved by 50' " Tooltip="(65) Jester&apos;s Cap"/>
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Last edited by Locano; 03-13-2009 at 09:53 PM.
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Old 04-10-2009, 11:30 PM  
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Icon14 Re: ACT Jester's Cap immunity timer

I'm trying to set up the Detrimental Call for the JCap and am having issues ...

As far as I can tell I have it set up just like the earlier post (yes, I do have points in Shadows JCap ... I see the emote "The Jester inspires .... "

My settings: (which I think I copied the same as the earlier post ..)
Spell Name: (?#Jester's Cap) The Jester inspires ([\w\S]+)\.
Effect: Emote (Regex)
Export Channel: raidsay
Export Format >>> {0} <<< has {1}.

Although i can see the emote in my combat channel, I never here my trigger go off, and my macro to /do_file_commands detriment.txt doesn't do anything.

Any thoughts ... ??? please ???
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Old 04-11-2009, 09:51 PM  
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Default Re: ACT Jester's Cap immunity timer

Regular expressions are exact things.

You have:
(?#Jester's Cap) The Jester inspires ([\w\S]+)\.

It should be:
(?#Jester's Cap)The Jester inspires ([\w\S]+)\.

No space between the ')' and the 'T'.

Trigger condition should be 1 player or 0 seconds.

Keep in mind you have to be in range to see it. You can cap someone from beyond the range that you'll see the flavor text. Having the shadow AA has nothing to do with it. All versions of Jester's give that emote.

<edit>

To be more rigorous:

You can always test out to see if a regexp is working by right clicking on an encounter where you used it, bringing up the encounter log, plugging in the regexp, and searching as regexp. If it doesn't find anything, and a matching log line exists in the log, then your regexp is wrong. Most of the time it's a spacing or capitalization error. To remove the possibility of caps errors, you can throw in a (?i) to turn off case sensitivity, like:

Code:
(?#Jester's Cap)(?i)The Jester inspires ([\w\S]+)\.
And then it won't matter if you got a cap wrong somewhere.
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Last edited by Sparks; 04-11-2009 at 09:57 PM.
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Old 06-22-2009, 01:47 PM  
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Default Re: ACT Jester's Cap immunity timer

Kbos some way how modifi (?<player>You tell) (?<Channel>Jcapogs) \(\d+\), ?"(?<attacker>[\w\S]+) has been capped\.* this if want trigering jcap imunites from all in jcapogs channel ?

proly its siply but my understandiong this thigs is lower then low .-(

Ty for reply
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Old 06-22-2009, 02:34 PM  
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Default Re: ACT Jester's Cap immunity timer

Assuming everyone has a message that follows the exact same pattern (Soandso has been capped.):

[\w\S]+ tells? Jcapogs \(\d+\), ?"(?<attacker>[\w\S]+) has been capped\."
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Old 06-22-2009, 07:00 PM  
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Default Re: ACT Jester's Cap immunity timer

Ty much Sparks
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