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12-08-2008, 12:42 PM
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Regular
Character: Dantx
Guild: DOTA
Server: USEast
Posts: 996
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Current Troubador Bug List
Ballads sticky this, and anyone else add some if I missed them:
This thread is a compilation of bugs that pertain to the troubador class.
Countersong - If you cast CS during the gap that the mob starts to cast the spell but has not completed the cast yet, then it removes from the mob but does not decrease the spell/CA, thus being completely wasted. 2 ways to fix: Either reduce cast time of CS to be very small so this has a small probability of happening, or make CS so it is not removed on these situations so it can be applied on the mob's next spell/CA.
Harmonizations [Immunities and Durations] - Every spell with an immunity is affected by duration increasers. This applies to directly to Harmonizations for Troubadors because it makes immunities last longer (manaburn, lifeburn, countersong, gravitas, etc). We are also affected via countersong immunity being extended past 3 minutes.
Not all Songs are Uninterruptible - Sonic Interference (End AA from Sonic's EoF AA Line) and Sonnet (Charm Spell) are currently interruptible and cannot be cast while moving.
Sonic Interference Buffs enemy DoT's - Sonic Interference reduces duration of spells by 30%. The bug occurs that it actually also SPEEDS DoT DURATIONS UP, meaing that the DoT occurs faster.
Ex. Enemy has a 100 dmg every 6 sec for 60 seconds. If Sonic's is applied, then this will turn into: 100 dmg every 4.2 seconds for 42 seconds
This can be proven if you ever get Sonic Interference reflected on you while fighting a mob which reflects and examining spell tooltips. Assuming same applies in PvP.
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Quote:
Originally Posted by Snark
AVATAR CLOAKS WILL BE READY SPRING 08
OOPS I MEAN SUMMER 08
I THINK THEY FORGOT WE'RE IN THE CLEAR
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12-08-2008, 05:02 PM
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TRUEbadour
Character: Mikhail
Guild: Real Life (ex Surreal & Elventy)
Posts: 156
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Re: Current Troubador Bug List
/agree
+ Some changes in shadow tree will be nice. For example, burst overture (spell hast (!!!) and base dmg or crit rating) instead of night strike.
Sonic Interference can be a good debuff, if it will works as intended.
And at the and of all - make the fucking buffs cast time a little bit shorter.
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Last edited by Friend; 12-08-2008 at 05:47 PM.
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12-08-2008, 05:58 PM
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Regular
Character: Gulpen
Guild: Strike
Server: Lucan D'Lere
Posts: 365
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Re: Current Troubador Bug List
There is also a bug with Jester's cap.
MT starts to cast pacemaker, asks for a jcap, both troubs in raid start casting, both of those troubs jcap timers are now refreshing, but only one has actually applied the buff to the tank.
Also can happen when a cleric asks for jcap for sanctuary over vent. Never noticed this happen before TSO.
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12-08-2008, 06:52 PM
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Regular
Character: Odak
Posts: 837
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Re: Current Troubador Bug List
it always has been that way gulpen...but yeah its annoying
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12-08-2008, 09:39 PM
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Squishy
Character: Alcho / Swishy
Guild: Allure
Server: Najena
Posts: 100
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Re: Current Troubador Bug List
Aria and Selo's keep dropping when I swap around weapons despite casting both WITHOUT the marrow equipped. They stay on fine when you then pop it on but then both drop once you swap the weap out again. Surely I shouldn't need to keep casting them every time I change bloody weapons...
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Alcho - Troubador - Alchemist - Allure
Swishy - Defiler - Jeweler - Allure
Neuke - Illusionist - Woodworker - Allure
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12-09-2008, 09:06 AM
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Only You can prevent a Forum Fire
Character: Burnttoast/Baconram
Guild: NPU
Server: Guk/Vox
Posts: 1,560
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Re: Current Troubador Bug List
Immunity bug was fixed for both counter song and jc. They just added there favorate little "cant be modded" line to just the immunity. needs to be given to the rest.
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The dark of the alley,The break of the day,Head while I'm driving
I'm driving
Soft lips are open,Them knuckles are pale,Feels like you're dying
You're dying
Last edited by Ballads; 12-09-2008 at 09:07 AM.
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12-10-2008, 11:47 AM
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Regular
Character: Gulpen
Guild: Strike
Server: Lucan D'Lere
Posts: 365
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Re: Current Troubador Bug List
Quote:
Originally Posted by Friend
Sonic Interference can be a good debuff, if it will works as intended.
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I agree, it's hard to use on a lot of encounters this expac. I am fearful of using it on fights such as switchmaster because it lowers the duration of yellow vision. It's a debuff that can easily turn into a buff for many mobs.
Last edited by Gulpen; 12-10-2008 at 11:50 AM.
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12-10-2008, 01:14 PM
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Regular
Character: Dantx
Guild: DOTA
Server: USEast
Posts: 996
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Re: Current Troubador Bug List
Quote:
Originally Posted by Gulpen
I agree, it's hard to use on a lot of encounters this expac. I am fearful of using it on fights such as switchmaster because it lowers the duration of yellow vision. It's a debuff that can easily turn into a buff for many mobs.
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Also, this expansion is big on fast ticking DoTs with long durations that need to be cured immediately. By using Sonics on those mobs, you're making it harder on your healers because they have less time to cure.
Ex. Gynok, Tythus, etc
__________________
Quote:
Originally Posted by Snark
AVATAR CLOAKS WILL BE READY SPRING 08
OOPS I MEAN SUMMER 08
I THINK THEY FORGOT WE'RE IN THE CLEAR
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12-30-2008, 09:48 AM
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Cellar Door
Character: Good
Guild: Bye
Server: EQ2
Posts: 618
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Re: Current Troubador Bug List
small issue, but has anyone else noticed that the ward on elemental tempo isn't absorbing any heat damage from Varsoon's fire room? Is this intended?
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fuck star wars
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01-13-2009, 11:40 AM
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Destroyer of Guilds
Character: Honeyuso Misohoney
Guild: Reclamation
Server: Kithicor
Posts: 124
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Re: Current Troubador Bug List
Who cares! That spell is worthless.
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